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Light Bulbs in Ray Trace

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Whenever I do ray trace, the glass pendant I have, the light bulbs turn black. Why is that? 

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Usually when I experience things showing up as black (when they aren't supposed to) is if an object is assigned one of Chief's Predefined Metal materials and I haven't turned on Photon Mapping. I don't imagine your light bulbs are assigned that kind of material definition, but it may be worth a look. If you post the plan we could give you a better answer.

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It would also help if we knew your system specifications.  CT users can guess all day long on what might be the problem, but if you post system specs and a plan file, then we can give sure answers--maybe even an actual solution.

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Light bulbs are not "lit."  They are a solid object, the surface of which is "painted" with a material called LIGHTING WHITE.  Go and locate this material in your Chief library.

 

Now create a new solid object in a room.  An easy thing to do is just use the slab tool and draw a quick slab.  Open the slab for specification and change its material to LIGHTING WHITE.

 

Now take a camera shot and render it.  Shoot us a screencap of what you get.

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