Electromen

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Everything posted by Electromen

  1. Setup the paper 24x36, Print to .PDF, Save to file to flash drive and take it to Staples. They'll print it cheap if it's B&W.
  2. We're going out also. I see now what you mean about the stairs. How did you make yours angled? Edit: I see now, why you made the walls and added winders
  3. Try adding the landing, then flare.
  4. I just tried to Flare without the landing, and it worked. just by right clicking and "Flare/Curve Stairs"
  5. I didn't know you had walls on the stairs. To Flare the stairs, add a landing at the bottom. Make sure it's at the same height as the bottom of the stairs and it should connect. Right click the stairs and select "Flare/Curve Stairs" this will give you edit handles to flare. No walls needed if you have that bottom landing. Change the material for the landing to concrete.
  6. Here's the edited plan with the walkthrough path. If you open the path, you'll see how I tilted the camera and changed the speed at the end. I'm not sure if you ever do that. Mathes.zip
  7. The video I posted is standard definition, the HD version will be ready soon. Check it in a few minutes.
  8. I changed the terrain elevation to match the concrete pad and made the terrain level at the pad. The camera no longer jumps. I didn't see a walkthrough path on your plan, so I made my own. The lighting change at the top of the stairs is something I couldn't fix. Here's the walkthrough I made. https://vimeo.com/119003013
  9. The terrain does not follow the pad. Look at this image. The camera is jumping up onto the pad.
  10. I downloaded a second time, I found it and opened it. It looks like the terrain at the pad for the stairs is about 30" lower than the pad. I'm working on it.
  11. Dennis, I opened the file and it's full of .jpg & .png images. I didn't see a plan file.
  12. I understand now. I agree that the training videos are disorganized and sometimes for older versions of CA.
  13. Can you post a plan with the walkthrough path?
  14. This section of the Forum is named General Q & A. What else did you expect? No Q's
  15. First, I do appreciate your help. What do you mean by construction documents?
  16. I've read the entire reference manual for X6 over the past year. I bought the book a year ago. I re-read the section on Annotation Sets, and it just doesn't seem to help with what I do, electrical design. What would help is a quick change of cabinet defaults for manufacturer, wood species and stain. Another help would be a quick change of interior trim color like cherry to painted white. Do you have any suggestions?
  17. I recorded and played your walkthrough on my Mac and it plays fine. I used the Default for Apple which is QuickTime (.mov) The file size is 340 MB, codec is H.264, duration 3:15, and I used 30 frames per second
  18. What settings are you using to create the walkthrough? Which file format?
  19. See if you can open this, it's from X7 RWS353HH.plan.zip
  20. Like the topic says, sometimes I get brick showing inside
  21. I start several and let them queque.
  22. Just select a recessed light from the library and place them on the plan. Everything else is done for you.
  23. QuickTime Movie file (*.mov), 30 frames per second, compression 75%, Techniques-Standard. I'm on a Mac, so QuickTime is a default for video. In Windows (*.wmv) would be similar. I make the walkthrough at first with a low frame rate like 10 frames per second. I keep tweeting it until I get what I want and then for the final version I use 30 frames per second. I choose 30 fps because that's the rate my HD camcorder uses. My camcorder is 1920x1080 - 30 fps also known as 1080 30P.. This is a good size and frame rate if you're going to burn it to BluRay and is a video industry standard. ​Whether it's (*.mov), (*.wmv) or (*.mp4) or other file format shouldn't matter that much. The only time it would matter is if you were going to edit it in a video editing program like Sony Vegas or Adobe Premier, then (*.mov) or (*.wmv) would be the better choice because it's less compressed than (*.mp4)