I'm still fairly new to Chief and have mostly learned from just playing around with things. Is there a way to create a custom-shaped section for a different material? For example, I am trying to make a curved pathway of wood, while the surrounding material is carpet.
I was able to create the pathway using polylines, and then changed the fill to a wood-plank pattern on the plan view. But I am trying to see the differentiated pathway in the rendered perspective view.
Should I be using the polyline tools to do this or is there a better way?
Could someone help me how I can achieve vertical board and batten for the walls? Default one available is horizontal
Coffee shop- I am having problems with a flat roof maybe 2 in pitch from right to left with parapet walls above and flashing cap on all the walls. Can anyone help me solve these issues? I would appreciate the help.
Katy, Tx. 713.385.3622
Chief Architect 14
I would like to use a metal siding similar to this picture, and I can't find a similar material in CA. The closest I see is vertical paneling. I can adjust the angle so it's horizontal and change the scale for wider boards, but I don't know how to get rid of the wood grain look and change it to a metal texture. Any advice on a material texture that would work well?
Also, does anybody know what this type of large scale horizontal metal siding is called? Perhaps there is more information on Chief Talk already, but I didn't know what to search for since I don't know the technical name for this material. Thanks so much!
Our Content Development Team has been churning out new PBR friendly materials over the past few releases. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views.
Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program.
Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials... without needing to be an expert of the full-fledged program. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.
How does it work?
First of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here.
Creating Custom Materials and Colors
Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials. Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with. To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect:
How to use Substance Player in Chief
Substance Player (Download)
(Dustin Cruz Edit: Some of these file are downloading with timestamps added to the front of the filename, they still work fine. example: 1888175955_WoodBuilderBeta.sbsar, we're looking into it!)
Wood Builder Beta.sbsar
Single Color Fabric.sbsar
We'd love to hear what you think. Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to firstname.lastname@example.org .
Chief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs. Chief Architect will not be able to offer any support for the Substance software products or files. Using the program and files is completely voluntary. Substance compatible files are provided simply as a gesture, with no guarantees, extended to give access to more material options for those who are interested.
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