buildinthevoid

Fireplace Texture

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So I'm trying to build a fireplace using Chief x11 and it has a specific texture surrounding the opening. I'm wondering how to replicate the shape and style around it, but I'm not sure how to approach it. Would I need to trace the shape and make a custom molding ?

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The face appears to be a wall with a doorway.  Likely a combination of Wall material regions and custom materials would be the best approach.

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I would draw the fireplace wall...on an angle (like 45 degrees).  Place your fireplace...I use a window for the fireplace and place a fire picture on the glass.  

 

Then...I'd take a backclipped elevation looking directly at the 45 degree wall.  

 

Then...I'd use a wall material region to place some tiles...one big region or small individual pieces if they will have different textures.  If you want to change the texture on each then you may want to create a Cad Detail from view from the B/C elevation view...then draw each piece of tile using a cad polyline...then, copy and paste these tile cad blocks back to your backclipped elevation...then, convert these cad blocks to material regions.  You can't convert to P-Solids because when you curve the wall...the solids won't curve along with the wall.

 

Then...once all the material region tile pieces are placed, select the wall and curve it to your desired radius.  The material regions will curve along with the wall.  

 

You don't want to try and draw material regions onto the curved wall...just about impossible.

 

2020-01-06_15-27-59.thumb.png.5e0dca31ff5ab3bccbdcc52375c9b09a.png

 

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