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Heaven on Earth There's someone in my head, but it's not me…
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I feel your pain.
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Glass cabinet doors in upper part of stacked look cabinet
Rich_Winsor replied to CCooper's topic in General Q & A
Nepotism is great as long as you keep it in the family. BTW CCooper, what were you doing on November 24, 1971? Just wondering? -
Have you had a look at the Herringbone Materials in the Library? They have Herringbone Materials in both Flooring and Tile: Core Catalogs/Materials/Flooring/Wood Flooring/Herringbone Bonus Catalogs/Materials Tiles Basics/Herringbone Tile
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Subtracting 3d solids getting weird results
Rich_Winsor replied to myrtsbnye's topic in General Q & A
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This could be one of those occasions where it's easier to ask for forgiveness than permission.
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Seems to be working for me. I created Elevation 1 and drew a 3D Solid across the wall. Used the Add Break tool to create the openings for the doors and windows. In Plan View I copied the 3D Solid, rotated it 90 degrees and positioned it against the end wall. Created Elevation 2 and selected the 3D Solid. All the edit handles were available and I reshaped the 3D Solid to fit the end view.
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So I downloaded and installed X17. I opened a simple plan I had handy. When I opened a Perspective Full Overview Camera my rig started to labor. The fans started running full blast and the system temps took off. It took a long time to generate a simple Standard image and when it did this is what I got. Has anybody else been getting this behavior?
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showing flooring texture/placement in PLAN view
Rich_Winsor replied to QuickDraw59's topic in General Q & A
Have a play with the Fill Style in the Room Specification DBX. -
Couple of things. Shadows don't seem to be on in your Standard View and you might want to play with the sun angle to better highlight the shutters.
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Clean looking documents in Chief Architect / Layout
Rich_Winsor replied to reedie2000's topic in General Q & A
@reedie2000You should take a look at @joey_martin's Con Docs. -
Hey, I resemble that remark.
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It looks like you have a serious light bleed situation. Do you have a roof over that room and a foundation?
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While I have 0 experience with AI, and prefer to work with ai (actual intelligence) can you not instruct the program to leave the structure un-modified or mask the structure so that only the terrain and background are enhanced?
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How to create a window wall on top of a roof with no floor
Rich_Winsor replied to BTWKNZ's topic in General Q & A