decorators3 Posted March 26 Share Posted March 26 I have tried looking up the help tutorial but it does not explain this feature?! Thank again in advance Levina Link to comment Share on other sites More sharing options...
Alaskan_Son Posted Wednesday at 03:59 PM Share Posted Wednesday at 03:59 PM From the help files: Quote Emissive controls how bright a material appears independent of the lighting in the scene. It can be used to simulate surfaces that are glowing with their own light, such as the screen on a tv, but does not actually contribute light to the scene except in GPU Ray Traced Physically Based and Clay renderings. Only available for General, Translucent, and Transparent materials, tThis option can also be edited via the Adjust Lights dialog, but is not available when Metallic is checked, above. See Adjust Area Light Material Dialog. Choose a level of brightness from the drop-down list and customize it using the spin control arrows or text field. The Apply Emissive and Color from Light(s) setting applies when the selected material is an Area Light assigned to a Light Fixture. See Light Fixtures. When this is box unchecked, the selected material uses the Emissive value set here and the Color set on the Pattern panel. When this box is checked, the material instead uses the Intensity value and light Color assigned to each light object. Light Data Panel. 1 Link to comment Share on other sites More sharing options...
DBCooper Posted Wednesday at 04:04 PM Share Posted Wednesday at 04:04 PM The key to finding the help is to click on the little button with the arrow next to the material class to expand the section. Link to comment Share on other sites More sharing options...
SusanC Posted Wednesday at 04:29 PM Share Posted Wednesday at 04:29 PM I've always found this video on Material Properties to be easy to understand and a good overview. "Emissivity" is discussed at the 11:59 mark in the video. https://www.chiefarchitect.com/videos/watch/10210/material-properties-how-to-import-set-the-pattern-visualize-in-3d.html Link to comment Share on other sites More sharing options...
Alaskan_Son Posted Wednesday at 04:44 PM Share Posted Wednesday at 04:44 PM 11 minutes ago, SusanC said: I've always found this video on Material Properties to be easy to understand and a good overview. "Emissivity" is discussed at the 11:59 mark in the video. https://www.chiefarchitect.com/videos/watch/10210/material-properties-how-to-import-set-the-pattern-visualize-in-3d.html It should be noted that specifically regarding the Emissive setting, the video is a little out of date. In X16, that setting does indeed cast actual light on the scene in Physically Based (Ray Trace) views. 1 Link to comment Share on other sites More sharing options...
decorators3 Posted Wednesday at 05:38 PM Author Share Posted Wednesday at 05:38 PM 1 hour ago, SusanC said: I've always found this video on Material Properties to be easy to understand and a good overview. "Emissivity" is discussed at the 11:59 mark in the video. https://www.chiefarchitect.com/videos/watch/10210/material-properties-how-to-import-set-the-pattern-visualize-in-3d.html thanks Susan, Will review cheers 1 Link to comment Share on other sites More sharing options...
decorators3 Posted Wednesday at 05:39 PM Author Share Posted Wednesday at 05:39 PM 1 hour ago, Alaskan_Son said: From the help files: 1 hour ago, Alaskan_Son said: From the help files: 1 hour ago, Alaskan_Son said: must have missed it 1 hour ago, Alaskan_Son said: Link to comment Share on other sites More sharing options...
decorators3 Posted Wednesday at 05:42 PM Author Share Posted Wednesday at 05:42 PM 56 minutes ago, Alaskan_Son said: It should be noted that specifically regarding the Emissive setting, the video is a little out of date. In X16, that setting does indeed cast actual light on the scene in Physically Based (Ray Trace) views. thanks that's great.. I've never used it but am trying to get as much realism into my ext/int renderings as much as possible Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now