Joe_Carrick

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Posts posted by Joe_Carrick

  1. In the dbx for a 3D Molding Symbol the Repeat Distance value actually scales the Symbol in Width (Bounding Box Width / Repeat Distance).

     

    In order to actually change the Repeat Distance, the Bounding Box has to be changed to the desired distance.

     

    CA should fix this - users expect it to do what it's supposed to do.

  2. Zowie,

     

    I personally prefer using Templates vs the SAM - but mainly because I do different styles of Architecture and Templates help me set up a project with all it's own defaults.

     

    As far as the Details being in separate Plans, it just allows me to pick the Details I want for any given project - Send to Layout.  I actually have several Detail Plans dedicated to:

     

    Foundation, Retaining Walls, Framing, Roof, Railings, etc.  It's like a Library but everything is better organized and I don't have to worry about scale.

  3. Doug,

     

    I think the critical element is that Chief is based on "Rooms", not "Floors" in terms of the Structure.  My process on any project with complex floor heights is:

     

    1.  Define the basic floor system - first, 2nd, 3rd.

    2.  Start at the Top and work down, adjusting floor and ceiling elevations for each room as needed.

     

    This is not an intuitive approach - we generally think bottom up, but Chief works the other way by forcing the upper levels to govern what you can do with those below.

  4. If the glass wall is checked off as 'no room definition', you can use the delete the surface tool in vector view before sending to layout.

     

    Whatever is behind the glass wall will now show up in layout where it previoulsy did not.

    Thanks Val,

     

    I found that in fact it can be done later and the Laout simply updated when the elevation is closed.  I still think this should be an automatic.

  5. The only way that I know of to eliminate this is to start a new Plan.  Then you use Edit Area to copy all Floors to the new Plan.  If you have a Layout associated with the Plan, you will need to relink the files.

  6. Don't use a room wall material as the inside of the glass also get painted with that material, always has, use a wall material region instead.

    Perry,

     

    I've know that for a long time.  This is really about the fact that Glass isn't transparent in Vector View Wall Elevations except when it's in a part of window or door.  If we can have the glass in Doors and Windows not be opaque, why not other glass objects?

  7. There is a setting in the Camera - 3D View Defaults for "Opaque / not-Opaque Glass".  The problem is that it only works for Section/Elevation Cameras and then apparently only for glass in Windows and Doors placed in Walls.  Other Glass Objects are always Opaque as are even Windows and Doors in Wall Elevations (Interior).

     

     

  8. I like to have my bathroom tile walls show thru the glass shower door/wall.  I can't seem to get that to work even though the material of the glass shower wall is transparent.

     

    I make the glass wall as a solid railing, no room definition, 6' tall, and insert a slab door (3/8" thick tempered glass).  It works perfectly in perspective views, but in room elevations the wall beyond the glass wall isn't visible.

     

    What am I missing?  I'm pretty sure I had done this successfully before.

  9. Jim,

     

    You're correct about needing to remove the (D) before adding to the Library.  Otherwise, the current Defaults will over-ride what you put in the Library.  For some things (like Toe-Kick dimensions, Countertop thickness, etc) I don't bother to remove the (D) but for most things I do that.

     

    My experience is that component changes are saved and carried forward.  It could be just that I've also saved the components in my Default Plan.  Most of the component detail I have is universal (ie: just additional notes that Chief didn't otherwise provide for.)

  10. Another Option is to add your cabinets to your User Library.  Then place them in the new Plan, select and set as Default.  This will change the Plan Defaults for the type of Cabinet (Base, Wall, Tall, etc.)

     

    I use a Library of Cabinets with separate folders:

     

    Frameless

    1/2" Overlay

    1-1/4" Overlay

    Full Inset

     

    with Base, Wall, Full Height, Sink Base, Dishwasher Base, Compactor Base, Oven & Microwave, etc.  That way I seldom have to configure a new Cabinet - I can simply select the one I want completely configured except for custom material selections and Door/Drawer styles.  Note that chagning the Defaults will change every cabinet of the same type throughout the plan if it's set to Use Default.

     

    This can be a very powerful way of working with Cabinets, Doors, Windows, etc.

  11. Import the Libraries - Core, Bonus, Manufacturers.  Then migrate your X5 User Library into X6.

     

    Importing Library Catalogs
    Chief Architect library files have two different file extensions: .calib and .calibz. Both files can include any combination of Chief Architect library items; in addition, .calibz files are able to save data associated with textures and images. Both file types can be imported into the Chief Architect library.
    There are several ways to import a .calib or .calibz file into the program library:
    • Double-click on the file in an operating system window.
    • Drag the file from an operating system window and drop it into the Chief Architect program window.
    • Select Library> Import Library from the program menu.
    To import library files into the library
    1. Select Library> Import Library to display the Import Library Data dialog.
    2. Browse to the .calib or .calibz file(s) that you want to import and either single or group-select the files so that their names display in the File Name field.
    • To select a group of files, click on the first one, hold down the Shift key, then click on another file. The two files plus all files in between are selected.
    • To select multiple files individually, click on one, hold down the Ctrl key, then click on additional files. Only the files you click on are selected.
    • To select all files in the directory, click on one and press Ctrl + A. Only do this if you wish to import all files in the folder.
    3. Click the Open button.
    4. A progress bar will display, telling you the progress of each library data file as it is imported. Once imported, each file will be located in the User Catalog.
    When a .calib or .calibz file is imported into the program, its contents are automatically placed in the User Catalog. Any images or textures saved in a .calibz file will be copied into the Chief Architect X6 Data\ Images and Textures folders for backup purposes. The program will only reference these copies if it cannot locate the files in their original locations. See Chief Architect Data.
    Legacy Library Conversion
    If you have Chief Architect X5 library content, the initial startup of Chief Architect X6 will give you the option to migrate this content for use in Chief Architect X6. See Migrating Library Catalogs.
    You can also import legacy .calib and .calibz files created in Chief Architect X4, X3, or X2 for use in version X6 at any time. See Exporting Library Catalogs.