ACADuser Posted November 22, 2014 Share Posted November 22, 2014 Thanks for the tips, the lights were easy enough to turn off but the room is a bit dark. I was able to find the floor material. I assume that because I broke the main area into Entry, Living, Dining & kitchen using Room Divider Walls I will need to adjust each one of the Materials separately? Plan attached. McGucken-8.zip Link to comment Share on other sites More sharing options...
Gawdzira Posted November 22, 2014 Share Posted November 22, 2014 If each room is using the same material you will only need to adjust the one material for all rooms to change. Link to comment Share on other sites More sharing options...
ACADuser Posted November 22, 2014 Share Posted November 22, 2014 So are you changing the material in the Catalog or just the Plan File? Link to comment Share on other sites More sharing options...
OldCKD Posted November 22, 2014 Share Posted November 22, 2014 When you adjust a stock material it only changes within the plan you are working on. The settings and characteristics of the material do not change in the library catalog. Link to comment Share on other sites More sharing options...
ACADuser Posted November 22, 2014 Share Posted November 22, 2014 Thanks for the info. Is that a yellow jacket? Link to comment Share on other sites More sharing options...
Chiefer Posted November 22, 2014 Share Posted November 22, 2014 Raytrace 10 passes in about 30 min & the other 10 hours with different floor color.. What makes the haze washed out look? You have to turn on shadows. Link to comment Share on other sites More sharing options...
Chiefer Posted November 23, 2014 Share Posted November 23, 2014 It really is washed out even with lights turned on. Link to comment Share on other sites More sharing options...
Chiefer Posted November 23, 2014 Share Posted November 23, 2014 Thanks for the tips, the lights were easy enough to turn off but the room is a bit dark. I was able to find the floor material. I assume that because I broke the main area into Entry, Living, Dining & kitchen using Room Divider Walls I will need to adjust each one of the Materials separately? Plan attached. Use this settings: McGucken.zip Link to comment Share on other sites More sharing options...
ACADuser Posted November 23, 2014 Share Posted November 23, 2014 The photo looks great. I'll check out the plan tomorrow. Thanks Link to comment Share on other sites More sharing options...
ACADuser Posted November 23, 2014 Share Posted November 23, 2014 Hard for me to see what all has been done not knowing all the functions or where to find them.I see you turned all the light back on & casting shadows.Floor & dark furniture set reflective to very low setting. Trying my Ray Trace now. Doesn't look like you changed any of those settings. PS Wow, using your drawing version ray trace on pass 3 at 4 min 30 sec and much better image. Off to try my drawing with changes to lighting & reflective materials. Link to comment Share on other sites More sharing options...
ACADuser Posted November 23, 2014 Share Posted November 23, 2014 OK you did something different in the settings because my plan is still hazy. Link to comment Share on other sites More sharing options...
Gawdzira Posted November 23, 2014 Share Posted November 23, 2014 Check these settings in Jintu's file. These are some of the most critical to pay attention to. Link to comment Share on other sites More sharing options...
Gawdzira Posted November 23, 2014 Share Posted November 23, 2014 This is 10 passes (10:49) with Jintu's settings. I then tweaked the image properties as shown for some extra pop. Edit Looking at Jintu's, I should have not touched the properties. Link to comment Share on other sites More sharing options...
Jules11 Posted November 25, 2014 Share Posted November 25, 2014 What speckles? Hi Jintu, how did you get rid of the speckles? many of my raytraces are sandy/grainy. even 10-15 passes in. i'm using x6 Julie Link to comment Share on other sites More sharing options...
Chiefer Posted November 25, 2014 Share Posted November 25, 2014 Avoid Photon Mapping with your interior scenes. Use Environment Light instead. Link to comment Share on other sites More sharing options...
Jules11 Posted November 26, 2014 Share Posted November 26, 2014 OK so it looks great without the photon mapping but then my stainless is black...... I can't win any ideas? Link to comment Share on other sites More sharing options...
Chiefer Posted November 26, 2014 Share Posted November 26, 2014 Try to make your stainless mirror material with .001 bump map... Link to comment Share on other sites More sharing options...
Jules11 Posted November 26, 2014 Share Posted November 26, 2014 ha..... great idea! ill try that. just out of curiousity. what is the "fairy dust" or speckles that show up with the photon mapping? Julie Link to comment Share on other sites More sharing options...
Chiefer Posted November 26, 2014 Share Posted November 26, 2014 I have no ready answer for that - no idea. They are common even with high-end renderers, it is telling us to raytrace a little longer. If you are applying photon mapping best bet is to let it run until a scene will look good to you.Avoid too many lights, ambient occlusion will take care of the dark areas. Let's see in the next version if CA has already found a fix for that. Link to comment Share on other sites More sharing options...
McQueen3D Posted November 26, 2014 Share Posted November 26, 2014 Thanks for being willing to share all this information. The whole time I've been writing all these little nuggets down to try later. Link to comment Share on other sites More sharing options...
Gawdzira Posted November 26, 2014 Share Posted November 26, 2014 Thank you Jintu for sharing you settings for better interior renders. In working on this shot last night I did a few tries at 10 pass renders and could not lose the grainy blowout on some of the drywall surfaces. I set this render up for 30 passes and went to bed. It cooked for about 8.5 hours. I have no idea where in the process it cleaned up. I might send it out for 15 passes when I leave today and check that as a comparison. This image is before tweaking the image properties in the Ray Trace options: I am not sure if it is just my monitor but the previous image looked dark to me so I added 10% to the intensity in the image properties for this image: Link to comment Share on other sites More sharing options...
Chiefer Posted November 26, 2014 Share Posted November 26, 2014 Can you post the plan? Thanks Link to comment Share on other sites More sharing options...
Chiefer Posted November 26, 2014 Share Posted November 26, 2014 Try to lessen the environment light by half if it is 1. .5 or .7 might do the trick. Link to comment Share on other sites More sharing options...
Gawdzira Posted November 26, 2014 Share Posted November 26, 2014 Here is the plan file. simone dd v2a.zip Link to comment Share on other sites More sharing options...
warrenwest Posted March 17, 2016 Share Posted March 17, 2016 As this thread is ray trace questions here goes another: Im doing a render test for practice. See the image attached. Im trying to get the sun to cast all the way over the bed as it would ( I think ) in real life. Cant get it. Been trying to mess with sun angles, time of day and other settings ( sometimes blindly ) to no avail. The bed is a SKP download from 3Dwarehouse. Could it be a factor? Link to comment Share on other sites More sharing options...
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