Grainy CPU Ray Trace


Designer_Maddee
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I have been trying to create more photorealistic renderings with Chief as I don't have the current budget for additional software. 

I have been playing with the CPU Ray Trace option and keep coming up with grainy images that seem darker than I'd like.

I have played with the lighting and sunlight and I've pushed the resolution higher and higher every time I try with no luck. 

If adjust the contrast of the image it makes it a little brighter, but it still is lacking. 

The first image went for 60 passes, the next one was 40 and the 3rd was 50 passes. 

I would love some insight and recommendations on fixing the grainy look as well as just creating more realistic images!

 

Thank you!

 

I am using Premier X13 on iMac

 

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OP, you might check out this thread on Twinmotion.  It appears to still be free, you just have to signup for an Epic Games account (no cost) to download, and it runs in the Epic Games library (because Unreal Engine purchased it).  I downloaded it, but have never actually done anything in it yet.

 

 

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For those still using CPU Raytrace , (vs PBR) for example on the MAC Os , Graham Korbey's thread called Let's Ray Trace is likely still one of the best, for Info regarding Raytracing....

 

 

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