Evolution Posted November 25, 2014 Share Posted November 25, 2014 I usually don't have any issue with creating a new material (HD PRO software), however; using X6 attempted to create the stone veneer that I am required to use on this project, from their selection, using the computer generated swatch from the web-site I attempted cut and paste but that didn't work (???) then capture saved to file, but the highlighted snip changed the color and it doesn't look at all like the original swat the owner sent me. The KB-http://www.chiefarchitect.com/support/article/KB-00767/ doesn't explain the best way to make a more realistic copy of the material I want to use. Link to comment Share on other sites More sharing options...
rlackore Posted November 25, 2014 Share Posted November 25, 2014 I assume you want a seamless texture - something the picture you included in your post won't do. Can you give us a link to the web-site? Link to comment Share on other sites More sharing options...
Evolution Posted November 25, 2014 Author Share Posted November 25, 2014 Here is the link: http://realstoneveneersoftn.com/stone/wp-content/uploads/2014/03/realstoneveneersoftn_catalog2014.pdf the catalogue page is Doggett Mtn Ashlar, see attached.Doggett Mtn Ashlar stone sample.pdf Link to comment Share on other sites More sharing options...
Evolution Posted November 26, 2014 Author Share Posted November 26, 2014 I guess I have given myself a right to a pat on MY back. I kept searching key words in the X6 help files, and finally tried "screen capture" which then opened up the help that "FULLY" explained how to use the tool and what to do to get the results I needed! Now the only problem is how to make the finished result look more like the real think. I un-checked the stretch to fit, option, but how to make it seamless, which I assume will make it look more like the real thing instead of a "rubber stamped" repeat pattern? Link to comment Share on other sites More sharing options...
lbuttery Posted November 26, 2014 Share Posted November 26, 2014 Bob: try the free Texture Studio I understand it can help make them seamless Lew Link to comment Share on other sites More sharing options...
Evolution Posted November 26, 2014 Author Share Posted November 26, 2014 Thanks Lew, I'll see if that works. BTW, I went back in to the define the mat'l/texture, and stretch to fit was checked again, although I had unchecked it and click ok on each of the screens coming out of the edit, then I took another elevation shot of the same area now it's all screwed up. Maybe a video card thing? Maybe I'd be better off using SOFFITS and applying the material to that?!?!? Link to comment Share on other sites More sharing options...
Evolution Posted December 2, 2014 Author Share Posted December 2, 2014 Bob: try the free Texture Studio I understand it can help make them seamless Lew Lew, attempted to find Texture Studio, but what I keep coming up with is not free. You have a web address for them? I am preparing a schematic for them to do their first review (tonight) hopefully. Thanks! Link to comment Share on other sites More sharing options...
jcaffee Posted December 2, 2014 Share Posted December 2, 2014 Try this Bob http://youtu.be/Qbtybwo3XZc jon Link to comment Share on other sites More sharing options...
lbuttery Posted December 3, 2014 Share Posted December 3, 2014 Bob: don't know ??? it used to be available here http://www.blitzbasic.com/Community/posts.php?topic=46368 I and others have been recommending it for years guess things change ??? I used to have it saved on my PC no idea where it is now since I had to get a new PC in Jan maybe someone else saved it ??? Lew Link to comment Share on other sites More sharing options...
mydog8it Posted December 3, 2014 Share Posted December 3, 2014 You can make seamless textures using gimp. It's an open source (free) photo editing software. gimp.org. 1. Open the image file in gimp. 2. Edit > Copy, then Edit > Paste as new layer. Paste it as a new layer three times so you have a total of four copies, each on their own layer. 3. Image > Canvas Size. Exactly double the width and height of the image/canvas size. 4. Use the alignment tool to align each layer in its own corner (so they are all visible, not overlapped). 5. Use the "flip" tool to reverse/mirror three of the layers. Leave the top-left corner alone. Reverse the top-right corner horizontally. Reverse the lower-left corner vertically. Reverse the lower right corner horizontally and vertically. 6. Export the new image. This will now be a seamless texture when tiled. Choose it as the texture file for your material. 7. Adjust the scale of your new material since the size of the image is now larger. You can do it in photoshop, but I can't give you the step-by-step since I don't use that program. 1 Link to comment Share on other sites More sharing options...
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