Hoff_Design

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About Hoff_Design

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  • Gender
    Male
  • Location
    Boise, Idaho
  • Interests
    Design, Architecture, Outdoors, Art, Photography and hands on...

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  1. I positioned the backdrop sun to be located where a point light was illuminating the ground and another was illuminating the sphere so it looks like the sun is doing the work, but it is actually the point lights.
  2. Wanted to wrap my head around exterior lighting. This is the plan view for the next ray trace render image created in X17. I tried to use spot lighting but it produced pretty hard shadow edges, the point lights create softer edges.
  3. Hoff_Design

    Exterior Lighting

    In this album I will focus on exterior lighting and rendering in X17. I want to wrap my head around how, when and where to create lighting in exterior scenes, generally using point lighting in combination with the sun and background (which also contribute to the scene lighting)
  4. Once you have created a 3D solid, you can then draw your cad polyline on it then select the 'covert polyline' icon and choose "3dhole solid" and it will punch a hole in your 3D solid.
  5. You can modify the windows as well, by going into "shape" in the windows specification dailogue and play with the dimentions... then you can just work with normal walls...and windows.
  6. I wonder if you could create a room divider line for the walls you want glass, then create a polyline for the actual walls and draw in the shapes for the openings where you want the glass...
  7. looks like your glass worked, now you need to create an opening to place it in....what if you applied a window and changed its parameters?
  8. Ringos, I do love the new material maker in x17 as it gives the user greater control over the materials they wish to create. Substance is a great resource for creating textures and getting good results. One of my favorite functions is access to sbsar files that can be found on various sites to bring in a ton of new textures that can be manipulated in the material maker. Like from https://substance3d.adobe.com/community-assets?format=sbsar and https://substance3d.adobe.com/assets/allassets?format=sbsar This gives some great options for getting closer to photo real options for ray traced renders. You are spot on.
  9. Once you create your polyline you then select "convert polyline" and make it a 3d solid. Give it the width, depth and height dimensions you want to see. then select your material painter and apply glass to it from the library. You can also select 'materials' and apply from there in the dialogue box.
  10. Here is an example.... As you can see, the camera line is off in the distance with the irratic image, and in the other image the line has been brought to the area of focus in the functional image when the tree and garden area are your focus. Functional erratic Does that make sense to you?
  11. I used the stain function to add a charcoal stain to the texture and here is the result... you can also turn on material color (blend with Texture) and modify the color as you like.
  12. Here is a texture that I created last night, you are welcome to use it if you like. Just go to your user library and select new, material, give it a name and put the maps in the correct places there, (texture source, normal map, AO, ect.) came from a school near me, I have been creating textures from images I capture during my daily walks. You can change the color and add a pattern to to it as well. Texture Source Edge Map Height Map Normal map Ambient Occlusion Map (AO)
  13. Luminance on the flowers...rendered the standard camera and then the ray trace, brought both images into photoshop and picked up the glow by combining both images....remade the roots ground texture and am happy with the result. The texture on the rocks came from some rocks at the train depot near my house, they are a seamless texture and behave well on these rocks from the chief library.