stager386

screen capture odd shape

Recommended Posts

When I do a screen capture of a rug that is 8x10, it's an easy way to add it to my library.  Now I want to capture a rug that is round. How do I do that, since the capture tool is all straight lines?

Share this post


Link to post
Share on other sites
2 minutes ago, stager386 said:

When I do a screen capture of a rug that is 8x10, it's an easy way to add it to my library.  Now I want to capture a rug that is round. How do I do that, since the capture tool is all straight lines?

You would need to make it a png and delete the white background in an external editor. It would not be tileable. Can you paste it here?

 

Share this post


Link to post
Share on other sites

image.png.2532ed06e8cc9b564827f38e8763b5a8.png

 

It's 8' round.  I have 7 round rugs close to the same size in different colors and patterns, so if you tell me how you do this, that would be great! Thank you!

Share this post


Link to post
Share on other sites

A quick way to do this is with the Poly-line solid method.

 

It won't be perfect since each texture gets layered over the next... and you may see an 1/8th inch thick build-up. But it's good enough to fake in a 3d camera view. 

 

Attached is a 3ds symbol which should get you going! BTW... this was done really quickly. In case you want something to match more closely, I can resend. 

 

Best, Val 

Snip20200316_46.png

Round Rug .3ds

Share this post


Link to post
Share on other sites

My pleasure. 

 

Here's the plan so you can see how it works.  Hopefully you're using X-12. 

Carpet plan .plan

Share this post


Link to post
Share on other sites

For circle png see this 

 

Share this post


Link to post
Share on other sites
3 minutes ago, VHampton said:

My pleasure. 

 

Here's the plan so you can see how it works.  Hopefully you're using X-12. 

Carpet plan .plan

I am using  X-11

Share this post


Link to post
Share on other sites
4 minutes ago, VHampton said:

My pleasure. 

 

Here's the plan so you can see how it works.  Hopefully you're using X-12. 

Carpet plan .plan

VHampton, you can always use the polyline subtraction tool in your active toolbar so you aren't stacking. No lip that way...just an FYI

 

Share this post


Link to post
Share on other sites

That's correct... and part of why it only took about  a minute to "stack" everything. Anyway ...Just opened X-11. Takes 2 minutes to re-do, and using your suggestion.  The right way. 

 

...BTW very impressive renders on your site. Are all of them done using Chief? or is there a hint of Lumion as part of the rendering process? 

 

Share this post


Link to post
Share on other sites

X-11...

 

This was again made using poly line solids... But with a cut-out for each piece, so that the rug reads as one. 

 

The 8 foot section was created first. Then it gets a poly line solid "hole" for the middle section.

The middle section gets slid into position... and likewise, it gets a cut-out for the center.

The center section goes into place... and voila.  (3) pieces all at the same height. No shadows lines. 

Round carpet.plan

Round Carpet .3ds

Share this post


Link to post
Share on other sites
2 minutes ago, VHampton said:

X-11...

 

This was again made using poly line solids... But with a cut-out for each piece, so that the rug reads as one. 

 

The 8 foot section was created first. Then it gets a poly line solid "hole" for the middle section.

The middles section gets slid into position... and likewise it gets a cut-out for the center.

The center section goes into place... and voila.  (3) pieces all at the same height. No shadows lines. 

Round carpet.plan

Round Carpet .3ds

 

Gosh, thank you so much!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Member Statistics

    27860
    Total Members
    6254
    Most Online
    Emileen
    Newest Member
    Emileen
    Joined