Hoff_Design

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  • Gender
    Male
  • Location
    Boise, Idaho
  • Interests
    Design, Architecture, Outdoors, Art, Photography and hands on...

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  1. Rendered in Chief - no AI.
  2. Messing around with some textures I made. I took the photos for them on my walks this last week, played with them in photoshop, and moved to Texturize, then imported into X17. Not using the bumps for height, just normal maps and AO, and a couple have metalness. I am figuring out the ray trace render process, so these images are mostly just shapes for practice. I am liking what I am seeing.
  3. Note the subtle stains on the foundation and the fascia.
  4. I like the wet look of the stamped concrete.
  5. Rendered in Chief. I have been working on creating new textures for my library. Really enjoying it. No AI.
  6. Nice work! Great attention to detail.
  7. Hoff_Design

    Recent Projects

    Renders of recent projects.
  8. Hoff_Design

    Interior Lighting

    This album will feature a focus on interior lighting in X17 using the ray trace rendering.
  9. Thank you everyone for your input! I used copy and paste in place on the roofs, made the changes and here it is. It is not perfect, (not sure how to align the 2x6's to the side of the I-joist) and I would want to show blocking between joists at the top plate. (probably just create a 3D solid for those?) Had to move out of auto build to manual. This does work well for section view. Again thank you!
  10. How do I produce an overhang like the hand drawing instead of the rendered model where the roof is an I-joist and the overhang is 2x6 DF?
  11. When I want control over the color blend of a texture, I currently export the texture and open in photoshop, adjust the color, then reimport. I added this as a suggestion to include in future versions.