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Everything posted by Joe_Carrick
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Johnny, The reality is that Chief has a different way of looking at Floor Structure, Roof Structure, Rooms and Walls. The first 3 are the basic controlling elements in the vertical dimension. The rules are: 1. The primary building blocks in Chief are Rooms and everything else is tied to those elements. 2. The Floor Structure or Roof Structure can not occupy the same vertical space as a Room 3. 2 Rooms can not occupy the same vertical space. 4. Rooms must be in contact with the Floor Structure above and below or the Roof Structure above- no exceptions. Walls normally are the height of the Room - but can be edited (railings, half walls, pony walls). Changing the height of a Wall will not effect the vertical positioning of the Floor Structure or the height of the Room. Having a "Manual Connection" scheme simply doesn't work with rule #1. If the Floor Structure and Roof Structure (PLATFORMS) were the primary and rooms were simply defined by connecting walls between those then it might work. There are 3D CAD Apps that work that way but Chief isn't one of them.
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Ray, just try this: 1. Select the Core Library 2. Right Click and select copy 3. Select the User Library 4. Right Click and select paste shortcut You now have a duplicate folder structure in the User Library and a every item in that is simply a shortcut to the Symbols in the Core Library. You can add any additional Symbols that you have to those folders. Move your existing User Library Items to those folders or add addition folders within that folder structure. Interestingly, everything in the User Library (even those that are just shortcuts to the Core Library) have "Components" which can be edited. That's something you can't do directly in the Core Library. If you find one of those items has some settings (Stretch Planes, etc) that are not correct you can go to the Core Library and copy/paste to the User Library and then Left Click and Open the Symbol dbx to make changes.
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Understood, I imagine that it's much less expensive to fabricate locally than to have semi-custom shipped to Alaska. Interestingly, my "Face Frame Editor" allows me to do totally "Custom Fronts".
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A good place to start in organizing the User Library is to copy and then paste shortcut the Chief Core Library. This will set up a folder structure that not only has shortcuts to everything in the Core Library but also provides the folders where you can add additonal items. Then if you find one of the shortcut items that needs to be modified you can copy/paste it to the correct User Library Folder and modify it there. The shortcuts require almost no overhead and it's a great way to get everything in one place.
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You can add them to your user Library (copy/paste or copy/paste shortcut) and organize them in folders there. By using copy/paste shortcut you don't duplicate the item it's just a pointer to the original. By using copy/paste you get a new item that can be edited in the Library. Note that you can copy not just individual items but entire Folders.
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BTW, I do not consider creating Walls, placing Doors, Windows, Cabinets, Appliances, Fixtures, etc as 2D in Chief. It might look like 2D in the Plan View - but that's just the Plan View representation of the 3D Model. I generally have a 3D Perspective on one of my monitors and Sections and/or Elevations as well while I'm working in the Plan so I see everything happening in real time.
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This is what I get with my supplier's software as a "Face Frame Editor". It will allow many different opening configurations, stacked, split, etc. Any of the dimensions can be modified to suit the design.
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I agree with Scott. The thing about working with Chief in 3D is that while it might take a bit longer (not really sure about that) to design a project - you end up with all the Floor Plans, Elevations, Sections, Interior Elevations, Foundation Plan, Site Plan, Schedules, Framing Plans, Roof Plan, etc. Plus Renderings, Ray Traces, Walk Thrus, etc.
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Jon, Maybe, but I'm most interested in getting my app windows to have the same "Frames, Title Bars, Icons, etc".
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Note that when you customize a Door, Window, Cabinet, or even Wall Types in Chief, you can save those to your Library for future use. It's not just Symbols that can be in the Library.
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Johnny, You could have similar CAD Blocks stored in your Library in Chief and do this kind of detailing in a CAD Detail Window. OTOH, you can also have most of this set up in 3D Symbols, Wall Types, Windows, Doors, etc in the Library and do it in 3D. Having saved Cameras (Elevations) in your Default Plan means that the Elevations are being created as the Plan is being developed. If the Render Technique is set to "Technical Illustration" or "Line Drawing" you can get a lot of that "Artsy" result.
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This would make a great suggestion for Chief. Since you do this kind of detailing it would make sense for you to make it. I'd be happey to help, consult on the suggestion if you want. I think it's a great idea - especially for custom cabinets. I would think that many of the KBD's would be interested as well.
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Michael, I don't normally do those details. Most cabinet suppliers have software that does this. I have access to one that allows me to do custom face frames directly while preparing the order. For standard modular cabinets I only have to specify the cabinet stock id and the overall dimensions. If I need something very specific that's going to be fabricated locally I would just work with the cabinet shop and have them provide shop drawings for approval. Your method or a Cabinet Schedule with notes could provide them with a guide. Maybe this would be a nice feature for a future version of Chief. "Automatic Face Frame Detail". It shouldn't be too difficult since all the dimensional data is in the Cabinet dbx. I had posted a suggestion previously about being able to generate a Polyline using coordinate data contained in a Ruby variable. If that was available the Face Frame Detail could be created very easily just using the Cabinet Attributes. The only problem would be that Chief would need to provide more attributes --- currently they don't contain quite enough information.
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I really can't wait until someone develops Windows 7/8 "Skins" for Windows 10. I miss the appearance of Windows 7. OTOH, the modest speed improvement of Windows 10 is probably due to the simplification of the Frames and Icons.
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1. Send a Standard Render with Shadows to Layout, then a Vector View without changing the viewport. 2. Check the height of the 2 Layout Boxes and determine the ratio. 3. Resize the Render Layout Box using Transform Replicate so that bot are the same size 4. Center the 2 Views on each other (Horizontal and Vertical)
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I first started using CAD for Architecture in 1978. At that time 2D was all there was so I am very familiar with all the tools and how to make the most of them. With Chief, I use almost no 2D CAD other than dimensions, text annotation, markers and callouts. The exception is some CAD Details but I get the majority of that done by use of Sections and CAD Detail from View. Other than my Layout Borders, Property Lines, Setback Lines, & CAD Masks (Fill and Placement Tools) I rarely use 2D in my work. I don't even use Polyline Solids except to create some Symbols. I just find that using the 3D Tools in Chief promotes better spacial thinking. Have you also embraced this or do you still tend to work in 2D?
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What are you trying to accomplish? Is this to be able to do a render view of both houses?
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Here's the Plan. Just Display in 3D and Convert to a "Molding Symbol". Soffit Framing Symbol.zip
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Sorry Alan, That's the only way I know of that you can do it.
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So here is an alternative: I created a 3D Molding Symbol that can be adjusted for both width and height. The Symbol contains the framing and the soffit and wall surfaces. By creating a Room Molding Polyline and setting the linestyle to a short dash it will show in Plan View. The width can be anything from 6" to 72" and the height can be 8" to 48".
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Since "Soffits" in Chief are actually a special class of "Cabinets" - I don't think we'll ever get "framing" for them. A special class of "Ceiling" with framing (including the wall above) would be the solution IMO. I'm sure CA already has this in their database but who knows if it will ever get high enough up the list to make it into a future release.
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Simple solution. My 1st Floor has a Ceiling height of 8' ----- This is to be the "Soffit Height" I created a 2nd Floor - Ceiling Height 20" - Floor Structure 2x4's - no Finish Floor - Open Below Then I drew walls (2x4 with drywall on only one side) on the 2nd Floor) and change the Room to "Unspecified". Build Framing (Walls, Ceilings, Floors, Roof) Not a big deal but it shows another reason to consider using extra floors. For the real Second Floor I just add a 3rd Floor and label it as "Second Floor"
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Here is a picture of this scenario that I did totally using Chief's Structure and it framed - including the soffit and the soffit walls. This did not use Scott's method. There are not "Openings to make the soffit walls. In fact there are no interior walls on that floor at all.
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I also tend to agree Please go back and read post #1. It really wasn't about how to deal with different ceiling elevations - it was about what changing floor and/or ceiling elevations effects adjacent floors and the rooms on those floors..
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So Glenn had the Perfect solution for Perry's conundrum - but really this thread (the original post) was intended to explain how moving floors and/or ceiling heights effect the rooms above and/or below. It's really interesting how a subject can get side tracked so easily. Scott ----- I agree for the GTM on Thursday we need to discuss the issues about the Structure dbx and how we would like it to be modified to work better, but I'm not sure all the ramifications of "dropped ceilings" should be the focus of the meeting. Understanding how the vertical Push/Pull works and how it could be improved is IMO much more important. We could easily get side tracked with "details" which as Glenn pointed out are not that big a deal as long as you understand those settings that he showed us.