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Everything posted by PMMully

  1. So put a macro in the actual cad detail, I have done such on a working view. But, I referenced a standing "thing", like ceiling height. I will have to look on how to manage this.
  2. So when you edit the block, and it says "this or all instances", that apparently is only to that plan then. Since a lot of this stuff is looked at by PEs, I have to keep the change management tight. So it sounds like the right process to manage this (probably up to100 details over time) might look like this: Do the initial work in the warehouse plan (you have to do the work somewhere). Commit the work to the library Destroy the initial work in the library as it is no longer really needed (as long as you backup your library) Do all future cad block edits from the library itself. When you edit from the library, where will the actual work be done, if you have no plan open, will it open the original plan file? Or is it a scratch plan, etc.? Thinking about plan templates in this regard.
  3. I have been using a warehouse plan for construction details. When I complete a diagram, I block it, send it to the user library. But it appears that updates via "edit cad block" in the warehouse plan are not being pushed to the user library automagically. I see you can edit the block in the user library as well. I have looked in the help but I do not see any guidance on the best process to use over time. I have just reexported a block, and that works, but it creates "version clutter" in the library. I was hoping to see the "live update" go between the plan and the library. Am I missing something here?
  4. In doing some construction detail work, I have come across the need to reuse text between detail diagrams that are using different annotation sets for scaling on the layouts. For example, I might have a block that says: 4" 3000 PSI fiber mesh reinforced concrete with continuous pour perimeter In one diagram, it may be needed in 1/2", in another 1". This is an occasional use case that is driven by reusing typical detail to create job specific detail. I am checking to see if there is a slick way to do this that "auto-adjusts" to the annotation set in play? So far I have been going in manually and changing it. I had considered putting multiple entries of this in the library but I only want one copy of the text to keep maintenance down.
  5. I realize from other posts the easiest way to do this is just draw the isometric, fair enough. My questions is about what is in our libraries that I may have missed. I see if I search "plumbing" I come up with two plumbing symbol legends, a typical plumbing wall detail, and notes. I also see the various line styles. That is a good start. What I am after is if I am missing anything else that would give me more symbols in one place. For examples, symbols/text like "W.C" or "TLT", for toilets, "Lav", or "Shr", or sink/shower traps pre-draws, etc. I have been getting by with my manual methods but I have learned to ask this forum for better ways as I got a larger project coming.
  6. I found those, it was a symbiology thing via the client. Their first page of every plan has about a 200 symbol legend, all from the CAD teams. I learned that all this stuff is not as standard as I expected either. But thank you!
  7. These are great on the cores. Not sure why the search did not pop these up, most likely my search string. It mattered not, in this particular case I had to conform to some abbreviations/symbols outside of our library that were set by the client. In the sprinklers, I did not have the MEP#4 library installed, thanks for making me aware of this. I had a feeling I was missing it. It is too common to not be there.
  8. Agreed. I believe that is the process I see as well. Just checking there is not anything I am missing. Thanks
  9. Tried that, and as you suggest, many things pop up, but not in particular lighting, sprinklers, etc. The "frog-eye" emergency lighting symbols in the library are solid. I made my own smoke detector symbol. I will likely have to make my own exit sign symbol as well.
  10. Hi all, I would like to devise a method to show my masonry downpours from the tie beam to the footer (#5 rebar and filled cells) on my first floor in the foundation plan (floor 0). The locations are driven by the corners, windows, doors, and a maximum span of 4' between then. I made a new layer called "Downpours", and placed the CAD rebar symbols on this layer on floor 1. On floor 1 I can turn it on/off as expected. But on Floor zero, even though the layer is displayed, it is not showing up. Then I noticed I could not overlay windows and doors either (as a reference). So I went into the reference display, and saw the layer set was on reference display. So I changed it to working layer set, and it all works as expected (had to shut walls off). What I want is just these symbols, driven in placement by corner, window, door, and spacing from floor 1, not the standard reference display layer set. It looks as if I should make a new layer set, and put this one layer into it, and then just change form the reference display set to this new layer set. Am I following the best practice here? I "think" this tracks with some plumbing/toilet/tub/shower threads I have seen? In hindsight, this may not be necessary as many just post a notation on the foundation plan to follow the wall layouts regarding downpour locations. But it is something that makes sense when some refer to the "S" pages over "A" pages when laying out the form boards, etc. It would stop them from having to jump back and forth between pages potentially reducing error. I actually had a plan from a well known architectural firm that subed out to a structural firm. The plan was complicated and big. When we got started, we noted that the dimensions did not match between the two... yikes! We recovered in the field, but that owner did not get what he paid for.
  11. Hi all, looking for some more advanced lighting symbols and notations for the commercial space. I checked the libraries and saw nothing. Am I missing something before I go and create my own? Thanks.
  12. I figured it was a sloppy click of the mouse as I do not remember consciously doing it. It is in my custom template in X12 which I ported to X13. Thanks for the quick response.
  13. I noticed it as I was reviewing the options for creating detail. I never really used it other than for educational purposes, but the core components were ok to grab.
  14. I was playing around and noticed this template is not under CAD details in X13, checked in X12 and it is there. Did I delete it by accident or did things change. Could not find anything in release notes.
  15. There will be a lot of new buttons :-). I learn something almost every day. I do suggest you hire one of the great trainers on this forum. Time is money, frustration is pain. The product is very full featured, and you have to know when to quit and do it manually. But you also have to know when you are doing it wrong, and the downstream impacts to doing it, or not doing it,... the "chief way". It is pretty cool though, my clients love what they see.
  16. My 3070 is noticeable. I have an ibuyPower and it has 4 fans in it. you nailed it :-). This is my first foray into this type of power. The kids are all used to it with the gaming setups.
  17. I just installed X13, and I noticed that if you have a PBR screen open, the GPU works overtime, and hence the fans work to clear the heat while it is active. Its not like a CPU raytrace where when you stop it it chills out. Mean-time-between-failure comes to mind, everything can wear out.
  18. Check. I installed X13 this AM. I already posted my first X13 question in different thread.
  19. Great commitment to resolution. Nice job everyone!
  20. I must say, the PBR stuff is pretty impressive. In this video below, if you look at about 10:47 into it, after the adjustments, the rendering looks pretty amazing, in 30 seconds with a medium card. I imagine mastering settings will take quite a bit of time, just like being a photographer, how you set the camera, lights, etc. Same with the standard, not as many settings, but it would be good to know if any of them relate to each other between rendering mechanisms? For example, setting sunlight options. But my core question here is CPU Based RT on the icon on the top, versus PBR. When to use each, pros/cons? Would we ever go back to the CPU method? Or is it just there if you do not have PBR available via the card? If you look at this video, it seems to talk about standard RT, and the results are also impressive, but the results are different between X12 and X13.
  21. The new rendering engine, and reason for change, is explained very well in the video below. You will see at about 7:29 into the video, differences like you show between X12/X13. This is also clear in interior and exterior scenes. While this is all about Raytrace, I suspect the standard 3D will follow. The fact that the rendering is now platform specific, and leverages GPUs (and most likely drivers under the covers that are card specific), I think you can just expect some difference. This may show up between the Apple/Windows, and even between AMD/Nvidia. the mobile app guys have similar issues between iOS and Android. I imagine CA is leveraging the Nvidia Lray/DirectX12 Raytracing API. Raytracing is the key in the gaming industry. The materials and lighting will be even more important in X13. I suspect that there are lighting and material issues that will plague us for a bit. It is just the whole way these engines (card/software) work. Here is a link to the Nvida site to learn more: If you really want to dive in, look at the DirectX/Nvidia Lray stuff for Windows (I am sure a different link for Apple): Here is the CA video that shows the same sort of differences: These are just pictures. Different film speeds gave different results in the old days, same with the digital camera picture capture, some better than others. I suspect there will be some interesting tweaks coming out in the next year.
  22. @Dermot can you guys access a share drive that one might setup versus FTP?
  23. I am just now getting ready to migrate to x13. Given I was new on X12, and now really moving along pretty well, this sorta spooks me. Would it be possible to reproduce it in a "sanitized plan" (no client data) so we/I could play with it and make sure I get all set? It would be great to see if this could be shown just using the out of the box plan template as a baseline. I would really like to know the details before I jump. @Kbird1its hard to tell from the example from a resolution perspective, but the one on the left looks like it is picking up on a line that may be actually 1/16 thicker? That is what it looks like on my monitor. It looks like the 2-10 1/2 is picking up on the inside (right) of that line and the other on the outside (left)? Would be interesting to see if this happens on a fresh X13 as well, or a migration issue. I would do it myself, but I am not sure I am clear enough on all the setting details that could cause this.