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Here:
- 4 replies
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- 1
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- wall breaks
- wall height
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(and 2 more)
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Have a look in Preferences>Edit>Snap Properties>Snap Distance What is the distance set to?
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I have this if it is any use.
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Is Hatching Broken or am I missing something?
glennw replied to WhistlerBuilder's topic in General Q & A
Can you post a simple plan that demonstrates this. I have tried many ways but cannot reproduce the problem. -
Maybe not quite what you want, but there are some distressed paint colors in the library.
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Create a very thin wall with one layer defined as Air Gap. Draw it at 90deg to the end of the main wall. Put it on it's own layer and hide that layer - an invisible wall won't work.
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Because that is how the hatch pattern is defined. You can have 2 different wall definitions with different hatch in each direction, but it hardly seems worth it to me.
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How to hide floors in orthographic view/perspective view
glennw replied to VHaess's topic in General Q & A
Open the cameras dbx and down in the Options section, uncheck Show Lower Floors in Floor Overview. -
Select the walls and on the Roof panel change the roof directive to Hip Wall. Auto build the roofs.
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How to measure wall height at a given point (pitched roof)
glennw replied to pineapplenope's topic in General Q & A
Not exactly what you asked for, but it may come in handy... You can use Chief to tell you where the various ceiling heights are on the floor plan. Build your existing plan including the roof. Make sure auto roofs is off. Change the ceiling height. Chief will create a line where the flat and sloping ceilings meet. They are called Ceiling Break Lines. There is a setting in Roof Defaults that determines exactly where they are located. -
If I understand you correctly... Change this wall to 8" roof pitch. Change this wall to a Hip Wall. Result:
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You can't do it by the defaults. You need to select the roof plane and do it in the dbx.
- 1 reply
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Why not use Pass Throughs instead of windows? No casings, no frame, no sill......
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Do you want these area to display in 2D and 3D views. Can you be a bit more specific. When you say "textures", do you really mean textures, or do you mean a colored or hatched area? Do you want these areas to follow the terrain slope?