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SNestor

Stair Landing - How To Frame?

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So...I'm hoping this question is general enough that I won't need to post a plan.  

 

When constructing a switch-back style stair.  So...you travel up 8 risers...land...then turn 180 degrees and travel 8 risers to the second floor.  My question is...how to you construct the floor landing so that it frames.  

 

I know you can use the stair landing tool to create the landing for the stairs to connect to...but this is a polyline and it does not create framing.  

 

When I created the wall under the landing (at the head of the first floor 8 rise run) it created a room.  However, when I went in the structural dbx it stated that "ceiling values may not be changed as the floor above this room has varying heights".post-227-0-86935800-1456704236_thumb.jpgpost-227-0-57593300-1456705160_thumb.jpg

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Run the stair one way and turn 180 and go the other way, stop and click between them and it will generate a platform. Same way you would do both stairs with a 90 turn.

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I know many like to find ways to get CA to frame automatically, but I have yet to see many examples where it does so (a.) correctly*, and (b.)faster than using Chief's framing tools and just manually modeling it.

 

It is pretty cool you can use all those tools in CA to frame things correctly - and if you want to mix with auto-frame sections just lock your hand-framed sections.

 

*I say its worse to show something framed incorrectly than simply not showing it.

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Run the stair one way and turn 180 and go the other way, stop and click between them and it will generate a platform. Same way you would do both stairs with a 90 turn.

 

 

I can create the stair platform...but it does not frame like a floor.  Or maybe it does and I'm doing something wrong?

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I know many like to find ways to get CA to frame automatically, but I have yet to see many examples where it does so (a.) correctly*, and (b.)faster than using Chief's framing tools and just manually modeling it.

 

It is pretty cool you can use all those tools in CA to frame things correctly - and if you want to mix with auto-frame sections just lock your hand-framed sections.

 

*I say its worse to show something framed incorrectly than simply not showing it.

 

 

Ahhh...of course I never thought about just manually framing it.  Tunnel vision...

 

I was thinking if I could create a floor...then it would auto frame?  But...creating the floor platform is where I get lost.  

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