heidimm Posted October 26, 2020 Share Posted October 26, 2020 Here is a screenshot of my current file and a photograph of what I am trying to replicate. Trying to think of an efficient way of creating the details around the windows and also the random stones inset into the brick. I thought I would be able to make the window casing 8" x4" and apply a course brick material to it, but it did not work. For the random stones set in, I could make a polyline solid and apply it to the wall, but to make so many random shaped stones would be really time consuming. Any ideas? Link to comment Share on other sites More sharing options...
joey_martin Posted October 26, 2020 Share Posted October 26, 2020 Material region tool. 2 Link to comment Share on other sites More sharing options...
Rich_Winsor Posted October 27, 2020 Share Posted October 27, 2020 Seems like a lot of work for a God awful effect. If it's for a faithful representation of the existing condition, yeah, spatter it with MR's. If it's for anything else, ditch the effect. JMHO 1 Link to comment Share on other sites More sharing options...
Alaskan_Son Posted October 27, 2020 Share Posted October 27, 2020 Material Regions won’t work on the outside corners. For those you’ll have to use something else. I would personally model them with solids. Link to comment Share on other sites More sharing options...
joey_martin Posted October 27, 2020 Share Posted October 27, 2020 8 hours ago, Alaskan_Son said: Material Regions won’t work on the outside corners. True, but you can still add them to each elevation at the corner and get the look you are after. 2 Link to comment Share on other sites More sharing options...
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