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Heaven on Earth There's someone in my head, but it's not me…
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Come on TT, this is Chief. We can do anything. I oughta give you a demerit for this but that's not how I roll. Use the Delete Surface tool to remove everything but the pieces of fabric you want to keep. Create Symbols of the remaining pieces. Make a Symbol of the chair with the fabric you want to change deleted. Now maneuver your new fabric piece Symbol into the proper orientation on the chair. When everything is aligned properly create a new Symbol of the reupholstered chair.
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I have a couple. Turn off the Caps Lock key. Start a new thread for your problem. Is this what you are looking for?
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OK, so here's the work around: Draw a wall segment and install a window in it. Highlight the Window and in the Window DBX set all the parameters for the window you want. While the Window is selected use the Convert Selected to Symbol tool to add the window to your User Catalog. Now use Robert Lackore's excellent description below to create the angled hole in your wall. You can now install the window symbol from your library into the hole. The Window Symbol can be rotated to match the hole while a Window can't be rotated.
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This is asbestos I could come up with using the Windows tools.
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How to set default render modes for record walkthrough?
Rich_Winsor replied to rcmcdougle's topic in General Q & A
You need to change two default settings. I think the process is basically the same in X15 but here is how to set the defaults in X16. -
This was some unexpected behavior. Don't think I have encountered this before. I created a model of a basketball backboard and included 2 Image files to represent decals on the backboard glass. When I convert the model to a Symbol the Images don't come along with the model. Is this a bug? Here is a sneak peak at the project I'm working on.
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Well... For a quick workaround you can get a pretty good rendering by just sticking a bookcase into a doorway. You will need to position the bookcase in whatever orientation you need. FYI here is a nice link from @Richard_Morrisonif you are looking for the actual product. https://hiddendoorstore.com/product/secret-bookcase-door/
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Was curious to see how hard it would be to model a flexible version of the solar tube since in the real world you almost never get a straight shot from your roof to the spot on the ceiling where you want the tube to terminate. Used a spline in the shape of the tube and converted it to a Molding Polyline. Applied a round tubular molding profile to the polyline and attached the dome and lens from Chief's Exterior Roof Attachments Bonus Catalog and voila, you have a flexible Solar Tube. Now if you can get the spline in the correct orientation in the attic to make the proper connections on each end, well, that's a horse of a different color. PS. Any similarity to a bent carrot is purely coincidental.
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If you really want to model the cylinder you can use a 3D Solid Cylinder. Create a second cylinder slightly smaller than the original and use Solid Subtraction to remove the second cylinder from the first to leave a tube. If you need to angle the top of the tube to match the roof pitch you can also use Solid Subtraction to cut an angle on one end of the tube.
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Not sure if this is what you are looking for but if you change the 2 front walls from hip to gable walls I think you will get what you want.
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Looking for advice on making a Church Worship room
Rich_Winsor replied to ELMarshall's topic in General Q & A
More like two Millenia. -
Looking for advice on making a Church Worship room
Rich_Winsor replied to ELMarshall's topic in General Q & A
One easy way is to use 3D solids or slabs to create the elevated tiers. You can change the Material to carpeting to suit your needs.