Ange822 Posted October 23 Share Posted October 23 Hi there - I have made some custom "decorative gable timbers" as 3D architectural blocks. I wondered if there was a way to add an insertion point or have it insert connected to the underside of soffit. Otherwise I have been just inserting and moving in the z axis which is no problem but wondered if there might be an easier now that I am going to be sharing my library of blocks with some other co-workers. Link to comment Share on other sites More sharing options...
robdyck Posted October 24 Share Posted October 24 No insertion point for an arch. block. I'd suggest saving the block for future editing, but also converting to a fixture. Set the height reference 'From Roof', about -7" to top. Then, it'll be pretty quick to place in roof peaks. 1 Link to comment Share on other sites More sharing options...
Ange822 Posted Friday at 06:30 PM Author Share Posted Friday at 06:30 PM On 10/24/2024 at 11:07 AM, robdyck said: No insertion point for an arch. block. I'd suggest saving the block for future editing, but also converting to a fixture. Set the height reference 'From Roof', about -7" to top. Then, it'll be pretty quick to place in roof peaks. Thank you for your help @robdyck I will give that a try! I have another question I'm hoping maybe you can help me with. I am trying to "notch" the bottom horizontal chord of this 3D solid. Is it possible to just notch 1/2 the beam depth instead of doing a "hole" all the way through? I know it's getting nit picky so if not it's not a big deal I will move the vertical member in front of the horizontal by 1/16". I'm just wondering so the 2 textures going vertical / horizontally aren't right on each other if that makes sense. Link to comment Share on other sites More sharing options...
DBCooper Posted Friday at 07:05 PM Share Posted Friday at 07:05 PM Assuming that everything is a solid, then yes, you can make a notch. Basically, you build another piece for the notch using a solid, move it into the proper position, and then use the poly subtract tool. 1 Link to comment Share on other sites More sharing options...
Ange822 Posted Friday at 07:13 PM Author Share Posted Friday at 07:13 PM 7 minutes ago, DBCooper said: Assuming that everything is a solid, then yes, you can make a notch. Basically, you build another piece for the notch using a solid, move it into the proper position, and then use the poly subtract tool. Amazing thank you so much! @DBCooper Link to comment Share on other sites More sharing options...
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