Rich_Winsor

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    Heaven on Earth There's someone in my head, but it's not me…

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  1. Is this the effect you are looking for? This is just 4 triangular 3D Solids with Shiplap siding applied as the material.
  2. For better results best posted in the Seeking Services forum.
  3. You are jumping into a very old post. Much better to start a new thread with your question. That being said you can access the Break Line tool quickly by hitting the 3 key on your keyboard.
  4. What type of camera view are you using? For every type of rendering technique except Physically Based and Glass House there is an option to have Opaque Window Glass. Check the Rendering Technique Options to see if that option is checked.
  5. Here you go @DH7777. I had a little time this weekend so I had a play at creating the first floor plan you included. This is just the façade, there are no interior walls but it should give you an idea of Chief's capabilities to model your plan. I used a combination of floor plan locations and dimensions, and AI enhancements from your image. As for your general questions I would start by importing your floor plan and elevations into your plan. Scale your main floor plan and rotate it 45° in any direction so your building is oriented along the X Y axes. Trace over the walls and you are on your way. The glass arch halls are just 3D Solids with the material set to glass. The real question here is who is going to make them in the real world. I don't think you will find them in the Andersen catalog. As for creating the open roofed terrace in the domed roof I would cross that bridge when I came to it. You will find that working with circular walls and domed roofs is rife with unexpected pitfalls. Hopefully the experience you gain by creating the 3 domes will give you some insight as to how to proceed. So without further ado here is...
  6. 100/157 = 0.6369426751592357 Multiply your gps coordinates by this number and they will be 100' wide.
  7. 千里之行始于足下 (A journey of 1,000 miles begins with a single step) I don't know if you can accomplish everything in your vision in Chief but you have a floor plan. You can start by importing the floor plan, scaling it and drawing the walls over it. After that you can start tackling the myriad of issues confronting you one at a time.
  8. So I wanted a realistic looking spring for a model of some equipment we are looking to purchase. Apparently I’m not smart enough to create a helical 3D polyline molding and to prove it I frittered away a couple of hours trying to make it work. Finally I gave up and packed it in for the night. Now I’m not saying that I had a Keith Richards (Satisfaction) moment but when I woke up in the morning I had an idea of how to build a helix out of 3D solids. I built the spring in about 15 minutes out of 9 identical 3D solid half rings.
  9. What? No love for my globe? I made a beautiful 10 second second video of one revolution of a 36" diameter globe and tried to upload it to the board but it was 30.9 Mb. So I shrunk the globe to 12", reduced the fps from 30 to 15 and ran a 8 second complete revolution. It's not as pretty but you can see how well the flat map wrapped around the sphere. GlobeX.mp4
  10. Here's a thought. Has anybody tried creating one image using a prompt in lower case and then run the exact same prompt in upper case to see if there is any difference in the images if you yell at AI.
  11. Can these tools generate a seamless material that can be applied to a 3D Sphere? I have been having a play with creating a globe from a 3D sphere with a world map applied as a material. Actually turned out better than I had expected. Then today I was watching some world cup soccer and they showed this close up of the ball they were using. Is there a way to generate a 2d texture of stars that can be seamlessly applied to a sphere?
  12. As Scott suggests your Daytime Backdrop Intensity of 12000 is way too high. Also you have Brightness almost pegged @ 98.9. I would try dropping the DBI to 50 and the Brightness back to 0 and see where it takes you. I would also lower the sunlight you are using for the camera view. Once you get the the backdrop dialed in you can then use the rendering technique tools to the adjust the interior. You should also have a play with manually adjusting the exposure for more control. I like to get the image slightly underexposed (darker) and the lighten or brighten (overexpose) it to taste. You also need to consider aerial perspective in a situation like this. Distant objects look lighter softer and hazier. How sharp do the hills look in the actual backdrop image? Can you use a sharper image? Just a few things to consider. Good Luck
  13. It's a little appreciated fact that roof planes can be shaped like 3D Solids using Chief's Boolean tools. @Bill_Emery taught me this technique about 10 years ago. Create a 3D Solid containing the curve you want the roof to follow. Over lap the two where you want the roof cut and using Solid Subtraction select the roof plane and subtract the 3D Solid from it.