PMMully

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Everything posted by PMMully

  1. Being fairly new in comparison to many of you on this forum, many times I test CA, or myself... because I am learning the boundaries.. Once I learn a boundary, I figure out how to navigate around it. This is why I ask a lot of "best practice" questions. I am also exploring how far I can push the CA schedules and material take off tools. I never would have even thought to set the newels to zero inches. That is a great tip!
  2. @mtldesignsthis is s a few "short ones"....
  3. Just got to be smarter than what you are working with,... some good advice here!
  4. Interesting use case. I switched all my notes over to Rich Text Blocks to take advantage of the touted formatting/editing as in my area there are many CYA notes required for PE sign-off. I tried your method and it looks great, but limited in formatting. What am I missing?
  5. Update: It appears to be the column. I selected one out of the library that was similar to the video, and it cleaned up.
  6. I have done some "illustrative truss work" and found the copy function to work well only in certain situations. I had good luck manually placing them however. It gets a bit more involved with girder trusses, etc, had to play with the bottom chords, etc. Pretty much not worth the hassle unless you really have a need to look cool on the concept phases. I just overlay the truss company output given its the same scale, that works well. I hit that error in the KB several times, I just manually draw it in as it is all just show anyway.
  7. Hi all, I have a test plan where I am trying out the various ways to make gable/hip entry roof mixtures on porches. I have two questions: 1) I have made gable entries using the gable tool with a single room, as well as multiple rooms via invisible walls, so far both ways are successful overall using come custom ceiling planes. Wondering if there are any far reaching pros/cons of either method? 2) I have also made one version that is single room, and follows a pattern in a video done by@SNestoron X11, so I know it works. I just can not get the Post2Beam roof soffit/wall section to generate correctly. I looked at many settings and videos but I can not put my finger on the fix. I believe there is a setting that controls this (I tried the roof returns also)? I realize his full video has other compoents like attic walls, custom ceiling planes to finish it, but his plan generates the soffits just fine. Not sure what I am missing. GableEntryGames.plan
  8. @SNestor I use that way all the time... you are the one who taught it to me . It works great 9 our of 10 times except in the following conditions.... 1) When the wall intersects a window or doorway. I have not been able to get the doorway to not interfere with the window or door. So I cut to Post2Beam railing and remove the end newels. 2) Sometimes, I get bleed through on the 3D, and no matter how hard I try, I can not seem to get it right in all plans, so I again, cut to Post2Beam railing and remove the newels. 3) Sometimes I have gotten some odd generation and roof connections seem to be problematic, and changing to Post2Beam railing seems to solve it. I have a case into support and no answers yet. Support initially came back and said it was related to the doorway meeting the other walls. I quickly disproved that by eliminating the doorways, still the same odd roof/wall connections. I am pushing to get them to tell me what works and what does not. I have made my own wall type that represents a CMU/stucco "Post2Beam Header" wall with all the right definition for reality, and then put in the doorways if that works out per number 1/2/3 above, and the wall schedule is correct that way also. All peachy. If not, I change the same wall to Post2Beam Railing (it still shows up as the right wall type as an object), it solves the problems with 1/2/3, but it screws up the wall schedule. Support has accepted it as a bug. I get around it by using my own CMU/stucco "Post2Beam Header" legend that I overlay on the schedule. Another BIG advantage of the method you taught me, is you can custom place your newels, or posts, as well as control the length of the post. Versus the Post2Beam railing wall method that only allows the spacing.
  9. I just had to deliver a plan that had an recessed wet bar in a wall. I searched around and actually found an old post from Rene on using a window in the wall with all the components turned off. Worked slick. Then I tried a doorway, that worked also. The framing reveals a heavier header/lintel on the door method. In this case, there is a cripple wall up to the main top plate, and given this is load bearing wall overall, I used the doorway. I guess the other way is just frame in the recessed niche, make it a nook room type, and just set the ceiling height (like I did for the window and doorway method), probably better in the long run for other objects maybe? Just wondering if yall had any preference and why if so. Update: I guess the wall niche tool could be just as appropriate? Nah,,, just checked it, seems it limits the depth to the depth of the wall.
  10. Yeah, I have employed that technique in the past, putting custom materials on etc.. 98% of the time here in FL, it is just CBU and stucco, so it would be most useful. Thanks.
  11. Ok, the define material dialog control.... got it. Thanks.
  12. Using a post to beam wall, need to set the beam to a siding material like Hardie. All good but I need to change the direction of the siding on the beam from vertical to horizontal. I tried the vertical/horizontal profile setting, etc., but no results. I imaging I might have to use the surface builder stuff, I need to rotate it 45 degrees.
  13. I have to use Post to Beam wall many times in my area for porches under truss. That process works well overall. There is a checkbox to set the newel width to match the wall width which works. That results in a square post/newel. In reality, these newels are constructed of CBU, and hence are not square but are rectangle. Any way to do this? I have not found anything anywhere. Sometimes I get around this by using a CBU wall type with doorways. That works well, but not when the wall lands on a window or door , and sometimes it is hard to get the doorway to land well on the wall.
  14. @Kbird1 I submitted the case and they were able to replicate and apparently are taking it into the "bug queue".
  15. 30 day policy,,,, I plead my case and got back in, only a few days out.
  16. I bought the screen room library from snestor, pretty cool stuff for pretty low money.
  17. I follow on the separate schedules, crisscrossed on my response update before you saw it. If you say to drop it, I will :-) The custom schedule was a good idea for other uses though.
  18. The Alaskan_Son strikes again! Nice trick, thanks, did not think of that. That will do nicely on the totals for the permitting cover page :-). I think the OP might have wanted a breakdown by "unit", which in my model would be one unit and contained rooms only in that condo, and a unit could be multi-floor for sure. Got any ideas, its a valid ask. I guess you could make a custom schedule per unit. Can you subtotal and then total in a schedule? I have not seen that.
  19. Wondering where I can get a list of any features/bugs that get tweaked on a program update,... release notes. Maybe I missed it?
  20. I started at the low version, quickly realized for full blown construction docs and the like, its a no brainer to Premier. Unless you are doing stuff like kitchen/bath remodels only, then things like Shapes 2020 will have connections to the manufactures for super fast quotes. I learned in that game, its different.
  21. Actually there is the Room Finish Schedule that is ever closer. Too bad it does not seem to roll-up like room sq-ft in contained rooms within the room you select like a sub-report., as It does appear to for walls in the wall schedule. As Eric points out in the video, rollup calculations do seem like a basic thing that would be most beneficial. I assume the schedules are doing a very similar thing with macros under the covers to extract the object information into the schedule. The polyline is slick, and probably more flexible. However I am seeing other problems with it. I made a custom schedule for the polylines, only the labels for normal polylines show up, the Make living area tool polylines are not, making the schedule difficult to use (note labels in schedule below). The speed of the tool is cool for doing other things maybe. But for the purposes of marketing, material rollups per unit, I an not see any difference from the Room Finish Schedule. Perhaps I am missing something in the edit tooling polyline labeling. Plan is attached with these polylines. Regardless, both methods can get quite tedious at scale. ACSDucers is another way to handle the scale if things stay the same. I think the real answer is a robust Ruby/macro scrip that crawls the plan and does what you want. Apparently several members produce them. CondoIdeas.plan
  22. "There is no setting for this. The real issue is that Chief automatically stops roof planes at the wall exterior finish layer. This is not correct for most real world conditions. Typically, a roof plane and its cladding will stop at the wall sheathing layer, and the wall cladding would be above the roof cladding, usually with a gap for flashing, depending on the type of wall cladding and regional building codes." Perfect explanation of the situation versus the real world. Exactly what I was looking for, thank you very much. Sometimes I do not see the rendering do this, probably wall placement or some underlying condition. So, for those roof planes that are butting up to walls, you could uncheck 'Use Special Snapping' and drag the roof plane to the wall sheathing layer. Or, you could notch the roof plane around the wall while keeping Special Snapping checked. I have been doing the notch method to get around this, sometimes it actually looks better, others not. I will try the "drag" method later today.
  23. See attached plan. I have the two problem areas outlined in red, on floor two, the raised room. I believe I checked all wall alignments, etc. I have now taken a step back and try to understand how CA works at the core. What is the setting to tell the rendering engine how to close these two gaps on the walls where the roof joins the walls? See elevation as well. @DavidJPotter @SNestor I have lots of mixed wall types in my remodel and addition jobs if you are wondering why I submit such plans. In FL, the mix of CBU/Frame is everywhere except the old stuff. ManualRoofGames.plan
  24. An update,.... I woke up and said to myself, what happens in you make interior rooms to a condo unit? Well, if you make a new room within a unit, it still works as CA will pick up into the schedules rooms within a room. Even if those interior rooms within a room are of a different type. Notice the interior-4 walls on the left and right condo units. Condo on left has interior room for type closet, on right the room is still condo with a different label, so it works ok. So this cut the mustard? Updated plan is attached (I had the wall schedule on the left assigned to the wrong room in the prior upload as well). It seems to me you could design different elevations, room heights, all the standard stuff, and get what you want. I just did the middle unit as a different ceiling height and it works ok. CondoIdeas.plan
  25. So your are doing one building with multiple units, or maybe separate units, or both, in the same plan. But it sounds like one structure, separated into units by party walls. I am assuming you want this for both marketing and unit costing information. I too, am always looking to get the most out of CA in these areas. If I understand the need, this can be done as required, just not automatically. You can tweak schedules to do rooms. You can also use macros on the plan and in the materials lists. I have included a sample plan that shows: Single structure broken into units via a custom room type called Condo, with different labels. The party walls are fire walls. In FL, many two story have to have parapet walls, regardless of a flat roof or not (sometimes you see the wall sticking out of the roof, but a fire rated demising wall in the attic). Separate structure of same type as #1. Example wall and window schedules, you can assign a schedule to a "unit". You can see the differences in the schedules. You can also add custom elements to objects and schedules. In my case I assign wind load "pressures". This is done in the multi-unit and standalone scenario. It also shows the use of macros within each unit that tells the room type, and sq footage. Macros, and the use of Ruby can be very powerful. This is also done in the multi-unit and standalone scenario. So the end game is assign each unit a room type of "condo" with a separate label, and then use room/floor specific schedules and macro placement. You can also then do "rollups" per floor of all units, etc. It is not perfect, but its usable. The only other way I can see is a separate plan per unit (not bad if not in a single building), and then combine that onto a layout for the whole project. It is not easy to learn where CA starts and stops. But over time you do, the key as I just learned (again this AM) is to understand the limitations and go from there. It is a great drafting tool overall. I used to get stuck on every plan, now its about 1 in 10, and the forum and trainers have never let me down. Great trainers on this forum, well worth the money to move fast. CondoIdeas.plan