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Everything posted by VHampton
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All fixed. Roof issue - fix.plan.zip
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Frames per second controls the speed. If the 15 is reduced to 7, it's much better, but still on the fast side. Thanks for posting, I'd like to learn more about this as well.
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Terrain modifier tools has a flat option. It works like a poly-line. That may cover up the jagged lawn you've got going on there. To answer about the band-aid question... yup. Many grass textured poly-line solids have been made just to perfect the model. Terrain tools have gotten far easier to use with each version however. Looks like you're taming it quite well. All the best.
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Thank you Chris. Your observation is spot on. I've got every single "snap" setting turn off. What's deceptive, is that even though the sheetrock looks perfectly aligned on 99% of the plans, often times it's not. I tend to work extremely fast. When the snap tool is toggled off, this allows the mouse flow and object movement to be much more fluid. Maybe it's time to change the approach. : ) Thank you my friend.
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Interesting. There's no apparent property setting which would create a mysterious glow. What happens if the porcelain gets changed to another material? Like a color perhaps? Example... the base board and shelving above are fine. Can the toilet take on those properties as a test.
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question... what's the material for the symbol? Is it porcelain? (see below) Not emissive. What happens if you use another toilet symbol? Do they all glow like that?
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Amazing. Thank you Steve! (and William) That was the fix. Wall control w/ the Inner surface tab. This allowed for the perfect sheetrock merge. (per William). All good. The walls are seamless. Really appreciate the insights. This one particular plan file has been acting up and it's never happened before. That's why I posted the out of the box chief plan, since the issue was happening there as well.
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Thank you. It's strange because I noted that as well. When in camera view (overhead perspective) that minor 1/8th offset is enough to force the siding to disappear. So when an outer wall T-bones into the interior walls (at a 3way intersection), I'm trying to figure out which one gets the seniority.
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hmmm.... I've got them lined up almost perfectly. Been using CA for over 20 years and this is a first. Here's the project where I can't stop the siding from coming through. The walls are spot on in terms of sheetrock alignment.
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Attached is a new plan in X-15. I drew a few outer walls and (1) interior. The exterior siding and sheathing extends into the room despite the int. & ext. walls being aligned. What exactly is the setting to prevent the siding from bleeding through to the interior? Can't seem to figure this one out. I've tried toggling the wall start and end options. No luck. Thank you in advance. Untitled 1.plan
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You're quite welcome. Foam moldings enjoy an incredibly long life span. A stucco skim coat should result in even further durability.
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Agreed w/ Shayne. Foam molding would be the ideal solution. Many US companies carry basic profiles. But a company as Shayne pointed out would be the way to go. Draw the profile, and they will cut it. The fabrication is similar to a CNC machine for wood, except that it's cut from a foam block, and the tool is a super heated wire. Try this place below as well... Also located up North. Check out the video. The process is quite simple. It's also pretty amazing. https://www.mouldexmouldings.com/pages/our-process
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Large Project and its running slow... Tips on speeding it up!
VHampton replied to PhillipsPlans23's topic in General Q & A
Aside from the Jason's wise observation on the auto rebuild possibilities (which is the best place to start), here are several suggestions. Take an archived plan file from the manage archived plan file menu. Reduce the terrain. Lower the undo/redo number. Select a number of the larger 3D objects in the model and delete them. See if the plan speeds up. 3D objects Too many have potential to bog down any plan. Even smaller projects. Anything from the 3D warehouse should ideally come from CA... ...otherwise be on the lookout for objects that range between 5-10 Mgb with many "surface counts". If one introduces enough of those into the plan file, it's more work for the program. Terrain A large terrain perimeter can slow things down. It looks like there's a few acres of it in the model. Undo/Redo If the undo/redo number is set to anything above the single digits, it'll be placing a strain on the system. Each time you make a move, the system has to take a snapshot of that occurrence. Granted most computers come with ample memory these days, but 16GB graphics cards work best. So do machines with 64 GB of memory. The specs. appear such that 8GB of memory comes with that graphics card. By all means this is suitable for CA, but the above can certainly be of help. -
You're welcome. Keep on Chiefin' On!
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To add to your findings, a suggestion might be to make a copy of the outer wall, and change the fir framing to stucco. This works well in lieu of a solid railing with a cap. The rail wall appears to be all stucco.
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Pretty outstanding. I was thinking the same. If there were only a way to make a second terrain. Anyway, I pity the fools who tell Mr. T it can't be done.
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Yes... a duplicate of each backdrop. But they're the reverse images of each other. Since my inventory of backdrop image files contains reverse views, this is somewhat of a non-issue. Hopefully you'll find an easy fix. If Mr. T can get it to work however, then it is a bit of a mystery. Having said that, the duplicates should present a simple resolve the slight hiccup.
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Have had the same issue on using image files for framed artwork as well. Meaning that they arrive into the program as being reversed. Solution... edit the photo w/ whatever photo viewer software you may have. Flip it horizontally. Then try a reimport for the backdrop.
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This may help. The winders aren't coming to a point like in your plan, but the concept is there. The stairs can be modified to suit your floor plans. Our codes in the US don't allow them to converge so tightly. We need 6" of space at the narrowest part of the tread. By the way, the walls are invisible (glass) as they encompass the stair. For a better view. Good luck. It can be tricky indeed. Stairs.plan
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...or perhaps the door in the current plan (made w/ computer A) can be added to the Library on computer B ?
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That's actually not so bad. BTW... I do the same. Meaning set aside a rendering set on 11 x 17 for the views and leave the projects set on larger format. Presumably the PBR views use up every bit of the Tabloid paper size (less the borders and title block). Again 5 MB and 15MB total is excellent. BTW... I rarely get those numbers anymore because the camera views are static vs active. A typical set can get into the 50 plus sheet range after it includes structurals, mechanicals, electrical, schedules, and interiors. Throw in a PBR view, or live camera, and a full set can reach the 30MB range no problem. Pattern files are also known to skew the size. Over the years for example, I've learned never to use a "sand" fill for stucco. That can send the PDF print into some really wild numbers. Anyway... it sounds like the printing issue might be resolved? Hopefully tech support can help. Those folks are great.
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Gotcha... and I agree. There are indeed steps involved. However... no matter how much memory one's set-up may involve, a PDF using live cameras can easily reach well over 30 to 50 MB depending on what the PDF is formatted to. Even an Active Camera view can increase the size of a PDF to the point where it can't even be emailed. In terms of the PIA in having to always resend images, that kind of comes with the territory to some degree. It helps keep the PDF size down for starters. Anyway, good luck with the tech support. Their findings may be pretty much the same. None of their sample plans even dating back to the earliest X versions has ever had a live camera in layout. That's primarily due to the memory issue which you're experiencing, and the increase to a PDF file. Printing multiple views of live PBR cameras can lock up almost any computer even w/ 64 GB of memory and over 16GB on the graphics card.
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Observation... Live camera views on layout take forever to print. PBR's in particular. The original post says that you've got PBR cameras on the layout page. What happens when they (the live cameras) get sent to layout as an image file. Meaning keep all live camera views out of the bounds of the layout borders. The print process should be an entirely different experience.
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With GPUs, the model number indicates some basic information about the cards. Here's the simple way to read them. - For Nvidia, their naming scheme is based on numbers. Let's take an RTX 3080ti for example. The "RTX" Letters at the beginning indicate the type of card that it is. Nvidia makes RTX, GTX, and GT type cards. RTX cards offer hardware-accelerated ray-tracing and AI processing features. GTX cards lack these features, but are otherwise fully-capable Nvidia GPUs. GT cards are typically marketed as display adapters and are not intended for gaming, generally speaking. The first number (30) indicates the series (generation) of card. Newer generations offer better efficiency and more features. Nvidia's last five generations were 9, 10, 16, 20, and 30. The second number (80) indicates the performance tier of the card. 10-40: Budget tier-- usually a GT card. 50-60: Mainstream tier -- good performance for most people. 70-80: Performance tier -- high-end cards. 80-90: Enthusiast tier -- Flagship, top-of-the-line cards. Finally the suffix Ti or SUPER refers to a "boost" in performance over the "standard" model of whatever card it is. For example-- a GTX 1080ti is a 10-series Flagship card. It's several generations older than the RTX 3060ti, but manages to match or beat its performance in many games. "80" places it in a higher tier. Back to the OP... Will a 4090 be fast? Absolutely. The question is, does the work require that kind of horsepower. Unless one might be making movies in Ray Trace mode, Chief runs quite well with a 3090. Everyday drawings and an occasional render may rarely result in GPU overclocking on a 3090. If renderings however are the primary output one's day to day work, then the 4090 makes sense. This from a 2020 tech article may shed some light on the 3090 vs. the 4090: "When fps are not CPU bottlenecked at all, such as during GPU benchmarks, the 4090 is around 75% faster than the 3090 and 60% faster than the 3090-Ti, these figures are approximate upper bounds for in-game fps improvements. The fact that the 4090 is currently the fastest performing graphics card available is reflected in its jaw-dropping MSRP of $1,600. Since PC gamers rarely buy AMD GPUs, Nvidia only have themselves to compete with. Surprisingly, $1,600 is actually reasonable value for money, when compared to previous gen. flagship cards. Prospective buyers will need a top of the line system to extract maximum performance from the 4090 and because of its monstrous dimensions, many will also need a new PC case. Consumers that demand value for money, should wait a few more months for the 4060 / 4070 models by which time AMD's 7900 series will also probably be heavily discounted. Alternatively, shoppers looking to buy in the near term should consider the last gen. 3060-Ti, which offers excellent real-world (1080p) performance at a fraction of the price ($400 USD)."
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Presumably, the slab elevation is literally less than one step above grade and therefore no rails will be involved. If that may be the case, why not try invisible walls and call the "room" a slab? It seems like there literally is no deck, but rather a patio.