How to force Chief X17 to build this base corner blind cabinet?


GeneDavis
 Share

Recommended Posts

I think I've run up against hard-coded behavior in Chief's cabinet tools (blind cabinet face items) that won't let me do this.  See the picture.

 

Chief won't build me an applied blind panel, nor will it let me control door width.

 

A  no-toekick frameless base cab of 32" width needs a flush panel (3/4" painted plywood, edgebanded) over its blind end at the size shown, with the door, which is hinged off the panel, sized as shown.  I show where the cabinet bears against the adjacent run of base.  Note the door's top reveal, which is 3/8", is not repeated for the flush panel.

 

How is this done as a forced-build that when placed, retains, locked, all its face elements built per this spec?

 

 

CORNER BLIND BASE CABINET.png

Link to comment
Share on other sites

Not at computer now. 

Cabinet framed, 3/4" separation, turn off auto build blind. Set cabinet reveal to 0, then increase where needed. If it won't let you use opening. Copy rename slab door. The rest should be ex. 

Link to comment
Share on other sites

@CarrieSthis box can be thought of as one with a vertical separation, flanked by a hinged door on left side, a door panel on right side, each door opening different.  Ane ech door different.  The reveal of the 3/4 separation is 1/8", and when the box is placed against the side of another, it CANNOT behave as a blind.  How can I do this?  I tried without success.

Edited by GeneDavis
Link to comment
Share on other sites

If you make it an Architectural Block it wont interact with the other cabinets at all and you can still put it in your Cabinet Schedule. You can either Shift+Select or click and drag select and you'll get the "Make Architectural Block" option on the Edit Toolbar. 

 

Or you can turn off the "Create Automatic Blind Corner Cabinets" setting in the General Cabinet Defaults like Mark mentioned.

image.thumb.png.8c44649afd269353a1ad128dac7a9111.png

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share