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Everything posted by TeaTime
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Huh, so, we're just out here trusting AI Overviews now? @PitMan71 no you really can't. I mean you can use the Fillet tool all you like, but it won't fillet between a line and an arc. When you try to use either Fillet or Chamfer tool between a line and an arc, it "fails" and defaults back to just do an intersect/join on them. Nice that it does SOMETHING but a fillet that is not. You'll see this if when you try to fillet/chamfer between polyline segments that aren't connected: vs I think the program tries to avoid removing polyline edges in these cases, which it would have to do here in order to properly fillet across these two lines, so it just joins them instead. Like, sure why not. Of course, if the line and arc are already connected, then when the Fillet/Chamfer "fails" the result is effectively nothing, since they're already Joined. If you want a nice arc there, just draw a new connecting arc between them then with the new Arc segment selected use the Make Arc Tangent function The default radius it offers is usually pretty decent but you can always enter your own, too
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No comment
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The default vertical placement does this automatically just by setting the Handles to Vertical Pulls. But it all goes sideways when you start resizing your doors like you have in that image and then you get something silly like this: When you select that lower Door item you can press the specify button next to "Appliance/Door/Drawer" and set that item handle placement your self, though. This is the same way you can set different door/drawer panel styles on the same cabinet, btw.
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Terrain Help with Retaining Walls & Terrain Breaks
TeaTime replied to MattGibbins's topic in General Q & A
Yeah, you'll want to remove the Break curving around the entrance of that pad. Sadly the Terrain Breaks you have setup with a 0" Transition Distance, which forces them to create a nice smooth line along the side of that wall, but it also extends the break straight out the end. Which isnt great. You can set the Transition Distance back up until it incorporates the Terrain data round it but then you're back to square 1 but trying to calm down all the bumps. Don't pull your hair out with all of that. People often get mad at Terrain data and breaks, but when you just play with them enough you'll learn that you can do some kinda silly things with them, like add a little deflection segment to send that sharp break in a more favorable direction. Or even hook it back into the wall to essentially remove it entirely. There are some weird thresholds here where it starts to break down, though. -
Terrain Help with Retaining Walls & Terrain Breaks
TeaTime replied to MattGibbins's topic in General Q & A
Oh, and 4) Your Terrain Break is running along the outside of your wall, pull it to the center and you won't see that grass climbing up the wall like that. -
Terrain Help with Retaining Walls & Terrain Breaks
TeaTime replied to MattGibbins's topic in General Q & A
1) Terrain Surface Smoothing is set to Linear. Never going to get good terrain with that. It was probably changed due to a "too many elevation points" message that you hit "Yes" to. Set it to Low, at least. Medium is typical. 2) You have a series of Elevation Lines pretending to be basic CAD Lines inside of an Elevation Region in your raised pad. They're set to 0" while the region is -132". Never, ever have terrain data inside of or crossing over other terrain data. They will fight, and the results are never good. 3) Elevation Lines and Regions really don't need to be smooshed up next to retaining walls, you'll often get better results if you back them away a little. -
We'll need to see the plan file to really know what's happening, but my guess is there's a wall building it's outer layers up outside of that wall. Maybe there's a wall on the floor below that's a few inches out of alignment with this wall, maybe you've created some sort of furred wall mishap, it's hard to say without really seeing it. Check for walls on other floors, see what it looks like on the exterior, etc. If you still can't find it, post the plan.
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Where are you using it? If it's in the Roof Plane's label panel, just uncheck Default Formatting
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Oh yeah, that too. But in the future, don't use Slabs to draw that type of thing
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Try creating it as a 3D Solid instead of a slab. The Slab tool is for like, a building slab. Just a flat slab with a specified thickness. 3D Solids can be anything. Also you can just create that shape in an Elevation view using 3D Solids so you won't have to rotate it.
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It's been a bit since I've touched X15 but I want to say being able to add CAD Polylines to Schedules was introduced then. But you should be able to create Room Polylines or Standard Area Polylines based on the rooms, then set those to be included in a schedule. I'm not seeing a specific video on the topic but there was a webinar they have recorded : https://www.chiefarchitect.com/videos/watch/10286/schedules.html I scrubbed through it and found a bit about polyline schedules for terrain at around the 1h 29m mark.
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Don't. That turns off the Structure Panel's Default Wall Top Height setting. Make sure that's checked on all walls. I assume it's creating a gap where you're only getting a half-gable there, that's somewhat common. Just grab the right side of the wall and yank it over. If that's not working for some reason, post the plan file so we can look at it.
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Also make sure that Default Wall Top is checked. All you should need to do is lengthen the wall to fill that space, don't try to shape it yourself.
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Two Rooms Not Showing Floor and Wonky Exterior Room Line
TeaTime replied to DRyeHD's topic in General Q & A
The porch is made up of a collection of room dividers and Invisible Attic Walls. Ditch the Room Dividers and adjust the attic walls to just be invisible walls. -
1. get those elevation lines outta that wall!! you need to treat retaining walls the same as other elevation lines, they should never cross or touch. 2. open the Terrain Spec, you'll see your terrain smoothing is set to Linear. retaining walls don't work with Linear smoothing. Set it to Low and they'll work but you'll get a message asking if you want to use Linear because you have "too many" elevation points. (This is why you're using Linear, it asked, you said yes.) 3. remove some of the elevation lines to reduce the number of points. That will let it stay on Low smoothing, and it wont take so long. Might even decrease the plan file size. ^ that wall in the revision cloud is not (and can't be) a Retaining Wall, put a Terrain Break in that wall to get the terrain to behave there. I deleted about half those lines and trimmed it down to just the data within the perimeter, it builds quickly with Low smoothing, contours look about the same but with half the data: vs
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The question is why aren't the others building down like that? They all ought to be assuming you have a typical framed floor. That's where your joists will be. Zooming in on your screenshot it looks like all your wall layers are all sitting on top of the OSB. Open up the Definition of those brick walls and make sure all the wall layers are where they ought to be. Everything that should build down to cover your joists should be in the Exterior Layers group. I suspect they're all on the Main Layer.
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Naw I rarely have ever needed to make a copy of my layouts. you can, of course. It just doesn't come up all that often. slight correction, once you send a view to a Layout the layout then gets saved with the plan's name in the same spot as the plan. So if you start with RingosPlan.plan and then just hit Send to Layout without opening a layout first, you'll get a RingosPlan.layout.
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Exactly. Just remember to Save the current changes THEN do a Save As. Can't stress that enough. Never Save As without normal Save first. ex: Day 1: Create RingosPlan.plan, send views to RingosLayout.layout Save/Save As: RingosPlan 12-1-24.plan Day 2: Open RingosPlan.plan, send views to RingosLayout.layout Save/Save As: RingosPlan 12-2-24.plan Day 3: Open RingosPlan.plan, send views to RingosLayout.layout etc etc etc
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Sure enough. Scooting that elevation line on the right over a little bit and adding a Terrain Break between those lines will create a break in the terrain where you can add a wall or boulders or whatever. Or using a Terrain Retaining Wall instead, you'll get this
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Just looking at the picture I'm assuming you're using regions and lines, but not actual terrain breaks or retaining walls. Check out: https://www.chiefarchitect.com/support/article/KB-00646/placing-a-retaining-wall-in-the-terrain.html
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You'll have to relink each of them. Yeah don't waste time doing that, the Referenced Plan Files link does this for you, swapping out the links in all layout boxes to the newly linked file. Relinking 4 plans is a lot faster than relinking every Layout Box on your layout. One suggestion you may see floating around is to avoid using Save As like this and instead keep the Layout linked to one root Plan file, only using Save As as a sort of archiving save. But because when you do Save As it changes the active plan to that newly named plan, you need to Save the active plan, use Save As to create a copy, then re-open the original. That way you're only ever working on one plan, the name never changes, and all layout boxes remain nicely linked up.
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Touché, touché. In all fairness I'm not WRONG, you can't edit the symbol directly, but that is a great and clever way of creating a new symbol out of existing ones though. It should be noted that Delete Surfaces can be finicky. If you do anything to rebuild the 3D view they'll come back and you'll have to re-delete them. It's not really DELETING anything, just temporarily hiding them.
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Generally speaking you won't be able to. This comes down to the Material Components defined in the object. For example the Contemporary Chair only has two material components: the "seat" here applies the same material to both the seat and the back. Unfortunately this is not something CA can control, you'd need to do that in some 3D modeling program.