Hammer7

Door and window mulling

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I'm trying to mull these doors and windows properly.  Is there a proper training video for this type of procedure?

 

Door casing.JPG

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It's pretty much trial and error.  I would do it as follows:

  1. Make sure the two side-lights are exactly the same height as the door
  2. Mull those three together - maybe without casings
  3. Make sure the transom is exactly the same width as the result from step 2
  4. Mull those two together - again, maybe without casings
  5. Add Casings to the final mulled unit

Basically, I don't like the way Chief handles mulled units with casing on individual parts.  I find it's usually better to just add the casings, etc to the final mulled object.

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Open the DBX for your door and go to the 'Casing' tab, uncheck 'Use Sill/Threshold'.

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Thank you, but there is no 'Use Sill/Threshold' in the DBX that pops up.

 

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Did you got to the "Casing" section? (3rd choice on the menu on the left side of the DBX)

image.thumb.png.562f28ad4b4da2123548fa9808619867.png

 

Another thought, if this is a mulled unit (Architectural Block), you may need to ungroup it and select the door individually.

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Did that work for you?

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4 minutes ago, Hammer7 said:

yes, it is a mulled unit, thank you!

 

Select the mulled unit and then "Tab" until you have the door.  You can then edit it to remove the Sill.

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That looks like a door sill. Try selecting the piece in question and check to see what layer it's in.

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