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Everything posted by HumbleChief
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Thanks Eric, I actually want to get my saved 'plan views in to another plan file. Here's the challenge. I've got 2 sets of plans drawn in Chief by another designer. As you might expect Anno and Layer Sets are completely different so we imported all my Anno/Layer Sets and they show up fine and we should be able to mod those with no problem. BUT we now have to recreate all the Plan Views that we use because I can't find a way to export/import those. Not a huge task but am I missing that feature? We thought about using my existing plan template and importing the 'other' floor plans in to that template but worried about losing something that we would not know about till too late. We're not up against a huge task (and would probably be finished in the time it took to post this) but would be nice to export/import everything and not just Anno/Layer Sets. I'm guessing that cannot be done in X10?
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Still curious about exporting importing "Plan Views". Not just views of plans but actual new feature "Plan Views". We can export import Anno and Layer Sets but Plan Views? Dunno but would like to do same for a set of plans drawn by someone else in Chief. Anyone know? Thanks
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Right click the tool bar and 'customize' to add icons that you'd like to see in any tool bar.
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Can it be done? Thanks.
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Yeah, same here..
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Nice job Steve. Really appreciate seeing other techniques.
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Editing a bunch of plans can be a bit of work but the Layout should update without much effort or even automatically. Can't see a way around copy/paste any floor plan changes from one plan to another. Your desire to have a single plan with multiple roofs would be cool but Chief just won't play along I'm afraid.
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You can hide a separate/unique roof layer but can't change its effect on the framing/attic walls etc. A separate plan is the best option but within that option you can copy paste hold position any new roof ideas you have from one plan to another if the overall changes overwhelm a single plan.
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+1
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See...the smart guys show up. Thanks P never tried that - but will in the future.
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A couple videos but the subject can get a bit deep and complex, hope it helps.
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Nice Eric, always helpful...
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Very very simple for those who have used Chief for a while but the details are confusing. Hope the vid helps.
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Roofs will cut walls down so you can draw that shed roof along that outside wall then lower it in to position by the roof dbx, just lock the pitch and lessen one of the other measurements, or use the transform replicate dbx to lower the roof. There's a more complicated method but that should get your roof in position.
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NO software program has EVER made me feel as stupid as Chief's structural dialog box has - EVER. So join the club........
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David, ALWAYS appreciate your amazing help. I'll refer to this video in the future. Thanks
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VERY VERY nice tips you guys. Really appreciate the effort and expertise you are lending to this new art form...I'm sure it will come in handy in the future.
- 454 replies
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- pbr
- physically based rendering
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Basic Multi Level Terrain Structure Strategy?
HumbleChief replied to HumbleChief's topic in General Q & A
Not sure at all as it seems to be working now. Must have been as you suggest...Can't get it to fail now...False alarm..until it happens again of course. -
Basic Multi Level Terrain Structure Strategy?
HumbleChief replied to HumbleChief's topic in General Q & A
Yeah tried a bunch of options but it always comes up short, like it's ignoring the new (higher) second floor height. Just tried it on my template plan and 'make best fit' worked fine on a 12 ft high second elevation. Didn't work on my other plan. -
Basic Multi Level Terrain Structure Strategy?
HumbleChief replied to HumbleChief's topic in General Q & A
Thanks Eric - thought as much but thanks very much for taking your time to confirm... Looks like stairs require the same math to get right. I was bit surprised by that. -
I've got one building on a lower grade and another about 40" higher on an upper plateau. Thought there was a way to set the floor heights xx" above terrain for the upper house but adding that 40" to all the floor/ceiling heights is the only way I can figure to do it. Is there a way to get the floors on separate/different terrain levels/heights to be set relative to the terrain? Or is it simply a matter of addition and subtraction? Oh yeah and 'make fit' stairs seems to ignore the additional height as well.
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Thanks David - still great job. I didn't know how to solve it but do now...
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Thanks David, I think if your post had said "Doing this out of windows and a door and a poly line solid in elevation view," it might have saved me a half an hour trying to do it with only windows and a door. Nice work anyway.
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Nice Graham, Another great work around for the lack of simple features in Chief's PBR engine. Maybe X11 will allow a lighter sky with soft shadows and no need to darken the sky to where it's useless to get those soft shadows and no need to create textures with PhotoShop, a means to stop light leaking through exterior walls and all the other issues with PBR. Just wait another 5 - 6 months with these crippled features and they MIGHT be fixed and more usable in X11 - MIGHT.
- 454 replies
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- pbr
- physically based rendering
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(and 1 more)
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