Creating A New Material


Evolution
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I usually don't have any issue with creating a new material (HD PRO software), however; using X6 attempted to create the stone veneer that I am required to use on this project, from their selection, using the computer generated swatch from the web-site I attempted cut and paste but that didn't work (???) then capture saved to file, but the highlighted snip changed the color and it doesn't look at all like the original swat the owner sent me. The KB-http://www.chiefarchitect.com/support/article/KB-00767/ doesn't explain the best way to make a more realistic copy of the material I want to use.

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I guess I have given myself a right to a pat on MY back. I kept searching key words in the X6 help files, and finally tried "screen capture" which then opened up the help that "FULLY" explained how to use the tool and what to do to get the results I needed!

Now the only problem is how to make the finished result look more like the real think. I un-checked the stretch to fit, option, but how to make it seamless, which I assume will make it look more like the real thing instead of a "rubber stamped" repeat pattern?

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Thanks Lew, I'll see if that works. BTW, I went back in to the define the mat'l/texture, and stretch to fit was checked again, although I had unchecked it and click ok on each of the screens coming out of the edit, then I took another elevation shot of the same area now it's all screwed up. Maybe a video card thing?

Maybe I'd be better off using SOFFITS and applying the material to that?!?!?

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Bob:

 

try the free Texture Studio

I understand it can help make them seamless

 

Lew

Lew, attempted to find Texture Studio, but what I keep coming up with is not free. You have a web address for them? I am preparing a schematic for them to do their first review (tonight) hopefully.

Thanks!

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You can make seamless textures using gimp. It's an open source (free) photo editing software. gimp.org. 

 

1. Open the image file in gimp.  

2. Edit > Copy, then Edit > Paste as new layer. Paste it as a new layer three times so you have a total of four copies, each on their own layer.

3. Image > Canvas Size. Exactly double the width and height of the image/canvas size.

4. Use the alignment tool to align each layer in its own corner (so they are all visible, not overlapped).

5. Use the "flip" tool to reverse/mirror three of the layers. Leave the top-left corner alone. Reverse the top-right corner horizontally. Reverse the lower-left corner vertically. Reverse the lower right corner horizontally and vertically.

6. Export the new image. This will now be a seamless texture when tiled. Choose it as the texture file for your material.

7. Adjust the scale of your new material since the size of the image is now larger.

 

You can do it in photoshop, but I can't give you the step-by-step since I don't use that program. 

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