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Everything posted by mtldesigns
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Its like a disconnect from that pull down, because they were there.
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Tthey are in My Docs>CHIEF>temp>.. that's what I meant when I said I followed the path. I can open a new template from within this folder, but cannot from the File>new plan from template pull down in Chief.
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Starting a new design, and like I have always done b4, started it from a temp-plate that I had set up for this specific builder via the File pull down. I get the popup of "was not found". So I checked a couple others that came with Chief and that I have not modified and get the same message (see attached). So I followed the paths to these templates and can open a new plan via this method. How do I get it to work via the file pull down??
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Here is a grab of those preferences, and even with the vid card I have, it does say 8 is the max. Just curious though, why was 8 the max number, esp with the vid cards getting so much more advance. I know my Alien should be able to handle more. Again, just curious. And I want to make sure I understand everyone.. the 8 is for a camera view, BUT not a ray trace correct? In a camera view, I might have 20 with the glow, but only 8 are really on. Still wish, even though all but 8 lights are really not on, that the glow doesn't keep turning off when changing the material of an object or turning another light on or off. Opening new cameras, or changing a material just to get that glow again is a little bit of a nuisance.
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Fancy outhouse... Anyways, the two files I posted and you gave back to me work like they should. BUT my existing of the same thing still did not. So what kind of magic potion did you put on these for them to work and not be pink? BTW... Thank you VERY much.
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I don't know if that what Diane is looking for Graham... but that's exactly hat I was I researching. Can you post or explain how you created it?
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- bathroom mirror
- vanity mirror
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(and 2 more)
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nope.. that didn't work. I loaded of GE and clipped like I always do, loaded as a backdrop.. RT one pass.. pink. So I just opened up a project I finished last week, all with completed RT's in the folder. I set a camera and ran a pass... pink. So how can I adjust the texture of a backdrop?
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Interesting. OK.. that's exactly what i will do. Will let you know one way or the other. Stay warm up there.. cold as Canada here in MO.
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I have done hundreds of renders (Ray Traces), if not a thousand and all of a sudden my last two have had issues with a backdrop scene. Its pink! All is good when I delete a backdrop (1st) attachment, so slightly confused since no setting have been changed. And it shouldn't be my system either.... I changed the backdrop to different scenes and still get that pink sky. I attached two of the backdrops I use. I go to google earth and screen grab the lot where home is being built. It gives a little sense of reality IMO. The reason I loaded here, is with trial and error, I can do the RT's with Chiefs backdrops, and a couple other google earth lot views that appear to have a darker blue sky.. I don't know.. maybe I am fishing here. But if one you fine people can use one of these backdrops and run a quick one pass RT and see how it looks.. I would appreciate it. OR if you happened to know why I am getting what I am getting.... that would be great too.
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Two things... did not see all your gents replies, because it appears I keep getting logged out??? I know this was mentioned before on another discussion. Guess that wasn't fixed. And Graham, your 100% right. This is why my builder wants this shown (in the model and on a detail). He has already experienced the "that's what the drawing shows" on other items.
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Yeah I agree. We have the options of Nosing on landings, but those are square. And we can set the thickness and overhang of tread, and that's it. Thanks for validating what I thought...
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That's exactly what I am doing ( A DETAIL).. because I didn't see an option in the stair dbx.
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Anyone have an idea on how to place a bull nose on each tread? Besides manually using a poly x 16? My builder is having major issues with inexperience framers and finishers, so in essence, if I don't show a nosing, they will not know to put it on.
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SECOND FLOOR CURVED WALL NOT ALLOWING WINDOW CUTOUT
mtldesigns replied to mtldesigns's topic in General Q & A
Thanks Java.. As I was getting ready to hit Rene up on Teamviewer, I saw your post. I knew it was off by a hair.. but didn't think that would make the difference, but it did! To test this theory, I made another exterior straight wall, with a mild offset, and windows come in fine.. but it doesn't on curved walls. Learned something else today. Thanks everyone. -
SECOND FLOOR CURVED WALL NOT ALLOWING WINDOW CUTOUT
mtldesigns replied to mtldesigns's topic in General Q & A
I thought the same too about the wall heights, but the attached plan has correct wall heights and that does not seem to be the issue. -
SECOND FLOOR CURVED WALL NOT ALLOWING WINDOW CUTOUT
mtldesigns replied to mtldesigns's topic in General Q & A
I have the most updated version.. just did last week. I noticed the miss-alignment too. -
SECOND FLOOR CURVED WALL NOT ALLOWING WINDOW CUTOUT
mtldesigns replied to mtldesigns's topic in General Q & A
hmm.. somethings not right then. I did what you suggested (tried b4 also) and this is what I get. I couldn't do it in the file I attached earlier, but you could. Weird... -
Please see the attached view and plan. I have an open below room that will need additional windows located on the second tier. I can put the windows in, but the walls are not "cutting out": Any help will be appreciated. Everywhere else in this house, no problems of second floor windows.. but they're all straight walls. Thanks in advance CURVED WALL ISSUE.zip
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I see the big dipper too..
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I will check them both out... all these steps seam like a PITA though. BUT it will get me where I need to be, so THANKS BTW, I added a suggestion for CA to add options to add more windows if needed..
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Having the same issue as Dan... I like the ease of using the box window, but why cant we add another window(S)? And why doesn't the "one" window come in with the defaults (type, casing, etc.)? So, if you want more than one window, you have to make one manually. Follow that tutorial and it has you create a room, raise the floor, and put a door way as the opening. See the attached, this is what you get on a first floor room. It thinks this is a room so foundation adjust to catch, the terrain cuts away, and terrain features. Can't post plan (contract reasons), but this is something the experts on here should be able to duplicate with their own CA. Thanks for the advise in advance.
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Finally got back at this, and I did your trick by changing to a thicker ceiling plane.. it was always there just couldn't find it in the model. Thank you Eric... see pict for fixed plane.
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yes good morning. In your first pict, I wanted to continue that ceiling plane all the way to the back wall. In my attached model, there was a plane, but I cant see it in the model, so that's what was messing me up. Is the 24" thk the trick?
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What you saw in the attached picts is what the entry looks like after I put my roof planes in and marked the rooms accordingly (no ceiling above room). I posted below a butchered model just to show this area. You can see I have a ceiling plane too, that doesn't show in the model. Your help (or anyone's) will be appreciated. 898_Ponte_Vedra_Blvd_for_ca.zip
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yes sir, I tried that