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Everything posted by johnny
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This thread is exactly why we need instancing. In commercial its a big deal.
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Roof Issue - just domers need to show on new second floor plan.-newell
johnny replied to Designer100's topic in General Q & A
You can move the roof line up and down by floors....if I understand your question. You seem to have a 2nd question about "walls to just go to bottom of plate line of existing roof joists"....that part I dont fully understand. -
I think we may be asking for something that really can't be done. If you think about it, we need a wall to be generated through a dbx for stairs and quickly get into the whole "wall/room" paradigm...not to mention walls part of stair objects. What we need to ask for (in my opinion) is: 1. Half wall tool being allowed to set angles and rake - very similar to the ramp tool. Not to mention, being able to resize/break like we do other walls. 2. Railings being able to be set without stairs/ramp (angle/rise/run). This would get us there, and something Chief can deliver now.
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So i'm going to assume there is no way to make balusters from a 3d molding...?
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I agree - for their client base this would be a good addition. However, the biggest problem with doing this in CA is the handrail since there isn't a way to build it without "following" the stairs (or ramp). The wall reshape isn't very difficult, and Bill used the "closed stringer" approach - but you don't get the "skirt boards" correct when you go that route. If we had the ability to use the rail tools and manually enter a rake (angle) manually this condition would be a breeze to build.
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Is there a way to build stair (incline) balusters using 3d polylines? I tried to do this but couldn't get the repeat segment to work on an incline. I didn't know if there was some method to control the direction...? I'd really like to find a way to not use railings to finish stairs.
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Its really unfortunate how difficult this is to get correct. Getting a pretty picture or two is easy, but actually getting this correct - the way it truly will be built - isn't easy at all. Its so close...
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Here is what I face. So you know, I am trying to use the bottom "rail" as the knee wall cap, but since I can't change its material from the top rail I think I will have to place a poly-solid.
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Thanks - that worked! However, since we can't set a railings angle manually (which doesn't seem right) how can I have the rail sit over the re-shaped wall? Is there where I will need to go back to the ramp?
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I have the walls and stairs exactly as I need them, but trying to get the railing to work is not easy. I was trying to find a way to save the skirt board on the rail side...
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I personally run into issues of editing poly points often - while trying to make actual closed polys. The "edit area" really should be more a function of CAD for purposes of line edits. The "edit area" is a great tool for other things I use in CA.
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Is there any good reason why symbols can't be controlled in view sequence (view order)? I find it next to insane we don't have that sort of control.
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After playing around with it, I do agree re-shape of the wall is a better approach for several reasons....however, control of the rail so it works beyond just that first stair section hasn't been possible for me without a separate, manual, railing - and getting it to "follow" the stairs has been a challenge. Its like both methods have their strengths but neither is optimum.
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Is there a way to control the outside stringer width? What Chief is calling a "stringer" is really a "skirt" in this instance - so I never thought that could control what it does. Although...there is no option for the landing to have a "stringer/skirt", but I suppose a poly-solid would work fine.
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Its like the success of their approaches on otherwise difficult modeling aspects (roofs, cabinets, etc) to make those operations easy caused them to make otherwise easy operations hard.
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I will do that, but honestly does it seem reasonable that such a basic function doesn't work if: 1. A poly isn't closed, and 2. Only if the poly is completely isolated....? Moving poly points shouldn't be reliant upon those 2 things - we are talking basic function here.
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The serious downside to the wall method is the rail no longer has edit-ability, and it doesn't connect to other rails.
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I guess I didn't realize the tool considered it such an extreme difference. I may have said closed poly in vid - but I see now if its closed it works. Although..i dont see why it would matter. Shouldn't that tool work regardless?
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Sorry...i just can't get it to work
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That is the stairs I posted above. I saw your vid on that knee-wall condition but thought a ramp would be more controllable and you don't have to then have the railing converted into a symbol. Therefore the railing can connect to other rails.
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I still can't figure this out.
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Edit area isn't working for me - not sure why. I select the poly, and then "edit area", then "lasso" my area and move - but nothing happens.
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Is there a way in Chief to extend a group of poly "points" or corners all at once? Here is a vid to explain.
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Another question - why isn't my "tread" width working out to be the same even though they are set the same? bug?
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I would kiss you if you were standing in front of me.