Marina Posted December 1, 2016 Share Posted December 1, 2016 Whenever I do ray trace, the glass pendant I have, the light bulbs turn black. Why is that? Link to comment Share on other sites More sharing options...
rlackore Posted December 1, 2016 Share Posted December 1, 2016 Usually when I experience things showing up as black (when they aren't supposed to) is if an object is assigned one of Chief's Predefined Metal materials and I haven't turned on Photon Mapping. I don't imagine your light bulbs are assigned that kind of material definition, but it may be worth a look. If you post the plan we could give you a better answer. Link to comment Share on other sites More sharing options...
jcaffee Posted December 1, 2016 Share Posted December 1, 2016 It would also help if we knew your system specifications. CT users can guess all day long on what might be the problem, but if you post system specs and a plan file, then we can give sure answers--maybe even an actual solution. Link to comment Share on other sites More sharing options...
DRAWZILLA Posted December 1, 2016 Share Posted December 1, 2016 Also could be a video card issue Link to comment Share on other sites More sharing options...
GeneDavis Posted December 1, 2016 Share Posted December 1, 2016 Light bulbs are not "lit." They are a solid object, the surface of which is "painted" with a material called LIGHTING WHITE. Go and locate this material in your Chief library. Now create a new solid object in a room. An easy thing to do is just use the slab tool and draw a quick slab. Open the slab for specification and change its material to LIGHTING WHITE. Now take a camera shot and render it. Shoot us a screencap of what you get. Link to comment Share on other sites More sharing options...
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