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mazakintegrex

blockwork intervals

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are there any tricks to create block and masonry walls to course intervals?
trying to accurately model cmu foundation walls to match full block and half block intervals
I started with setting grid snaps to course intervals, but figured it won't hurt to ask how others go about 

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The block you see is a material and the pattern and texture may be adjusted like any material.

 

And Grid Snaps have nothing to do with materials.

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im talking more along the lines of floorplan wall length intervals vs the visual material texture. 

could just do the math..  but didn't know if there was an easier way or how others might go about taking waste/labor/overall vision into consideration during design phase

trying to figure out how to convert what I know in one program to CA.  example of what I'm talking about.

 

 

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Open the pattern and adjust the verticle offset.

Before.....

image.thumb.png.6f7adb882760c42836b47df897ba9938.png

image.thumb.png.07fb7bed5a0e19ff7f5332675868f612.png

 

After...

image.thumb.png.bce7fbc144050effd458b7a031ea3183.png

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20 minutes ago, joey_martin said:

Open the pattern and adjust the vertical offset.

 

You can also adjust the horizontal offset if you want it to display just so.

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1 hour ago, mazakintegrex said:

im talking more along the lines of floorplan wall length intervals 

 

I did not watch the entire video, but it starts out showing 3D and not plan.

 

I'm guessing you want to constrain wall lengths to block length increments so the wall is built from full and half blocks.

 

What happens when you set the Snap Grid to 8"?

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thanks to all!

26 minutes ago, solver said:

What happens when you set the Snap Grid to 8"?

once a wall is drawn off grid, it will not allow re-snapping to a grid line with a wall drag move- it moves at increments in which the grid distance is set?

other than redrawing the plan, point to point move or dimension line the only way to get back on track?

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