Joe_Carrick

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Posts posted by Joe_Carrick

  1. Not perfect, but the best solution to date, thanks JC.

    The problem is that when CA set up the Symbols they provided the 3D offsets in x, y, & z - but there's no corresponding offset for the 2D CAD Blocks in the x & y directions.  I've asked CA for this to be automatically adjusted (2D Block should match the 3D) but so far, no one at CA has indicated that they'll do anything about it.  It shouldn't be that difficult to program (2D is always easier than 3D) but ?????

  2. We can actually do this.  Do you know the trick?

     

    It's not what you might think.  It's just a matter of properly defining the Symbol and placing it on the wall.  The correct answer will be posted in this thread with an example at 5:00 pm PDT today.

  3. Regular elevations create cross section lines where the section is cut that can be snapped to.

     

    Wall elevations don't do this so there are no snaps unless you manually add some cad lines for that purpose.

     

     

    That's a real bummer - adding a callout/label with the View Name would be much easier if we could snap to at least the lower left corner of the Wall Elevations.

  4. Been thinking about this. Seems like you build it all with 2d molding similar to a handrail.

    The big problem with both method is going up side of gable end.

    Scott,

     

    You're always looking for the more difficult situation - but it's a valid question.  I can do it but the method is different.

     

    Essentially, this requires using a 3D Molding PLine (vertical on the elevation in question - and just placing the 1x2 Batt Molding on that PLine)  The PLine can be repeat copied and individually stretched up to the gable.  It's a bit more work but it's the best I can come up with off the top of my head. :P

  5. Doug,

     

    Can you take a look at "Room Wall Elevations" and tell me how to position a CAD Object relative to an edge or corner?  Snaps to Room Elevations don't seem to work except for dimensions.

  6. Mick,

     

    Creating Symbols in Chief is really not that big a deal.  Whatever you display in 3D can be turned into a Symbol.  The trick is to decide what kind of Symbol - Molding, Exterior or Interior Furniture, Exterior or Interior Fixture, Door, Window, etc - and then learning what the "Stretch Planes" do.  It just takes a little bit of experimenting.

  7. Thanks Joe  , I assume they are in X6 though right ?  dag nam it ! 

     

    Mick.

    Yep,

     

    So just crete a Molding Pline 36" long with (about 24" tall) Batt Molding on it.

    Now Convert that to an Exterior Furniture Symbol (Hangs on Wall, 0" above Floor).

     

    Do the same for 48", 60", 72" & 96" widths.  If you want, you can do 12" and 24" widths as well .

    You can even add a 1x2 at the top and bottom but if you do that, you should set a stretch plane at z=6" so you don't stretch those 1x2's when you change the heights.

  8. Mick,

     

    If you set the elevation of the Molding Polyline so that it passes thru the windows and doors (normally about 48") then the moldings will be interrupted at those locations.  The Molding itself can be offeset vertically (-14"-48" ... -62") so that it starts 14" below the floor.  Then make the Molding Height 14" taller than the wall so it extends to the top of the wall.

     

    For the area's below the windows use short Molding PLines with a Molding that extends just to sill.

     

    For the area's above the windows and doors use short Molding PLines with a Molding that extends from the header to the top of the wall.

     

    You can easily make a single Molding Pline with the Molding and just copy it to each location where needed (use one for under windows and one for doors).

  9. hi Joe , thanks for the instructions, got it figured out after some time with the manual ( 1st 3D symbol ) , though it looks like I missed a setting somewhere as mine doesn't cut around the windows and doors like yours, any ideas?

     

    thanks ,

     

    M.

     

    attachicon.gifB&B 3d molding_1.jpg

    To cut at Doors only, set the PLine Elevation at 1"

    To cut at both Doors and Windows set the PLine Elevation at 48"

    To cut neither set the Pline Elevation above the Doors and Windows.

  10. Normally, I use "Coped Logs" but in Chief the process is similar.

     

    1.  I use a Wall Type that's the Wall Thickness - basically an almost Invisible material.

    2.  Insert all Doors and Windows into these walls.

    3.  Place Symbols of the Logs centered on the walls (half height Log one directionwith a full height Log on top of it)

    4.  Place a Full Height Log in the other direction.

    5.  Replicate the Logs up the Walls just as you would when actually building the structure.

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  11. Yes, I probably need to zip it.  But this is an X6 library.  I don't have X5 installed on my home computer so it would be Monday before I could provide it in X5.  The symbol isn't that hard to create.  It's just 3 boxes - 3/4" thick (2) 1" wide, and (1) 12" wide.  all three are 96" tall but the height is really irrelevant since that can be set in the Molding Tab of the Room Polyline.

     

    IAE, I zipped the calibz.  You can try it again - but I don't think it will import to X5.

  12. Nice Joe , we were try to figure this out about 2 months ago on the Symbols forum ,what Board and Batten symbol did you apply ? cos at least in X5 there isn't one ? I only have the one I came up with in the Symbols thread. Perhaps from one of the Manufacturer's Lib.s ? I have since Read that CertainTeed has one in there siding lib. but it isn't real 3d either.

     

    thanks.

    Try the attached 3D Molding.  I had to create it myself - Chief doesn't supply it.

    post-47-0-22857600-1402698815_thumb.png

    Board and Batt.zip