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Everything posted by Hoff_Design
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I am surprised by how much depth I got from this burly bark texture from a normal map combined with a AO map and a metalness map. I took the picture of a tree in park near my house. I tiled it in photoshop, so it is seamless. I used Materialize to create the maps from the tiled image. The texture to the left of it is what I used for the back side of house, the deck and the doors. It has staining at the bottom which gives it weight, so I made this to tile only on the sides and when I brought it into X17, I gave the texture a width of like 120" and made the height to be stretch to fit. On the door I added a stain color to the texture and changed the roughness to smooth. With the water stains at the bottom of this texture, it is best to use this kind of texture on verticle surfaces. You can see it on the sidewall on the image attached.
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Had the same challenge. The library migrated, but most of the images were blank. Went out of PM mode and re-migrated and the images appeared. Went back into PM mode and they were gone. I ended up doing as Robert suggests above... exporting the X16 user items I wanted to bring forward to a separate file location, then importing them in X17 library. Because I migrated, I had to delete the problematic files in X17 (which were duplicates, but these were the ones that were blank images). Spent a lot of time sorting it out. Its functional now - in PM mode.
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Pretty stoked about the door texture. It is the same material that I applied to the deck, the side wall and the soffits, but with applied stain, and smoothing. (reduced roughness), this image has the bloom applied, giving the lights a slight glow. I also like how the deck picks up a little color from the wall.
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From the album: Messing around with home made textures-rendering in X17
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From the album: Messing around with home made textures-rendering in X17
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From the album: Messing around with home made textures-rendering in X17
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From the album: Messing around with home made textures-rendering in X17
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From the album: Messing around with home made textures-rendering in X17
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I understand what you are saying here... While working in raytrace mode, if I drop the samples down to 20-50 things runs much faster, then when it is time to export an image, I can bump up the samples to 350-500 to get great image quality. Thank you for the information Rob.
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- ray trace
- exporting image
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For those wondering where to find the samples...here is a screenshot.
- 8 replies
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- ray trace
- exporting image
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From the album: Messing around with home made textures-rendering in X17
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From the album: Messing around with home made textures-rendering in X17
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From the album: Messing around with home made textures-rendering in X17
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From the album: Messing around with home made textures-rendering in X17
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From the album: Messing around with home made textures-rendering in X17
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From the album: Messing around with home made textures-rendering in X17
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Exported to image the following ray trace at 375 samples and it only took about 3.5 minutes. Testing textures using normal maps to create their depth, (not bump maps). Hoff is happy with the result. (all textures created from pictures I shot with my phone on my walks this last week)
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- ray trace
- exporting image
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Thank you! Found the location to change the samples. I went ahead and let the 10,000 sample image render, it took 2.5 hours (first image). The standard camera rendered in about 30 seconds (third image). I changed the ray trace camera to 500 samples and it took about 5 minutes (second image). The images are below. There is very little difference between the 10K and 500 quality, but a huge difference in time. I appreciate the help guys. Eric
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The samples at the bottom of the screen read "45 (2sec) currently, but the Picture Export Progress pop up is 10,000. Where can that value be be changed when exporting an image?
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Testing out the new X17. I set up a scene using textures that I recently created in Materialize, and now am attempting to acquire a ray traced image of the scene. I attempted to use the screen shot in the file drop down menu and I am not sure where those went, if they were even created. My first attempt at using the export image function, I abandoned and searched for a better way...because I got a pop-up that reads, "please wait while your picture is being created..Resolving sample x of 10,000" and while this is happening I cannot continue working in the program till it finishes. I calculate the time and it will be approximately 2.7 hours while GPU is running at 99%. Maybe I am overlooking something and there is a better way? I decided to go ahead and run the export photo function and wait it out in order to see what kind of quality image it will produce, but will not be able to use the program until it resolves the 10,000 samples....I will upload the image when done. I have not tried sending to layout, so I will try to see if a raytraced image moves faster in that pipeline. The standard render generates reasonably fast as an exported image. When I am able to use the program after this process is done, I will try using an external screen capture to grab the ray traced camera view. In leu of that is there a way for the camera to go full screen? What has your experience been so far with producing ray traced images in X17? What solutions have you found?
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Custom Material Generation with Substance Player
Hoff_Design replied to Chief_Content's topic in Symbols and Content
Thank you for sharing this...I will give it a run. -
Dang...I almost bought a blue Disto D2....glad I read this. I am pretty happy with site measuring with my Bosch, taking photos, then working it out at the office for now. Sounds like one would have to shut off the licence on main computer to use tablet on site, then switch again if using the premier licence?...seems a pain. Perhaps the bugs will get worked out for more efficient site measures.
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We will be moving a house from the location where this will reside...My clients want a modern house. It is a relatively small lot which constrains us to use all available footprint of the lot within regulations.
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From the album: Modern on the Bench
© Hoff Design Build 2019
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- hoff design build
- boise idaho
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From the album: Modern on the Bench
© Hoff Design Build 2019
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- hoff design build
- boise idaho
- (and 3 more)