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I am working on making a craftsman style column, but I would like to control the base and the column/post separately.

In the Symbol DBX there are sizing options that seem like they should offer this option, and I've tried. But as soon as I add two Z options, the whole symbol stretches. See image.

It is working to keep the box cap from stretching, so that is nice, but not what I need. If I set up the top OR the bottom, it works perfectly for the top OR the bottom.

Thoughts?

Thank you!

columns.jpg

symbolsizing.jpg

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My second question on the same topic, how can I save my 2D "block" symbol to look like I would like? The help is not helping, and I am not finding videos on this.

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3 minutes ago, stevenyhof said:

It is working to keep the box cap from stretching, so that is nice, but not what I need. If I set up the top OR the bottom, it works perfectly for the top OR the bottom.

You'd have to create a separate symbol for the column base and column top in order to do what you want.  There is no separate input for individual stretch planes of the same orientation.

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4 minutes ago, stevenyhof said:

but I would like to control the base and the column/post separately.

 

If you make an Architectural Block, you can unblock, adjust size, then reblock.

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1 minute ago, DzinEye said:

You'd have to create a separate symbol for the column base and column top in order to do what you want.  There is no separate input for individual stretch planes of the same orientation.

Very good. I was thinking of that, and that might actually be better and offer more options with bases and columns/posts. Thank you!

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Just now, solver said:

 

If you make an Architectural Block, you can unblock, adjust size, then reblock.

ok - I have made 2D blocks, but not 3D blocks. I know it does not let me with this angled / tapered solid in there - I'm guessing.

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2 minutes ago, solver said:

 

If you make an Architectural Block, you can unblock, adjust size, then reblock.

Good idea too.  Makes me wish Chief had 'instancing' ability though... 

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When I remove the solid I can make the block, but it removes my molding

molding.jpg

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1 minute ago, stevenyhof said:

ok - I have made 2D blocks, but not 3D blocks. I know it does not let me with this angled / tapered solid in there - I'm guessing.

Sure, you can block 3D objects

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Make a symbol from the top and another symbol for the bottom... stack them and then block them

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Just now, DzinEye said:

Sure, you can block 3D objects

I think I did not word that right - I meant, when the solid is in there, the option to make a 3D block is not there

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Are you selecting CAD block? 
I should say... you must be selecting make CAD block...  choose make Architectural block

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3 minutes ago, DzinEye said:

Make a symbol from the top and another symbol for the bottom... stack them and then block them

Got it! Thank you

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Ok, so I have 2 symbols - E and F

Each were made into 3D blocks and then saved as a Symbol with Z sizing. Now I can adjust the base and the column separately. Thank you Mark!

I have some small indescrepencies... 

The base cap (A) is made with a counter and chamfer molding.

The base trim on the column (B) is a copy of the base.

However, the base cap is missing the horizontal line that shows up in the column molding trim. If I make an architectural block and save that to the library, it shows fine, but then I do not have the sizing offered by the symbol. When I make it into a symbol the horizontal line is missing.

Yet, the column molding trim, top and bottom (B), are each copies of the base cap (A), made into 3D blocks and then into a symbol for sizing.

 

And BTW, the sizing is amazing! Now I can make up a number of bases and columns to be used by themselves or stacked.

And, I saved the base at 0 to Floor, (and it is 38" high to the top of the cap) and then saved the column bottom at 38" to floor. So they stack up perfectly. 

 

So, any thoughts on the missing horizontal line on (A)?

 

Then on (C), It saves with the chamfer on two edges but not on the other two edges??

Then on (D), is there a way to dash some of the lines? Even though I made the line types dashed, they come out solid??

 

Thank you

 

col2.jpg

column post craftsman.plan

column base stone.plan

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I think I found (A) - see image - Display Molding Edges

edges.jpg

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20 minutes ago, stevenyhof said:

I think I found (A) - see image - Display Molding Edges

edges.jpg

Nope! Still have the issue. Seems to be on just one edge of the base cap

one edge.jpg

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Are you saying that you're sure all the edges are there in the model but when you turn it into a symbol the edges disappear?

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1 hour ago, stevenyhof said:

Each were made into 3D blocks and then saved as a Symbol with Z sizing

 

No real need to block before making a symbol, just select the various parts and convert to a symbol.

 

Adjust this value.

 

ct1.thumb.png.0e9716ad51e42edf0d02efd9ef68a181.png

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1 minute ago, solver said:

 

No real need to block before making a symbol, just select the various parts and convert to a symbol.

 

Adjust this value.

 

ct1.thumb.png.0e9716ad51e42edf0d02efd9ef68a181.png

Perfect! Thank you :) I'm getting good at making this stuff - been at it for about 6 hours straight!! Enjoy your weekend!

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This is still driving me crazy. I want to create a symbol so I can use sizing.

If you look at the image, as soon as I create the solid into a symbol, I lose the 3D chamfers and all the lines in the 2D block. You can also see, I guess by "Number of Faces" and "Smoothing Angle" it smooths everything. I have tried every angles in the Smoothing Angle and it does nothing. I don't want a symbol that looks like a box, I want one that looks like what I drew. I also removed Fill, but that does nothing either.

I have spent many hours on solid polylines that did other things (see above added the molding lines), so I thought I should just learn the Primitive Tools - but I get other results that do not make sense to me. Why is it smoothing? I want it sharp like a drew.

 

I watched Steve (ChiefSkills) make a hood and it all worked perfectly! He Inserted it from the library and it looks just like he drew it. As I type this, I think this will be a good project to reach out to Steve with.

 

caps2.jpg

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Ok, just to follow up on what I'm doing... for now.

I just made 3D blocks saved to the library. I am able to control the layers in 2D for the plan view.

I need to explode the blocks to stretch them, so hoping symbols are still an option.

At this point I think it not wise to spend too much time building my library until I learn more.

Any thoughts/help would be very appreciated.

 

3dblock only.jpg

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You know the CAD block for a symbol is editable, right?  You can edit it to look like a BB gun or a guitar.  Whatever.  If it is missing a line, put a line there. If there are too many lines, erase the ones you don't like.

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3 hours ago, stevenyhof said:

This is still driving me crazy. I want to create a symbol so I can use sizing.

If you look at the image, as soon as I create the solid into a symbol, I lose the 3D chamfers and all the lines in the 2D block. You can also see, I guess by "Number of Faces" and "Smoothing Angle" it smooths everything. I have tried every angles in the Smoothing Angle and it does nothing. I don't want a symbol that looks like a box, I want one that looks like what I drew. I also removed Fill, but that does nothing either.

I have spent many hours on solid polylines that did other things (see above added the molding lines), so I thought I should just learn the Primitive Tools - but I get other results that do not make sense to me. Why is it smoothing? I want it sharp like a drew.

 

I watched Steve (ChiefSkills) make a hood and it all worked perfectly! He Inserted it from the library and it looks just like he drew it. As I type this, I think this will be a good project to reach out to Steve with.

 

caps2.jpg

 

Turn the smoothing angle way down.  Think of that setting like this...You're telling Chief not to draw edge lines when faces are this many degrees different from each other.  Turn it down to zero to see the most extreme end of the spectrum where all triangular faces get edge lines drawn, and then adjust it up from there. 

 

Also, on the 2D Block tab, check Auto if you want the 2D Block to automatically adjust to suit changes to the Smoothing Angle. Or, if you want a custom CAD Block to be used, select that one instead.  

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1 hour ago, GeneDavis said:

You know the CAD block for a symbol is editable, right?  You can edit it to look like a BB gun or a guitar.  Whatever.  If it is missing a line, put a line there. If there are too many lines, erase the ones you don't like.

Wow! this sounds hopeful! Thank you Gene!

 

55 minutes ago, Alaskan_Son said:

Turn the smoothing angle way down.  Think of that setting like this...You're telling Chief not to draw edge lines when faces are this many degrees different from each other.  Turn it down to zero to see the most extreme end of the spectrum where are triangular faces get edge lines drawn, and then adjust it up from there. 

 

Also, on the 2D Block tab, check Auto if you want the 2D Block to automatically adjust to suit changes to the Smoothing Angle. Or, if you want a custom CAD Block to be used, select that one instead.  

Thank you Michael! I did not try 0. I tried 1. But if I can add lines and remove them, then I will try that also.

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1 hour ago, Alaskan_Son said:

 

Turn the smoothing angle way down.  Think of that setting like this...You're telling Chief not to draw edge lines when faces are this many degrees different from each other.  Turn it down to zero to see the most extreme end of the spectrum where all triangular faces get edge lines drawn, and then adjust it up from there. 

 

Also, on the 2D Block tab, check Auto if you want the 2D Block to automatically adjust to suit changes to the Smoothing Angle. Or, if you want a custom CAD Block to be used, select that one instead.  

Using 1 worked! I feel like I'm in charge again :) Thank you!!

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