Richard_Morrison Posted January 20, 2015 Share Posted January 20, 2015 I just discovered that you can cut a hole in a selected 2D polyline fill using the "Create Hole" tool on the Edit Toolbar. I THINK this is a new feature, because I recollect only being able to do this with 3D objects previously. Even better is that you can take the 2D fill with a hole and convert it to a polyline solid, say, and the hole is already there. The fill appears to calculate area correctly taking into account the removed area, too. I like this a lot, and would be very sad to learn that I missed it in X6, but better late than never! Link to comment Share on other sites More sharing options...
glennw Posted January 20, 2015 Share Posted January 20, 2015 Richard, I think that you are in for a disappointment. Link to comment Share on other sites More sharing options...
Richard_Morrison Posted January 21, 2015 Author Share Posted January 21, 2015 Well, even the X7 documentation only talks about "polyline-based objects" having holes, with no reference to 2D or 3D. It never occurred to me that a simple fill was a "polyline-based object," I guess, thinking that this phrase referred to a polyline solid. slab, countertop, or even a landing. Maybe this will help someone else who is a victim of unclear documentation. Link to comment Share on other sites More sharing options...
glennw Posted January 21, 2015 Share Posted January 21, 2015 It never occurred to me that a simple fill was a "polyline-based object," Richard, Something has to "hold" the fill - usually some form of polyline. Link to comment Share on other sites More sharing options...
AndyGump Posted January 21, 2015 Share Posted January 21, 2015 Thank you for pointing this out Richard. Andy. Link to comment Share on other sites More sharing options...
rlackore Posted January 21, 2015 Share Posted January 21, 2015 You can do all this with X6 using boolean operations. Link to comment Share on other sites More sharing options...
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