RTRT vs CPURT: why the lighting difference


GeneDavis
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So I went to the plan view, went 3D>Lighting>Add Lights, and placed four lights, one at each corner of the pool table.  Went to same camera, initiated the default interior CPU raytrace, and it's sitting there, not getting anywhere.  Just the black and white checkerboard screen. 

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Well, that earlier problem is because I tried to do a second raytrace with one running.

 

I went back into the scene, and doubled the lumen counts for all the lights in the room, and the CPU raytrace looks a little better.  About how you might want it lit for some pool while the game is on.

Untitled 7.jpg

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