Hoff_Design

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Everything posted by Hoff_Design

  1. Luminance on the flowers...rendered the standard camera and then the ray trace, brought both images into photoshop and picked up the glow by combining both images....remade the roots ground texture and am happy with the result. The texture on the rocks came from some rocks at the train depot near my house, they are a seamless texture and behave well on these rocks from the chief library.
  2. Messing around with some textures I made. I took the photos for them on my walks this last week, played with them in photoshop, and moved to Texturize, then imported into X17. Not using the bumps for height, just normal maps and AO, and a couple have metalness. I am figuring out the ray trace render process, so these images are mostly just shapes for practice. I am liking what I am seeing.
  3. I hate change, but we still must embrace it, cause its coming whether we are ready or not. I chose to install X17 beta and crossed my fingers...It was a difficult start. The user library did not migrate well as the images in manage mode came in blank. I spent 3 days trouble shooting and reinstalling and finally ended up staying in managed mode, going to X16 and exporting my user library items to an external drive and then importing them, then deleting the duplicates with the blank images...that worked. I then started a process of getting to know the rendering, ray trace capabilities by creating home made textures for testing with the goal of photo real 3d in mind, and checking to see if 3rd party rendering is the way to go or if the process with X17 has improved. My study is here I have crashed in this process about 30 times in the last few days, but am confident that Chief is paying attention to the causes. But as you can see from my study, I have been able to render some pretty decent images in the process. The crashes generally left me with getting pretty close to where I left off, but I am finding that there is some good potential for great renderings. I will continue to push the limits so that I can understand the program well. I am not fond of the backup as I cannot continue to work while it has started itself. Chief is a memory hog, especially if you have previous versions so I am keeping an eye on that...the new version cost me about 100 gb since installed. I do love operating in Chief as my workflow allows me to connect with clients in a very clear visual way. I use a 13' screen for client review and our clients love the process. I look forward to coming to understanding of the new features and their application to my workflow. I will soon need to add a couple of terabytes to my main drive to handle the programs I work with. I have 160gb left on the C drive and use two external drives to assist in managing my files. I have been with Chief Architect since the beginning and working in the program is very natural and intuitive for me. I will give further feedback as I check out the latest features.
  4. Whats happening is the distance of the camera is changing as you go. When it gets a bit irratic, open the plan view and look at your camera, adjust the length of the view line to the spot where you are working, then go back to the camera.
  5. Try decking or siding then apply your finish.
  6. Scene is growing...
  7. Dusk. Messing around with the the lighting in X17. Took the backdrop down to 850. Sunlight is around 40,000. Colors appear more vibrant and scene has deep contrast. Also added a little orange to to color of the sun.
  8. Texture on the rocks is convincing. The roots on the ground are a work in progress.The flowers need harder shadows. 350 samples.
  9. Roots! A tree at the school had some exposed roots, so I took a couple of photos and brought into photoshop and made seamless. Could make a good forest ground cover. Rendered X17 350 samples
  10. The scene has expanded, added spheres, columns and more trees.(cant have enough trees!) All of the images in this library are related to this scene which was created to test home made textures, lighting and rendering in the new X17.
  11. Hoff_Design

    practice-32

    Close up of texture detail...these are 2048 textures. Notice the hdri showing up in the chrome ball, this is helping to provide lighting and reflections in the scene.
  12. The Speedtrees are a great asset in the X17 library.
  13. Added spheres to the scene. It makes sense to use two or three different sizes of images for the textures, like 512, 1024 and 2048. The larger images for close up details, and the smaller images for further away textures that you will not see up close. These textures are generally in the 2048 range. The image below shows some up close detail. You can see in the chrome ball that there is an hdri assisting in lighting the scene and providing reflection detail for reflective surfaces.
  14. I am using the columns as a placeholder for the new textures I am creating for testing in X17. One thing that I am liking is the Speedtree shadows. So much potential.
  15. Created busier shapes (columns) for the textures to display for my testing. I added bevels to the corners to see how they will react when textured.
  16. Added a wing to the scene... Really like the new "Speedtrees" in the X17 library. Great shadows, excellent detail.