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Everything posted by imodel
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Can you post your blender file? I will have a look for you.
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Hi Jim, I think your approach is correct. The Main building elements are relatively efficient as far as polygons are concerned. While Chief unfortunately does not have X-Ref you can keep things oriented in the X and Y to match the main buiding. Using copy/paste/hold postion can be useful. Import/Export 2D will also stay oriented with proper setup. Good Luck!
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The house symbols should be no problem. The site could get a bit slow as you wait for the terrain to rebuild with edits. You may be able to turn rebuild off at times.
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Maybe try running these up your flagpole. Of course the flag image can be changed to any country and or state. Please let me know what you think. Thanks! Flags by imodel.zip
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Howdy Folks, I find myself more and more delving into my own textures. Just can't find what I want. So I made this one for a job in progress. Thought I would share my efforts and get some constructive critique at the same time. This is per the actual product. I know a bump for grain might be useful. But I am not seeing that sort of detail in my renders. Scale should be set to 48x21. I could make a staggered version as well if there is enough interest. Thanks!
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Larry, Simple solution would be to match Bills "corner turn" to a tread width and then start stairs from there. Does that make sense?
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Me thinks there could be a solution without the wedgie. I have done some finish work in the past, but I am older, and rusting now. The problem with the wedgie is that it will not weather well. Maybe even crack during install? This is not per Larry's plan and is exaggerated to test my idea. I have also set smoothing to 1 degree so the mesh can be easily visualized in vector mode. Bill, can you look at this and tell me what I have done wrong? Thanks! Larry's Miter.zip
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Compound angle like you have won't work with 3D molding from my experience. I have gotten the same thing before.
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How Much Does A Graphics Card Affect 3D Work
imodel replied to JonathanJanacek's topic in General Q & A
I think memory clock speed may be more important than amount of memory with respect to CA. I monitor my GPU when using CA and see relatively low memory usage. EDIT: I think maximum number of CPU cores will give the most boost for CA! -
Not sure what you mean by this. Not changing can have its advantages. Works fine for me and always has. It seems to be the most universally supported format. Interesting comment about Sketchup.
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You should be able to use one panel symbol for all the tegular tile. Simply add stretch planes and resize for the perimeter cuts.
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I have done this by modeling the grid and then using panel symbols.
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You may want to set newel to rail like the rest. Then manually add posts where you need them. HTH.
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I modeled the newel from the 2D cad file that the manufacturer is kind enough to have on their website. Then imported as a "millwork" symbol that can be added to the library and used in a system railing that is visible. But I like getting exacting results in a short time. Don't like to fuss too much. I detached a single segment for the railing and blocked "architectural block" which can be added to the library. So you need to unblock from library and then you drag past corners adding breaks at corners and insure snapping is getting you exact. I have attached the two parts in a library here. Glad you guys like it! Keuka Cable Rail.zip
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Such a cool looking cable rail I thought I would give it a go. My approach is a little different than those suggested. The railing system has a nautical feel to it, don't you think? Cable Rail.zip
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Here is how I like to handle Cable Railings. cable rail.zip