jonboy Posted June 29, 2018 Share Posted June 29, 2018 Can you convert a symbol to a material ..if so how thanks Link to comment Share on other sites More sharing options...
DavidJPotter Posted June 29, 2018 Share Posted June 29, 2018 Generally, NO, a symbol has materials assigned to its 3D faces. Materials can be custom created as materials but not symbol to material. DJP Link to comment Share on other sites More sharing options...
Alaskan_Son Posted June 29, 2018 Share Posted June 29, 2018 The question doesn't make sense to me. Can you elaborate on what you're trying to accomplish? Link to comment Share on other sites More sharing options...
Chopsaw Posted June 29, 2018 Share Posted June 29, 2018 Place your symbol in plan and open it. Go to the materials tab and select the embedded material and go to Plan Materials and add the texture to your User Library for the best preservation of the material. Link to comment Share on other sites More sharing options...
jonboy Posted June 29, 2018 Author Share Posted June 29, 2018 I am trying to add the TStud as a wall stud for my framing member. Link to comment Share on other sites More sharing options...
DavidJPotter Posted June 29, 2018 Share Posted June 29, 2018 a "T-Stud" is a symbol like framing members, chairs or appliances which have "materials" applied to its 3D faces, so you are looking at a custom symbol with materials applied to it and not just a "Material", as I have said. Just take the symbol you currently have and add it to your Library Browser and then you are all set for the future. In the real world such things are "Materials" for sure but in the virtual world of software, they are symbols. DJP Link to comment Share on other sites More sharing options...
Chopsaw Posted June 29, 2018 Share Posted June 29, 2018 56 minutes ago, jonboy112352 said: I am trying to add the TStud as a wall stud for my framing member. You question is a little open to interpretation but are you looking for something more like this ? Link to comment Share on other sites More sharing options...
Alaskan_Son Posted June 29, 2018 Share Posted June 29, 2018 I would most likely do something like what I think Chopsaw showed and use multiple framing materials in the wall definition and then tweak afterward to change the foam layer to a rotated c-channel to get rid of the cross box (just a personal preference)... It's not perfect, but it's pretty close. If I needed extreme accuracy, I would likely model it from scratch using primitives. Link to comment Share on other sites More sharing options...
jonboy Posted June 29, 2018 Author Share Posted June 29, 2018 thank you all had a little brain freeze Again thanks Link to comment Share on other sites More sharing options...
Chopsaw Posted June 30, 2018 Share Posted June 30, 2018 1 hour ago, Alaskan_Son said: I would most likely do something like what I think Chopsaw showed and use multiple framing materials in the wall definition Yes I took a quick glance at the website https://www.tstud.com/contractors/ and put in three layers of framing to represent the web core and then manually added the psolid foam filler blocks. Link to comment Share on other sites More sharing options...
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