JeffEstrada Posted April 9, 2015 Share Posted April 9, 2015 Hello everyone,I modeled a design inside of chief architect and animated it inside of Unreal Engine 4! Took about 3 days to complete PC Specs: CPU: Intel i7 4770/GPU: GTX 660/ 8GB ramAround 50-60 fps -Jeff Link to comment Share on other sites More sharing options...
VisualDandD Posted April 10, 2015 Share Posted April 10, 2015 Looks great! I played with exporting from chief to the unreal engine, and did not have much luck. My model export came in all wacky. Looks like you really have some good techniques down. Care to share any tips? The animations are great btw. Really nice work. Link to comment Share on other sites More sharing options...
abqjim Posted April 10, 2015 Share Posted April 10, 2015 Nice work! Link to comment Share on other sites More sharing options...
jcaffee Posted April 10, 2015 Share Posted April 10, 2015 Dude! Stupend-e-mo! Very HGTV! Were you able to get a direct 3ds export/import or did you need to reprocess each model in a third-party and import as *.obj? Really nice work Jeff! jon Link to comment Share on other sites More sharing options...
JeffEstrada Posted April 10, 2015 Author Share Posted April 10, 2015 Looks great! I played with exporting from chief to the unreal engine, and did not have much luck. My model export came in all wacky. Looks like you really have some good techniques down. Care to share any tips? The animations are great btw. Really nice work. Thank you! The process is actually pretty simple. Basically I went through every way of exporting the file from chief architect to get the best result. I found that .3ds was the best! -I exported my design in Chief Architect as a .3ds file. -Imported that .3ds file into "Blender" to smooth out the surfaces on any of the props (stoves, chairs, cabinet handles, etc.) -From "Blender" I exported it as a .fbx file. So Basically this: MODELING SMOOTHING FINAL Chief architect (export as .3ds) > Blender (export as .fbx) > import into UE4. Link to comment Share on other sites More sharing options...
DavidJPotter Posted April 10, 2015 Share Posted April 10, 2015 Very well done! DJP Link to comment Share on other sites More sharing options...
JeffEstrada Posted April 10, 2015 Author Share Posted April 10, 2015 Dude! Stupend-e-mo! Very HGTV! Were you able to get a direct 3ds export/import or did you need to reprocess each model in a third-party and import as *.obj? Really nice work Jeff! jon Thank you very much jon. I was actually going for the HGTV look haha Nice work! Very well done! DJP I appreciate the kind words! Link to comment Share on other sites More sharing options...
jcaffee Posted April 10, 2015 Share Posted April 10, 2015 I had a nagging suspicion Blender was involved. Blender in my workflow = hair loss of frustration. jon Link to comment Share on other sites More sharing options...
JeffEstrada Posted April 10, 2015 Author Share Posted April 10, 2015 I had a nagging suspicion Blender was involved. Blender in my workflow = hair loss of frustration. jon I can agree with you on that one, blender isnt my favorite but I am slowly getting accustomed to it. I really didnt do anything fancy in blender, the only thing I did was select a mesh > smooth it out> select another mesh smooth it out etc. If you prefer not to use blender, substitute it for sketchup. You can do the exact same thing with sketchup and export it as a .fbx file for unreal engine. The reason why I chose to use blender instead of sketchup is because I found that with larger files, sketchup sometimes tends to crash while exporting to .fbx when you do a ton of smoothing on meshes. Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted April 10, 2015 Share Posted April 10, 2015 Super job! Link to comment Share on other sites More sharing options...
Chiefer Posted April 11, 2015 Share Posted April 11, 2015 Very nice. I gave up with UE4, might try again. Link to comment Share on other sites More sharing options...
JeffEstrada Posted April 12, 2015 Author Share Posted April 12, 2015 Super job! Thank you! Very nice. I gave up with UE4, might try again. Definitely give it another shot. There has been tons of changes to UE4 especially with its free release. Link to comment Share on other sites More sharing options...
ArchBuilder Posted April 22, 2015 Share Posted April 22, 2015 Wow, that looks great! I need to try that out asap. Do you have a youtube channel that you post vids on? I would definately watch a tutorial on this! Great work! Link to comment Share on other sites More sharing options...
Cheryl_C_Crane Posted April 25, 2015 Share Posted April 25, 2015 Outstanding! My, My, My, your work and devotion really paid off. Thanks for sharing and making me envious. Link to comment Share on other sites More sharing options...
Reichenberg Posted June 27, 2015 Share Posted June 27, 2015 Awesome Job! I'm attempting to do the same, but when I try to export to 3ds the geometry is weird and it makes the uv mapping screwed up which prevents me from making nice textures for the models in unreal. How did you get around this issue? Link to comment Share on other sites More sharing options...
ShaneK Posted June 29, 2015 Share Posted June 29, 2015 Very nice Link to comment Share on other sites More sharing options...
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