Most OnlineNewest Member
All mirrors from the catalog(s) that I am placing show a bright yellow cast and pixels on the reflective surface of the mirror itself. The mirror IS reflecting the room around it, but the bright yellow color and pixelation never resolves itself. The first photo is the 'Standard' camera view rendering technique, where the yellow is at its brightest. The second attachment is 'Physically Based' rendering technique, where the yellow is faded a bit.
I had no problems in X10, but this issue has been in all of my plans so far using X11.
Any thoughts? The mirror material is set as a 'Mirror', with 100% reflection. I've not changed any defaults, preferences, or qualities about the mirror material or camera views that I could think would affect the reflective quality. Help appreciated.
On bended knee, I beg to find out why I can NO LONGER get reflections on mirrors. My library of Materials is up to date. Please note the little toolbar of buttons from the Cross Section Slider tools. Light are set to 100 and only 3 are on, there is a window in the WC. The White Frames have a material with Emissivity of 5 (Lamp Shade). I love PBR , sort of.
I'd appreciate your thoughts, ~Cheryl
I have three questions...y'all have been so helpful, so I give you a 3 for one deal today!
1) I am trying to create seams in hardie siding. I have attached the reference photo (grey area). The Hardie material is already in the catalog, and it "paints" well with no seams, which is usually how I prefer, but in this case I need to create the seams and see each individual panel. I tried to alter the material definition, and I created a new material with a border but both didn't work well.
2) Also, this same photo shows cedar panels that are thicker than the Hardie. The cedar is on it's own floor, so these areas are already separated by floor. I tried having a thicker wall type but the walls were skewed (one jutted out). I see in material definition that there is a thickness area available,but it doesn't seems to change visually.
3) Finally, the windows in the photo are really reflective. I like this effect. I am not seeing this in my ray trace so (after a suggestion from tech support) I put a polyline in front of the building and painted a backdrop to give the windows something to reflect but it didn't work so well. Then I had to learn about refractive index from Wikipedia, and I had to take a nap. Can I get the windows to reflect more? Water is more reflective than diamond? Or vice versa...
Thanks in advance