Kduke11 Posted March 4, 2019 Share Posted March 4, 2019 When I turn shadows on when doing an interior 3D view the image gets dark. The ambient light doesn't work and in Render Technique Options DBX the brightness adjust outside the house not in the room. PBR no shadows. PBR shadows. Link to comment Share on other sites More sharing options...
Renerabbitt Posted March 4, 2019 Share Posted March 4, 2019 24 minutes ago, Kduke11 said: When I turn shadows on when doing an interior 3D view the image gets dar You could turn up exposure, also PBR isn't a miracle worker, you have a room with zero direct light, it's going to be pretty dark..try taking a picture with a late model iPhone and no flash and it would look about the same 1 Link to comment Share on other sites More sharing options...
Kduke11 Posted March 4, 2019 Author Share Posted March 4, 2019 22 minutes ago, Renerabbitt said: You could turn up exposure, also PBR isn't a miracle worker, you have a room with zero direct light, it's going to be pretty dark..try taking a picture with a late model iPhone and no flash and it would look about the same X10 did 't do this. It added a light source in the room. BTW just watched and looked over some of your videos. Great work!!! Just opened an old drawing in X10 and X11 standard and PBR both look the same. It must be something in this new drawing that was started in X11. Link to comment Share on other sites More sharing options...
Kduke11 Posted March 4, 2019 Author Share Posted March 4, 2019 Something with the drawing I guess it wants to work some times and then it doesn't. Here is a living room picture taken with standard view and then I just tried another living room pic and no light source. Link to comment Share on other sites More sharing options...
Renerabbitt Posted March 4, 2019 Share Posted March 4, 2019 10 minutes ago, Kduke11 said: Great work!!! Cheers and thanks, I'm not sure, you may be correct, I always have user added lighting systems as I am usually creating con docs...not sure the current state of the generate light Link to comment Share on other sites More sharing options...
Kduke11 Posted March 4, 2019 Author Share Posted March 4, 2019 Just now, Renerabbitt said: Cheers and thanks, I'm not sure, you may be correct, I always have user added lighting systems as I am usually creating con docs...not sure the current state of the generate light During prelim we don't add lights and never an issue. I don't recall it being an issue during testing of X11. Well it's random... Just opened another X10 file it worked fine in one room then went to another and wont work in it. No clue I'll call Chief tomorrow or send it in as a bug. This is not good. Link to comment Share on other sites More sharing options...
Renerabbitt Posted March 4, 2019 Share Posted March 4, 2019 12 hours ago, Kduke11 said: During prelim we don't add lights and never an issue. I don't recall it being an issue during testing of X11. Well it's random... Just opened another X10 file it worked fine in one room then went to another and wont work in it. No clue I'll call Chief tomorrow or send it in as a bug. This is not good. It can be helpful to save a polyline region set to use recessed lights to your library and then pin it to your toolbar. The poly region just distributes Recessed lights quickly without hassle, takes 2 seconds 2 Link to comment Share on other sites More sharing options...
Kduke11 Posted March 4, 2019 Author Share Posted March 4, 2019 1 hour ago, Renerabbitt said: It can be helpful to save a polyline region set to use recessed lights to your library and then pin it to your toolbar. The poly region just distributes Recessed lights quickly without hassle, takes 2 seconds Yes for the time being I might do that. 2 maybe 3 lights would do the trick. Thanks!! Link to comment Share on other sites More sharing options...
Kbird1 Posted March 4, 2019 Share Posted March 4, 2019 15 hours ago, Kduke11 said: Something with the drawing I guess it wants to work some times and then it doesn't. Here is a living room picture taken with standard view and then I just tried another living room pic and no light source. If you don't add lighting Chief will add one to the Room the Camera is in , which can have issues in alot of current designs being that everything is Open plan now , cos you can view stuff one or two "Rooms" away eg family into Kitchen etc if it is just spilt up with invisible walls or you are standing in a Hall looking into a Bathroom. I normally set both Ambients at 50-55% (and nightime at 6-8%) which can help , as I don't do lighting early either..... For PBR try .4 exp. and 100% brightness. M. Link to comment Share on other sites More sharing options...
Kduke11 Posted March 4, 2019 Author Share Posted March 4, 2019 3 minutes ago, Kbird1 said: If you don't add lighting Chief will add one to the Room the Camera is in , which can have issues in alot of current designs being that everything is Open plan now , cos you can view stuff one or two "Rooms" away eg family into Kitchen etc if it is just spilt up with invisible walls or you are standing in a Hall looking into a Bathroom. I normally set both Ambients at 50-55% (and nightime at 6-8%) which can help , as I don't do lighting early either..... For PBR try .4 exp. and 100% brightness. M. Yeah this is room specific and the light source is not working. But as mentioned it's random. F5 refresh does nothing. Using Rene work around for now until Chief gets this straight. What do you mean by both ambient's? Thanks Link to comment Share on other sites More sharing options...
Kbird1 Posted March 4, 2019 Share Posted March 4, 2019 8 minutes ago, Kduke11 said: Yeah this is room specific and the light source is not working. But as mentioned it's random. F5 refresh does nothing. Using Rene work around for now until Chief gets this straight. What do you mean by both ambient's? Thanks Try F12 too.... save the camera when it is good and reuse.... don't open a new one...may help? Daylight and Interior in the Camera Defaults.... M. 1 Link to comment Share on other sites More sharing options...
Kduke11 Posted March 4, 2019 Author Share Posted March 4, 2019 Just now, Kbird1 said: Try F12 too.... save the camera when it is good and reuse.... don't open a new one...may help? Daylight and Interior in the Camera Defaults.... M. Thanks!! Link to comment Share on other sites More sharing options...
Kbird1 Posted March 4, 2019 Share Posted March 4, 2019 1 minute ago, Kduke11 said: Thanks!! Change it in your Template Plan too , ie do it once and forget about it M. Link to comment Share on other sites More sharing options...
Kduke11 Posted March 6, 2019 Author Share Posted March 6, 2019 This has been reported. I've figured the issue out but it does need to be fixed. I block things together like a toilet, exhaust/light, and upper cabinet to save time. If I have light fixtures in another room it should not effect the faux generated light in a room with out light fixtures. It does this even as a block or exploded block. Link to comment Share on other sites More sharing options...
Kbird1 Posted March 6, 2019 Share Posted March 6, 2019 2 hours ago, Kduke11 said: This has been reported. I've figured the issue out but it does need to be fixed. I block things together like a toilet, exhaust/light, and upper cabinet to save time. If I have light fixtures in another room it should not effect the faux generated light in a room with out light fixtures. It does this even as a block or exploded block. I may misunderstand but the Light Source in the Dark View is in another Room so I am not surprised it is dark.... normally I drop one right behind the Camera so it isn't seen, if the Auto 3D is badly placed ie in the view. M. Link to comment Share on other sites More sharing options...
Renerabbitt Posted March 6, 2019 Share Posted March 6, 2019 2 hours ago, Kduke11 said: This has been reported 25 minutes ago, Kbird1 said: normally I drop one right behind the Camera Just wanted to chime in and say that this is NOT an issue. This is HOW PBR works- it requires light sources, nothing will ever look accurate in PBR without proper lighting. This defeats the whole purpose of PBR. Most if not all other rendering software's require user added lights. without light there is no physics sort to speak. I see no point in using PBR with fake generated point lights. put a light in the room, no major living spaces have 0 lights- takes two seconds. You'd spend way longer trying to figure out settings just to find that you will have to modify all settings again once you've added lights Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted March 6, 2019 Share Posted March 6, 2019 2 hours ago, Kduke11 said: This has been reported. I've figured the issue out but it does need to be fixed. I block things together like a toilet, exhaust/light, and upper cabinet to save time. If I have light fixtures in another room it should not effect the faux generated light in a room with out light fixtures. It does this even as a block or exploded block. I have encountered this situation before. Architectural Blocked items seem to screw up PBR lighting for some unknown reason. When you unblock them things work as they should. Link to comment Share on other sites More sharing options...
Kbird1 Posted March 6, 2019 Share Posted March 6, 2019 2 minutes ago, TheKitchenAbode said: I have encountered this situation before. Architectural Blocked items seem to screw up PBR lighting for some unknown reason. When you unblock them things work as they should. My guess would be that the "PBR Light Engine" either doesn't "see" ARCH Blocks or it doesn't know how to handle them , especially when they are disparate Items like a Toilet, an Exhaust fan and and Upper cabinet in this example. Which one's properties would it use? perhaps none? if it has no clue? M. Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted March 6, 2019 Share Posted March 6, 2019 1 minute ago, Kbird1 said: My guess would be that the "PBR Light Engine" either doesn't "see" ARCH Blocks or it doesn't know how to handle them , especially when they are disparate Items like a Toilet, an Exhaust fan and and Upper cabinet in this example. Which one's properties would it use? perhaps none? if it has no clue? M. It seems strange as each item within an Architectural block retains all of it's attributes and you can access them within the block by tabbing the item, no need to unblock. Maybe for PBR'ing they would need to unblock it to get the data and then re-block it. Link to comment Share on other sites More sharing options...
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