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Heaven on Earth There's someone in my head, but it's not me…
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Ain't AI great! Other than the imposed guard rails there are no limits on where you can go.
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I'll see your image and raise you one alien.
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Need realistic looking people in your renderings? No problem, just tell the program what you want.
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I've only been using ChatGPT for about a week but I have had good success at modifying specific objects. Here is an interesting example. I wasn't particularly enamored of the look of the young lady but she was in the pose I wanted. Original Chief PBR image Prompt: photo realistic image showing sky between trees. Prompt: Change only the young lady with the flags to a cute blonde wearing an I (heart icon) racing t-shirt. What do ya think of Chat's choice? Calls to mind the old idiom "I wouldn't kick her/him out of bed for eating crackers"
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Railing wall post wont position correctly
Rich_Winsor replied to builtright3's topic in General Q & A
You might check your Defaults/Walls/General Walls and uncheck "Auto Rebuild Attic Walls". I think this is checked by default but I find that it often creates more problems than it solves. -
Looks great. +1
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Is this the effect you are looking for? This is just 4 triangular 3D Solids with Shiplap siding applied as the material.
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For better results best posted in the Seeking Services forum.
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You are jumping into a very old post. Much better to start a new thread with your question. That being said you can access the Break Line tool quickly by hitting the 3 key on your keyboard.
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Here you go @DH7777. I had a little time this weekend so I had a play at creating the first floor plan you included. This is just the façade, there are no interior walls but it should give you an idea of Chief's capabilities to model your plan. I used a combination of floor plan locations and dimensions, and AI enhancements from your image. As for your general questions I would start by importing your floor plan and elevations into your plan. Scale your main floor plan and rotate it 45° in any direction so your building is oriented along the X Y axes. Trace over the walls and you are on your way. The glass arch halls are just 3D Solids with the material set to glass. The real question here is who is going to make them in the real world. I don't think you will find them in the Andersen catalog. As for creating the open roofed terrace in the domed roof I would cross that bridge when I came to it. You will find that working with circular walls and domed roofs is rife with unexpected pitfalls. Hopefully the experience you gain by creating the 3 domes will give you some insight as to how to proceed. So without further ado here is...
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100/157 = 0.6369426751592357 Multiply your gps coordinates by this number and they will be 100' wide.
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千里之行始于足下 (A journey of 1,000 miles begins with a single step) I don't know if you can accomplish everything in your vision in Chief but you have a floor plan. You can start by importing the floor plan, scaling it and drawing the walls over it. After that you can start tackling the myriad of issues confronting you one at a time.
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So I wanted a realistic looking spring for a model of some equipment we are looking to purchase. Apparently I’m not smart enough to create a helical 3D polyline molding and to prove it I frittered away a couple of hours trying to make it work. Finally I gave up and packed it in for the night. Now I’m not saying that I had a Keith Richards (Satisfaction) moment but when I woke up in the morning I had an idea of how to build a helix out of 3D solids. I built the spring in about 15 minutes out of 9 identical 3D solid half rings.
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Custom Material Generation with Substance Player
Rich_Winsor replied to Chief_Content's topic in Symbols and Content
What? No love for my globe? I made a beautiful 10 second second video of one revolution of a 36" diameter globe and tried to upload it to the board but it was 30.9 Mb. So I shrunk the globe to 12", reduced the fps from 30 to 15 and ran a 8 second complete revolution. It's not as pretty but you can see how well the flat map wrapped around the sphere. GlobeX.mp4
