Locked Walls Move


Ed_Orum
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Good morning,

I assumed the purpose of locking a wall was to prevent any changes to that wall, including its position in the plan.

My problem this morning is I need to push a 2x4 stud wall against a 12" concrete wall.  But every time I do, the foundation wall disappears.

Any thoughts on what I am doing wrong?

The screenshot is below andimage.png.0b8fbd374c0bd4d682b86801c93db775.png the zip file is attached.

Layout-C-Mike Raucci.zip

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1 hour ago, para-CAD said:

You might need to check the furred wall box in the 2x4 wall so it can exist close to your conc.

 

I think this is what should have been written in reply to the OP.  Ed when using the furred wall option, that wall no longer will define a wall.  This may lead to a mis calculation of the room area by CA, but the wall will not replace the concrete wall.  You can also create a new wall type that includes the furred part.  That will calculate properly.  

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Quote

 

I assumed the purpose of locking a wall was to prevent any changes to that wall, including its position in the plan

 

 

I think your assumption is wrong.  The only way to "lock" a wall is to lock the layer.  All this does is prevent you from accidently selecting it and moving it yourself.  As far as I know, there is nothing you can do to keep the program from changing a wall when it thinks it needs to.  People have been asking for this for as long as I can remember but personally I have run into very few cases where I have ever wished I had this.  Most of the time it's just a matter of learning how to use the program and all of its complicated (and sometimes weird) rules.

 

I did not look at your plan (because you did not post one) but if you drag a wall on top of another one, the program can replace the existing wall with the one you moved.  In many cases this can be really handy but sometimes it is not what you want.  In your case, it sounds like you are trying to bump an interior wall up against a foundation wall.  Like the others have said, you might want to make sure you have the "furred wall" option turned on.

 

You might also want to make sure you are working with bumping turned on as well.  If your bumping is off, it is really easy to put one wall on top of another one which can cause it to replace the other one.

 

You might also want to fix the problem with warning sign.  If one of your walls is off angle, this can lead to all kinds of strange problems.  Your picture is too small to see the details but I can't imagine that what you have done is what you really want.

 

Edited by DBCooper
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Thanks!

The layer the wall is on is locked, so I thought that would prevent the wall from being moved.
Maybe Chief needs to have a disclaimer "Warning, objects that are locked actually are not".  But now I know.
I think for me the easiest thing to do is "Save As" and more or less start over.  It's not that far along, and it won't be the first time I have had to do that as opposed to figuring out what the programmers had in mind when they built the program.

--Lane

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On 10/29/2025 at 9:02 AM, Doug_N said:

I think this is what should have been written in reply to the OP.  Ed when using the furred wall option, that wall no longer will define a wall.  This may lead to a mis calculation of the room area by CA, but the wall will not replace the concrete wall.  You can also create a new wall type that includes the furred part.  That will calculate properly.  

Thanks, I never knew that about furred walls.  I assumed walls worked in Chief like they work in the real world, and I really need to stop thinking that way!

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