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Everything posted by rlackore
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I have a hallway where I need to change the angle of the hardwood floor. I created a floor material region with the required angle, set it to replace the finish floor, but instead of just replacing the region, it has wiped out the entire hallway floor. Now, deleting the material region doesn't restore the old floor, even though the dbx is checked for the default finish floor. I haven't noticed a similar problem with wall material regions, so I can't imagine this is the intended behavior.
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http://www.celblox.com/index.php?option=com_content&view=article&id=20&Itemid=20
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But what if the OP wants 9-1/4" rafters?
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I'm not a roof expert, but I can tell you that the gap varies with the rafter depth - the deeper the rafter, the wider the gap. I'll keep thinking - but probably won't figure it out before one of the experts.
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I had no idea this existed. Thanks.
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Here is our last two purchases, which are working out really well: https://www.falcon-nw.com/ Falcon Northwest Talon.pdf
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Which has been a topic of much discussion in the Suggestions Forum.
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One technique is to set up a custom layer for your reference lines, then create a custom reference layerset that includes this layer; then when you activate the custom reference layer, you get the reference lines which you can snap to, and use the distance tool with, but they can't be dimensioned. Though, if you have more than two floors, this probably isn't a viable alternative.
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I think Perry meant that you can set the cross-section camera to display as a callout, then check the box in the dbx to display on all floors.
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I can't find any mention of this "right-click" functionality in the X6 Reference Manual. It's so frustrating that many handy tricks in CA are either poorly documented or not documented at all. Glen, thanks for the tip.
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It appears the only way to re-size the image independently in the x- or y-axis is through the dbx.
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I believe this controls the default for a new cabinet when inserted: Default Settings > Materials > Cabinet Door/Drawer Whereas this controls the material for when you change a door panel: Default Settings > Cabinets > Base Cabinet > Materials > Drawers/Panels
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Ok, never mind - I should have drawn the stair on the ground floor instead of drawing it on the first floor. Problem solved. Sorry.
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I've drawn a U-shaped stair connecting the ground floor to the first floor. The lower run (shown on the left with the up arrow) cuts the stairwell railing on the first floor. Anyone have a solution?
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Door Shown As Glass In Elev But Not In Perspective
rlackore replied to 4hotshoez's topic in General Q & A
I misunderstood - I though you wanted glass. Sorry. -
HSS is a Hollow Structural Section. 2x2 structural tubing comes in 3/16, 1/4, and 5/16 thick in most steel grades. Again, I don't understand your description of what you are trying to accomplish, but this is what I was describing: bents and bracing made from polyline solids, a glass or poly skin made from walls. (I didn't draw in a roof - but that would also be a simple matter).
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Door Shown As Glass In Elev But Not In Perspective
rlackore replied to 4hotshoez's topic in General Q & A
That cabinet is a regular panel door with a material of Color-Bone. You need a glass panel door with a glass material assigned to it. -
I'm totally confused by your description, but I'm not the sharpest tool in the greenhouse. If you're looking to fabricate a space frame out of 2x2 HSS, I'd consider welded connections. As far as modeling this in CA is concerned, maybe draw the outline of the bent in a CAD elevation, then convert to a solid, copy at your preferred spacing, and then drop in more solids for the girts, etc.
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Oh, now I feel stupid. Thanks for the clarification. Sorry, Glen.
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Okay, now I understand the arrow thing: But I still don't see any difference with the Rotate About setting. Here is with Rotate About set to Object Center: Here is with Rotate About set to Current Point:
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Let's say you've drawn a stub wall. Now you need to lengthen it to 5'6" from 4'6". Open the dbx, lock the appropriate end, and enter the length. Nope, I'd never noticed that either. I assume you're referring to the triangle that lets me rotate the wall. Thanks for that tidbit. I don't understand this. Regardless of my Resize About setting, everything looks the same to me.
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Maybe you have the "Walls, Main Layer Only" layer turned on; if so, then the sheathing and brick cladding won't show.
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Okay. Too much brain energy expended on thinking, though. I'm going to use the "s" and "e" indicators. Thanks.
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Cripes. One little checkbox, buried where I never would have looked unless you'd mentioned it. I searched the X6 manual for "wall end" and "wall start", with no hits; I never thought to search for "start indicator" or "end indicator", but there they are on page 109. Thanks Perry.
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Is there any way to determine visually, in the plan file, which is the start and which is the end of a wall? When I select a wall, I wish one of the end points would be colored, or a different shape, or something. I always guess wrong which end to lock, or which end to to make "through wall", etc. This is driving me nuts.