GeneDavis Posted May 7, 2022 Share Posted May 7, 2022 Same camera, two raytraces. Why is the CPURT so dark? Link to comment Share on other sites More sharing options...
rgardner Posted May 7, 2022 Share Posted May 7, 2022 55 minutes ago, GeneDavis said: Same camera, two raytraces. Why is the CPURT so dark? Do you have all the lights set to use in CPU RT? Link to comment Share on other sites More sharing options...
Kbird1 Posted May 7, 2022 Share Posted May 7, 2022 They are also two totally different Raytrace Engines which is why they recommend setting lighting and Material definitions and properties for one or the other. M. Link to comment Share on other sites More sharing options...
GeneDavis Posted May 7, 2022 Author Share Posted May 7, 2022 So I went to the plan view, went 3D>Lighting>Add Lights, and placed four lights, one at each corner of the pool table. Went to same camera, initiated the default interior CPU raytrace, and it's sitting there, not getting anywhere. Just the black and white checkerboard screen. Link to comment Share on other sites More sharing options...
GeneDavis Posted May 7, 2022 Author Share Posted May 7, 2022 Well, that earlier problem is because I tried to do a second raytrace with one running. I went back into the scene, and doubled the lumen counts for all the lights in the room, and the CPU raytrace looks a little better. About how you might want it lit for some pool while the game is on. Link to comment Share on other sites More sharing options...
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