PMMully

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Everything posted by PMMully

  1. I have been given some 3D symbols in the STL format that I would like to modify after importing for a 3D printer project. After reviewing the help files I am not seeing something an option to explode or edit a symbol outside of a resize (with or without aspect ratio). Am I missing something in CA to do this? I was able to trace it and recreate the symbol, make my mods, play with the polyline solids, and export as an STL. I was also able to create a part and export via DWG. The accuracy was fine in both cases when it was sent to a CNC or 3D printer/slicer. If anyone using CA for light-duty part prototyping and manufacturing? I saw some posts from 2019 about floor plans being 3D printed which looked pretty cool. I am looking to only make very simple parts, not floorplans, nor complex assemblies like gearsets, etc. Just trying to cut down on a learning curve if I can, otherwise I will look into SolidWorks.
  2. Kind of like a golf swing.... lots of variables.
  3. I hope to see some good input here from the crew ... something appears to be up with the layer set and the core setup. Turn off Walls, Foundation and see what you get. Probably some setup thing in the templates as my plans do not do this, at least in my masonry world. Could be that air gap in that wall, change the wall type, etc. If you turn on the foundation step markers, they look to be right, so there are a few lines I would buy off on as they are where the drops appear to be on the FFE changes. There are a few in left field from what I can tell also. I can not even select them, but if you play around and pull some of the generated foundation walls back, you will find it is overlapping foundation wall outlines are the issue. The pic below shows in particular the front porch entry foundation driven by your hidden wall. If you do a cad detail you will see LOTS of generated stuff (that I do not understand why is even there). I did one plan that had a garage next to a porch like that, I got the same results, just some foundation stuff that did not seem right. It might be the dropped floors of porch and garage (and curb) are interfering with each other and the rendering engine can not resolve it. I tried to set your porch to 3.5 to match the garage to give it a bit of help, but it no positive effect. On my plan, right before publishing, I used some cad masks to clear up anything I did not like before it went to get signed off. Primitive and not model driven, but its fast, and you can lock it, stuff like that. I do not remember seeing this on any plan that did not have two dropped rooms next to each other.
  4. This post is perfect timing. I have not had many issues with standard walls and footers, either exterior or interior, they seem to work just fine so far. But I do see some "memory" in the automatic regen of the foundation that I have to manually delete a foundation after things are changed. @DRAWZILLA by stating "if the footing in wall" is checked in the DBX, are you referring to "bearing wall", "foundation wall", "slab footing"? I see some foundation/bearing wall directives not being honored in the foundation gen. I do have some interesting results with recessed shower floors that are defined as rooms however, this comes in the form of standard wall footers, which are too big and match the core defaults only, and mismatch what would normally be done in the field. I will watch this OP to see if I learn something that I am missing. @joeyaccount your OP with the left right drawings, is that just for illustrative purposes or the structural elements of the slab itself (mat slab stuff)?
  5. Material costs are in such a state of flux where I am, its almost impossible to track it anymore, at least for now. All my suppliers won't use my MTOs anyway, they always want to do it themselves. I just use it for ballparks and double checks. Great posts through
  6. Here is a plan that "somewhat" matches your description. It should get you started, you can change the dimensions, copy/paste your stuff from your plan, etc. Keep in mind this is based off of my 'template". There is so much more to say I do not know where to start or end. This took me about 20-30 minutes to do. I could add your interior floorplan in another 20. @Cadwork22 If you are a 2D person, you are used to "drawing" everything, so there is nothing you can not do, but it takes time and there is no integrity other than your own. CA is amazing in this regard, and believe me there is nothing you can not do, and then some. But you have to spend the time to learn the product. There are some very good trainers on the forum that will help you keep your sanity. There are guys on here that would have done what I did in 10 minutes or less. One word of advice, take the time to learn the product, and try not to be immediately productive as I tried to be initially. CA will fool you in that regard as allows you do do so much very fast, but once past the basics, it can jam you up. Doing this mock up was yet another step in my own journey. Study and experimentation is the key. Monitor_Barn_Style_Games.plan
  7. "Roof creation is based upon strenuous study followed by practice where you fail-fail-succeed. There is no other workable way to obtain your own competence." @DavidJPotter taking it to heart... 100% manual version.... study and experimentation...
  8. Point, counterpoint,... I went back to the plan, deleted the roof, and started from scratch via auto-gen. The trick I learned just today for the settings was setting the exterior two walls on the porch to "High Shed", and then clicking "Expand Downward" right after. It then generated an excellent rendition of a "modern flat roof", which actually has a small pitch via foam boards under EPDM per our new code. It generated just a slight hip, which is exactly how it would be built. Since this was an old flat roof, I had to lose the hip and went manual. But it was a snap and turned out well. These old roofs typically have the shingles overlap the EPDM, so I played around with the planes a bit with some success, or may just use a polyline solid to make that connection look better. Why CA wants two radio buttons, which are normally mutually exclusive to be selected in sequence, to control this is beyond me. But without that sequence the other autogen options were way off outside of starting with hips. @DavidJPotter so in this instance your motto held :-)
  9. Sorry @glennw, I meant "Roof Height, Raise/Lower From Ceiling Height". I had a small project of a very old building, where I was trying to mimic the existing condition as best I could. Only one room had a roof that was raised over the ceiling for some reason, so I could not just use the room ceiling height. I got by it by changing the roof structure for that roof plane. Always looking for any shortcuts to allow the auto-generation to work as best it can.
  10. Sometimes the doorway in the wall works very well, others not. I found that it works very well in smooth/stucco applications. When I had the siding, I cut to a post2beam and removed the start/end and it worked well. Seems like every condition is different and rendering engine can not interpret every situation as we want it.
  11. I understand the point, sometimes you just gotta cut and run, but you need to know the core well in order to do that. In this case, it was a partial roof-gen, which I used just to see how well the automagical stuff will do and testing the boundaries. It's my way of doing what David preached... fail-fail-succeed. I do the same thing with my golf swing One thing I "think" I learned, is the autogen will rarely, if ever, work on these old Florida 50-70's homes that were pre-truss. The ridges and valleys are always completely off. I imagine it was due to what lumber was readily available back then (does anyone balloon frame these days?). When I model the exact specs of this project as-built, I believe I will wind up deleting or modifying every roof plane. To David's point, I might gain a small amount or productivity just by the fact the planes were there in the first place.
  12. I started watching that 1hr+ roof seminar video. Need to get some quality time together to watch that one, chock full of info.
  13. Would that auto-generate the roof plane? Will give it a shot shortly.
  14. That and the false gable video, will check that out as well.
  15. @Hammer7 I just watched a series of videos by Scott on Truss Framing. I would suggest watching the series. There is a lot more truss capability in CA than at least I thought. I just never dove in due to the way I work with the truss companies. As the video claims, it is not an engineered product, but on complex jobs may be valuable to the build crews to visualize the end game, and info to the truss designer as to the need. But I have to admit, it is powerful. The series also answers a lot of questions I have seen on this forum on my time here on how to do stuff. @ShaneK smokin' hot stuff.
  16. Hi all, in my area I have a lot of odd roof designs with hips, gables, and both, mixed with flat roofs. Most of these are covered porches with all sorts of oddities, that want to become fully closed in rooms, or have additions put on top of them. These were all conventionally framed houses back then. I have a plan here that is very close to a real job. I got it all to work pretty well overall. It was actually harder to do than the real job because I used the original CA generated roof to start with and it did not have favorable ridges in comparison to the real job. I wound up making custom roof planes for the flat roof and others to tie it all in. Couple of questions: I tried to get this to generate using many combinations of wall types on the porch, roof groups, etc., is where any chance this could ever be autogenerated? Update: I did not try baseline manipulations however. I got stumped on trying to create roof planes for the gable end of the main ridge. I was thinking of some sort of hip planes to form a ridge, or a (nearly) vertical roof section to form a gable. I had too much trouble with the thickness, facia, etc. The area is outlined in the attached pics and plan. I wound up using a polyline solid that I left as concrete to make it easily visible. Any advice is appreciated in advance. Update: I guess it is really a reverse cricket, or a reverse hip? I have done crickets, not sure why my brain can not process this one. ManualFlatRoofGames.plan
  17. Hi all, Can these two settings, "Ceiling Height" and "Birdsmouth off Plate" adjustments be applied to selected roof planes, or just in the roof build? So far all I can find is the later, am I missing anything?
  18. Perfect Generic stuff in Rich Text blocks, Notes schedule for plan specific stuff (repeatable across the plan) - less clutter, save time. Leaders only for very specific stuff to a page.
  19. Being fairly new in comparison to many of you on this forum, many times I test CA, or myself... because I am learning the boundaries.. Once I learn a boundary, I figure out how to navigate around it. This is why I ask a lot of "best practice" questions. I am also exploring how far I can push the CA schedules and material take off tools. I never would have even thought to set the newels to zero inches. That is a great tip!
  20. @mtldesignsthis is s a few "short ones"....
  21. Just got to be smarter than what you are working with,... some good advice here!
  22. Interesting use case. I switched all my notes over to Rich Text Blocks to take advantage of the touted formatting/editing as in my area there are many CYA notes required for PE sign-off. I tried your method and it looks great, but limited in formatting. What am I missing?
  23. Update: It appears to be the column. I selected one out of the library that was similar to the video, and it cleaned up.
  24. I have done some "illustrative truss work" and found the copy function to work well only in certain situations. I had good luck manually placing them however. It gets a bit more involved with girder trusses, etc, had to play with the bottom chords, etc. Pretty much not worth the hassle unless you really have a need to look cool on the concept phases. I just overlay the truss company output given its the same scale, that works well. I hit that error in the KB several times, I just manually draw it in as it is all just show anyway.
  25. Hi all, I have a test plan where I am trying out the various ways to make gable/hip entry roof mixtures on porches. I have two questions: 1) I have made gable entries using the gable tool with a single room, as well as multiple rooms via invisible walls, so far both ways are successful overall using come custom ceiling planes. Wondering if there are any far reaching pros/cons of either method? 2) I have also made one version that is single room, and follows a pattern in a video done by@SNestoron X11, so I know it works. I just can not get the Post2Beam roof soffit/wall section to generate correctly. I looked at many settings and videos but I can not put my finger on the fix. I believe there is a setting that controls this (I tried the roof returns also)? I realize his full video has other compoents like attic walls, custom ceiling planes to finish it, but his plan generates the soffits just fine. Not sure what I am missing. GableEntryGames.plan