Renerabbitt

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Everything posted by Renerabbitt

  1. Turn "photon mapping" off in ray trace settings and give it a try im on the road so I can't say for sure but suspect that's the problem, or rather the culprit.. photon mapping can take a 100 plus passes with multiple lights in a scene
  2. I thought I had a more clever idea for this, but when I did it I just used architectural blocks of material regions with a molding profile and used "multiple copy" then used the break line tool around the windows. The nice thing about this is it is actually to spec for Hardie's reveal panels ...not the fastest process but the most visual appealing one for me. Slapped together this section of wall and rendered in about 20 min Hardie Reveal Block.calibz
  3. Ah yes I forgot a crucial detail, apologies. I have the solution, just have to dig it up, stay tuned! will have it tomorrow, have to sign off for today
  4. In past I just created a cabinet door, which is re-sizable, making it easy to do corners and have it look very realistic...I know I always try and punch this through but for external photo-realistic renders, material regions lack distinction in transitions and relief, plus it is difficult to map them correctly for corners etc when i'm pushing 4k resolutions. A crude example Hardie Panel resizable.calibz
  5. Like the title says, looking to embed chief VR on a website, I know I had seen one chiefer's site that had it embedded, would love a tutorial. We use squarespace and I have very limited working knowledge of the process. Any help would be greatly appreciated. Make it spin please!
  6. Piggybacking on the post from Alaskan_Son which you should take a look at Here.. Here are some steps towards getting normals maps into your renderings for more realistic materials using photoshop in Windows with corresponding pictures. With no support for reflection maps in chief, Normals maps are the closest thing we can get to reflection maps. Step 1, use the material definition adjustment tool to find your base texture. Copy the path and then paste into a Windows explorer window but do not press enter. Delete the portion of the url that contains the zip as seen in... Step 2 Locate the texture and extract to a folder so we can open it in photoshop Step 3 In the case of this wood floor I want some relief between the floor boards. Ideally we would enlarge the texture to a much larger resolution for better detail. In any case, we highlight the sections that will be recessed and paint them black. Then select the inverse of the black sections we painted and go over the wood grain with a white. I don't want to cover the wood grain entirely as it will become a reflection map for me, so i set the opacity of the brush I use to 30 percent and go over the grain for 1 pass Step 4 Go to the filter/3d/generate Normals map. I want the relief in the floor boards to be very subtle, so I turn down the detail scale from 80(shown) to a more modest 30. Save as a different file name to be located using chief. Step 5 Locate your normals map and then click on the properties tab to adjust your material to your liking. It may take a few raytraces to really dial in the texture but this makes an obvious difference in depth and reflection BEFORE AFTER This technique works for all materials, and should be used on ALL materials for more realistic raytraces..MAKE SURE TO SAVE YOUR MATERIAL!
  7. Just a friendly FYI, Thea has walk-through and Spherical VR
  8. To me, your test confirmed what I had already come to assume about chief architect and hardware implementation. That the problem is in the coding not in the hardware, there is some refinement yet to be made. Ever notice how apple can squeeze new snappiness into an old phone with a software upgrade just from trimming the fat and better coding. My systems are both powerful, but my desktop should really stand out, yet both systems had the same results in your test, which were in the margin of everyone else's tests. When I have a high-poly scene being bogged down in chief, the same scene imported into Thea will work beautifully...that says something for sure!
  9. Just sharing some of my go-to symbols as I sort through my own library...enjoy! Short Throw Projector.calibz
  10. Just sharing some of my go-to symbols as I sort through my own library...enjoy! add to plan as a fixture, adjust size as needed, frame will retain its aspect ratio Adjustable Picture Frame.calibz
  11. Just sharing some of my go-to symbols as I sort through my own library...enjoy! FINMARK DINING TABLE BY CB2 SKU 158972.calibz
  12. Just sharing some of my go-to symbols as I sort through my own library...enjoy! Gold Cross Mirror Cabinet Door.calibz
  13. I've been and will continue to unload a lot of my custom made symbols into the symbols forum today, FREE for anyone to download...Some of the free ones I'm uploading are fantastic...I do however have a few symbols that I invested a ton of time into and would love to make a $1 for their download. Is this proper? These symbols are what make my work so detailed, they set me apart, which is how I make money, by offering them up I am giving away an asset. BUT..by offering them up, I am essentially adding competition that may push me toward bigger and better...I would like to know your thoughts! This community has done so much for me, I am not shy to give back, so please share with me what your take on this would be.
  14. Just sharing some of my go-to symbols as I sort through my own library...enjoy! This is our actual company sign, designed and built with my two hands DAOUST LAWN SIGN.calibz
  15. Just sharing some of my go-to symbols as I sort through my own library...enjoy! Includes a Architectural Block for Resizing Picture Frame Collection 1.calibz
  16. Just sharing some of my go-to symbols as I sort through my own library...enjoy! LG Curved Monitor.calibz
  17. Just sharing some of my go-to symbols as I sort through my own library...enjoy! This one is in my own home! Rabs Fireplace Mantle.calibz
  18. Just sharing some of my go-to symbols as I sort through my own library...enjoy! please let me know if the controller texture is not included Adjustable Workstation Desk.calibz
  19. Just sharing some of my go-to symbols as I sort through my own library...enjoy! This is a funny one, put together your own desk chair with this rolling base Desk Chair Base.calibz
  20. Just sharing some of my go-to symbols as I sort through my own library...enjoy! set for a 4 in 12 pitch, open symbol to rotate or pitch as desired 4in Gymbal.calibz
  21. Just sharing some of my go-to symbols as I sort through my own library...enjoy! MANY additional textures included to create a full library of highly detailed books, these textures were grabbed from a variety of sources and have been formatted by myself to work with the models included BOOKS_WITH_BINDING.calibz
  22. Just sharing some of my go-to symbols as I sort through my own library...enjoy! Simple Shower Door.calibz
  23. of the two, the top one is THEA, and the bottom is the rendering that HUMBLE CHIEF posted using Chiefs built in Ray Trace
  24. I setup a similar scene to show some difference in quality from Thea to Chief, Note I missed a few details(including forgetting to change the cabinet texture to something with better settings) Overall time in Thea was 20 minutes to setup lights and materials 18 min render I could've gone into more detail with materials and render settings to get a more realistic shot, which would've taken a few more hours of setup and 5-10 hours of render time, but for the comparison I thought this would suffice
  25. Modeled entirely in CA but rendered in Thea Studio 5