Hoff_Design

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Everything posted by Hoff_Design

  1. Hoff_Design

    Library-12.jpg

    I wanted to make a realistic "old" book for the library...I made one in Chief X17 that was decent, but I wanted to try making one in Sketch-up, then apply colors to each area so I could apply the textures that I made for it earlier. So I made this model in Sketch up then imported into chief, then added the textures and rendered in X17. Super happy with the realism. I wanted old, so I selected an old one off my library shelf, but did not realize how old it actually is...this one was printed in 1818. That's back a bit! I took pictures of it with my phone from all angles, modified them in photoshop, then brought into Materialize to create normal, ambient occlusion and diffuse maps, then brought those into X17 and set them to stretch to fit. I followed a youtube tutorial to make the book, here is the link. https://www.youtube.com/watch?v=xfkjL2L7scU
  2. I got off on a rabbit trail! I am genuinely impressed with your X17 workspace with the placement of all of the icons.
  3. I can't help but marvel at your "iconic" workspace! Its like viewing a majestic art piece...
  4. Hoff_Design

    Library-07.jpg

    Needed to make a book... I used Chief X17 solids, but had to separate the back, front and sides so I could apply the texture to each surface
  5. Hoff_Design

    Library-11.jpg

    Rendered this one using the "tone mapping" selection of ACES. Much darker shadows.
  6. ...or go to camera specifications and change setting from automatic to "light set". The default Light Set will turn on all lights.... or you can create your own light sets and force them to be on.
  7. Hoff_Design

    Library-01.jpg

    Used the remove exterior camera facing walls to capture this render.
  8. Hoff_Design

    Library-02.jpg

    I modeled the cabinet to the left with the built in cabinet tools in X17. It matches the one they have in that location. It would be great to have a stain slider to control the amount of blended color we add to a texture...maybe there is a way? The only way I know at the moment is to take the texture into photoshop and reimport.
  9. Hoff_Design

    Library-03.jpg

    Pretty tight space to get a good render.
  10. Hoff_Design

    Library-04.jpg

    On the track light, I used a sphere and a couple of of cylinders. The part that is lit is set with the lighting white and is adding area light to the room (set at 2500) each. Then I added a directional spot light for each of the track lights which is lighting up the fossils. It worked. With the track lights I can point each of the lights where ever I want them using plan and elevation views.(Still have to adjust the lighting data in the lighting dialogue box though to adjust the angle of the spot lights)
  11. Hoff_Design

    Library-05.jpg

    Grabbed a vase from the library and copied it and resized them to different shapes, then added textures to them. The fossil slab has a corner broken off so I modeled a 3D solid with the missing corner then gave the edge a bevel around the front. The texture is set to stretch to fit. To get the wood for the shelves, I took a picture of the side of one of their existing cabinets and made a texture that matches what they have in their home.
  12. Note that you can add emissivity to anything in the room. Here I selected one of the deer and selected define material and applied an emissive value of 1000 to it and blended the color red with the texture. Notice the impact on the rest of the room from this one change!