rlackore

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Everything posted by rlackore

  1. I use callouts with a schedule. My projects typically have so many types, sizes, configurations, and connection details that a schedule is necessary.
  2. Mark was pointing you in the right direction. Change to Distance Rounding and you're golden.
  3. I know nothing about Ruby, but I futzed around with Joe's macro and was able to make it work to output acres: referenced ? obj=referenced : obj=owner (obj.area / 43560).round(2) But it seems that my user-defined macros are saved with the plan file, so I have to export/import them to share them among plans and users. I'm also curious why they export as a .json file instead of as a Ruby script. I've saved the .json files in my default Ruby directory, but they don't automatically load when I open Chief (shouldn't they?).
  4. If these are your settings: then it should display 2'-8". I suggest opening the dimension line Specification dbx to check that it's actually using the default settings for your 1/4" dimension style.
  5. There is an Exterior Room - essentially it's a "virtual" space around the perimeter of the exterior walls and it's used to define Wall Coverings and Materials. Click just outside any exterior wall (you may need to tab through the selection) and it will highlight. Open up the dbx and you can adjust the material to Use Default.
  6. Maybe try selecting the Exterior Room and set the Materials>Wall to Use Default. That will reset any "painting" that's been done to exterior wall materials.
  7. Glen and Michael, I appreciate the help. It's a clever method, but I'm not sure it's worth having an accurate mullion depth if I lose the frame in both plan and 3D view. Creating symbols out of every window group (again, I have 63), is just too time consuming. I'm going to leave my request in the Suggestion forum because I feel it's an issue that Chief should address. Thank you.
  8. Nope, I didn't. Frame>Fit to Wall doesn't make a difference. Setting the Y Stretch Plane to -1" does. Now the remaining issues are: 1. I don't have control over the interior vs exterior trim materials, or the sill materials. 2. I need to build the actual drywall returns into the symbol to fix crazy z-fighting where the frame doesn't cover the wall depth. 3. Figure out if all this hassle is worth it for the 61 unique windows groups in my project. Thanks for your help, Joe.
  9. I can't get that to work. I created the symbol in a wall with a total depth of 6-1/2". Here's a pic of it inserted into the 6-1/2" wall: When I insert the symbol into a my 11" deep ICF wall, the mullions adjust to that depth: This behavior is easily confirmed by cutting a couple sections: But, maybe I did something wrong. I'm also having a problem with the symbol's CAD block position in plan, but that's a separate issue. windows.plan
  10. Those walls are set as Invisible. Uncheck Wall Specification>General>Options>invisible and they will show up. AFAIK, turning on the layer Walls, Invisible doesn't matter in 3D view, only plan.
  11. You inset the windows within the wall. I'm keeping the windows flush with the outside of the ICF form for flashing purposes and to provide a ledge on the interior.
  12. What would be nice is if we could work with window groups in a fashion similar to how we can work with cabinets: divide horizontal, divide vertical, adjust widths and depths until we get the overall divisions correct, then "insert" the actual windows into each division just like adding an appliance. This would work great for storefronts, also. Ideally, the overall opening in the wall would be treated like a punched opening, which would solve my deep interior mullion issue.
  13. Yes, I need the structural mull: Exposure Category C, top of a hill with about 1/3 mile fetch. Regardless, setting the distance between the windows to 0" doesn't remove the deep interior mullion:
  14. Alright, I check the Bucking Window thread. It's really not pertinent to my issue.
  15. Bill, Setting the distance between the windows means I can't control the width required for a structural mull. I check Scott's thread. Thanks.
  16. Bill, I already tried the adjusting frame depth - it doesn't help. Here's a pic with all the windows un-mulled, frame depth at 3", not fit to wall:
  17. Select the Room, open the Room Specification dbx, then go to the Materials tab, select Component>Room>Walls, click on the Select Material button, then in the Select Material dbx click on the Plan Materials tab, scroll all the way up to the top of the Material Name list and select Use Default, then click OK and back out of all the dbxs.
  18. I'm placing large window groups into an ICF wall. As built in the field it's a single punched opening and the depth of the window interior mullions will be set by the structural mull, probably a single 2x4 or 2x6. My problem is that Chief generates the interior mullions the full depth of the wall. I've tried messing around with settings, workarounds, etc., but I can't discover a way to "fix" this issue. If anyone has a solution, I'd appreciate learning about it. windows.plan
  19. Chief should be able to handle modeling the buildings. IF you can accurately model the terrain in Chief, then the sea-level rise can be easily simulated (not animated, though) be creating a 3D plane and adjusting it's elevation - this can be used to illustrate the shoreline encroachment. I think the kicker is the terrain modeling. If you don't need absolute accuracy, or if you have an existing terrain dataset, then Chief should be adequate.
  20. Generic Central Vacuum Power Unit. Hangs on wall. CentralVacPU.calibz
  21. Here's a generic central vac power unit you can hang on your wall. CentralVacPU.calibz
  22. If this is the problem you're referring to: ...just think about it for a moment. Clearly you can't have the loft railing extending beyond the roof line, right? You'll need to stop the railing wall short of the roof plane. There are a lot of other issues that should be cleaned up, such as aligning the second floor walls with those below, closing the second floor by making the north wall a Room Definition wall, etc.