Chiefer

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Everything posted by Chiefer

  1. Much nicer image. LOL on my HRDI. You're on track!
  2. Nice but there has to be a hint of bluish hue coming form the sky that is why we are given environment light. That's what you get when your are familiar with HRDI (we can simulate this by using the "use backdrop image" or "sky") LIght sources specially in night scenes should not be too white. Chief renderings lack saturation and contrast, play with the adjust image properties, helps define shadows as well. Attached is the original backdrop and the raytraced.
  3. No comment. Next challenge please.
  4. Click Custom (blue and white checker icon) > Standard (black square icon) > Texture (black and white checker icon) then click change diffuse material.
  5. .....or one Right-Click then shift to Left-Click and so on.
  6. Try this. Import the zipped 3ds file into chief as millwork. You can apply any brick texture on this. tapered course.zip
  7. A. Maybe because you have to create different names? Try to use Launch Assistant for different name settings. B. Click the Tab Windows to maximize one of the tiled windows.
  8. No, it's variable, depending on ones design. Edit: Not with the current Chief. If I'm not mistaken that was how Chief 10 used to do it.
  9. We PEOPLE interpret the half-hip baseline as the attached.
  10. *For other users who want to create half-hip the easy and accurate way.
  11. This started with the "what's the big deal" I read it as "it's really easy" and followed by good instruction. I think the poster meant well.
  12. Joe King is not a newbie. Like you, he started since V9.
  13. Make your camera closer to the house and see what happens.
  14. Go to Archives to get your "good" plan back. Documents>Chief Architect X* Data>Archives.
  15. Turn off sun for the scene without windows, that will solve the "leaks".
  16. Very Nice! I also like the details.