

SHCanada2
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Everything posted by SHCanada2
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probably a better forum is the off topic. This forum is for the use of the softare. As well you probably need to provide more information, like are there posts underneath a beam, mid span, and is that at the same elevation as the walls
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what does an interior camera view of that room look like for those walls?
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I will typically check each room and closet to ensure they are actually using the defaults, when this happens
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post the plan
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did you try rebuilding all framing?
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Concentric scaling of camera view sent to layout
SHCanada2 replied to madcowscarnival's topic in General Q & A
I use it all the time, seems to always work if resizing from the corners. I resize using the X, and then crop by pulling in the top, bottom, left or right part of the layout box -
Concentric scaling of camera view sent to layout
SHCanada2 replied to madcowscarnival's topic in General Q & A
use the x key.hold it down while resizing -
make the house symbols and then put them on a plan with just the roads. I've done one with 14 units and it is fine to render, if that is what they are asking for the render. or are they asking for street view of just one unit or 5. if so that would be even easier. One I sent to rene for a better rendering and he put in nice realistic terrain, but I had setup everything on the plot plan and the house symbols before I sent it to him I agree with Eric, importing the plot plan is simple. I find the roads with the curves more challenging and time consuming if they only are providing non CAD
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When will Chief incorporate AI for rendering? It’s time
SHCanada2 replied to Michael_Gia's topic in General Q & A
then why not just create a "scene" which incorporates the 2 palettes(room and furniture) and the backdrop? I'd rather click thru different "snowy" backdrops(with a preview) in the library (by searching for snowy) and watch the scene change, as opposed to sitting there and copy and paste different backdrop names from a script (you would then need to search thru the scripts looking for the one you want, and have to know them by name because you could not actually see what they looked like) Where I think CA could be better is the search and result set, and the requirement to go into the background dialog box to specify it. It would be nice to click on the background in the 3d view, search for snowy (because it knows I clicked on the backdrop so it filters the results for backdrops) and pick the one I want to try, then click the next one. The attributes on the library could use some improvement. For instance I cannot search for a square dining room table which is about 5ft wide. -
When will Chief incorporate AI for rendering? It’s time
SHCanada2 replied to Michael_Gia's topic in General Q & A
I dunno, It seems like a lot of typing and knowing what to type. It looks like style palettes for furniture. it uses the keyword "view" to change the backdrop (what if you want a different snowy backdrop, do you type, view: next snowy (reminds me of autocad in the 90s)?). I think I'd rather have a non modal floating window with the different palettes (CA's room, a new one for furniture) where I can see the preview of the different palettes and pick the one I want. I find these types of things, unless they are very very polished, are slower than what could be accomplished with more functionality and more control in the UI. -
I think though that you are also dynamically showing the totals with global variables? to for instance only show floor 1 if there is no second floor, but to show both if there is The problem I see with what I showed is one needs to start moving schedules around to make it show nicely between bungalows, single storey and 2 storey where the macro and global variables can take care of that (or at least that is what I do in my living area macro. I never have to move anything around for different number of floors)
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One way to do it in the room OIP (object information panel) is to create a new field, format as a number. and then write a macro which decides to include the room or not based on the include option that @ValleyGuy shows in his video. the problem is (as Rene indicated in his suggestion awhile ago) there is no default OIP for rooms. This means you have to select all the rooms using the marquee select similar and then set the macro. The new OIP field has to be set as a number when you create it so it shows in the room totals: create a macro called stdAreaInclude set to be evaluated and object owner which has: stdArea=standard_area include=include_in_living_area if include == true stdArea.to_f else 0 end then create a schedule which includes all floors, and the OIP stdArea as you can see utility is 0 because I excluded it in the room properties and the macro formula sets it to zero Now you have "living Area" totals for all floors. You can then create a schedule for each floor and then place them on top of each other, and only show the totals from this one. but because the rows are dynamic depending on which rooms, you would be constantly moving it around to only show the last row on layout
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Shayne, A couple of us have requested CA allow the total of a schedule be sent to a macro variable. This then would allow easy totaling. It may be helpful for you to also make the request if you intend on doing this manner going forward
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but still nothing OOTB like the requestor has...1st floor, 2nd floor,garage, total, **sigh**. I think the most creative approach I have seen is Alaskan son's creative placement of the schedules in order to look like the original request. I personally have a "living area" macro. No polylines, no schedules. I posted its inaugural version awhile back as a concept. works quite well, only issue is when deleting floors, then it needs to be poked to recalculate.
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to add to Rob's, the program can create the "room" polyline for you. search the help or see below. Once you have the schedule like above, you can add the polyline area to the schedule and remove the other columns. There is also the "plan footprint" function
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that is interesting, the one gable eave is at 1'10". while all other eaves are the configured 12" odd thing is, it is a gable, which means the eave depth has no impact on anything. I also changed the wall to a hip and added a small gable line, and it was also 1'10" eave, even though everything I can find defines the eave as 12". I tried without same height eaves and without same roof height. I'd be curious as to what CA says
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did you check the wall properties
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I havent checked your plan, but the overhang is set in the wall specification (if it differs from the build roof dialog). Also in the build roof dialog specify same height eaves if you are trying to match eave height
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and if you are as lazy as I am, I do not rename, I just copy and paste the file in the same directory and let windows make copies with the window copy name (adds copy, then copy(1) ... to the original source name). The filename has a lastmodified time on it that will give you the date/time it was last changed in case you ever want to know
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you could also try putting a gable line there for the gable
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thanks for the education, so my take on this is, the light is used to try and make the render have more depth, because at the end of the day, a picture is, well a 2d representation, and not what we see with our eyes. so by adding these artificial area lights, this is an attempt to make the picture look more 3Dish, and hence more like the 3D world we live in. I'm always interested in making the render better, but my stuff is not all about the render. the render sets me apart from the next guy, So my interest in the render is "how can I make it better, and then repeat the process so it is not a long endeavor every time" Today I pull two maybe 3 cameras, edit the sun position, backdrop intensity, sun intensity, add in some pot lights to brighten it up and and then fiddle a little bit with the exposure or those other 3 scroll bars, and call it a day. So I'm always looking for tips that are repeatable. I'm personally not interested in rendering in other software as most of my work involves multiple variations of floor plan design, and I have no patience for manually touching up photos/models, and then doing that all again for the next iteration. That's one of the reasons why I keep a live view of the camera on layout (I think you and I were both on a thread trying to get this render to layout process working better)...I hate manual repetitive steps. I'd rather wait for the layout to update, and go watch some paint dry, than make images or screenshot like others do.
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Why is text specification editing so slow in X16
SHCanada2 replied to CARMELHILL's topic in General Q & A
...although in a macro you would lose the dynamic numbering...and the bold -
so...I have been pondering this for awhile as a lot of my PBR are "dim" or dark, and I say to myself, "this does not look like real life". so I add more lights or change some of the settings. But, I assume, there is also no such thing as area lights in real life in someone's house. If CA has the model, the backdrop, the sunshine, shouldnt it look like real life without the area lights? Or are area lights required in order to make it look better in the render than it will actually look like in real life (kind of like taking celebrity pictures with the makeup and the lights to make them look better than they actually d, or like lighting movie sets so we can see the actors face more). But those are done for a purpose which is not..buying a house And if one adds area lights to a render, how does one know how many actual lights to build the house with to make it look at least close to the render?
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I copied the periodic poster to my user library then did the attached. Ignore the part where I click on the materials button for the periodic table. I always forget one cannot edit the material from there (or maybe one can and I do not know how) 24.11.2024_21.08.05_REC.mp4