I have a commercial project - historic hotel renovation & addition. My plans are set up with finishes, walls, etc., based on CA library of materials. I want my Room Finish Schedule to use generic descriptions such as "cpt" for carpet, LVT, PCT, HDWD (hardwood floors), etc. What is the best way to over-ride the materials I selected in defaults?
Rebecca Fant, AIA
You've found it! A thread offering up some of my favorite symbols and content for Chief Architect X-11.
These items are for X-11 only. If you haven't updated yet I encourage you to do so, it's a great release.
The following content is listed by category with both a link to the post within this thread for easy navigation and a link to a direct download if you won't to cut straight to the chase. new/recent uploads are in RED font
CLICK ON THE "DL" FOR INSTANT .CALIBZ DOWNLOAD:
CONSTRUCTION ASSEMBLIES/ARCHITECTURAL ITEMS:
RABS 42 CABLE RAILING - DL RABS MODERN FRONT DOOR AND DOOR ASSEMBLY - DL RABS INTEGRATED SINK - DL NEW!!! 03/26/2020
RABS CHARLES-HILL GROUPED LIVING ROOM - DL RABS CHELTON GROUPED LIVING ROOM - DL ACCESSORY HOME #1 - DL ACCESSORY HOME #2 - DL ACCESSORY HOME #3 - DL
3-ISLANDS - DL LA CORNUE 1908 RANGE - DL CAFE APPLIANCES, PAINTABLE(CORRECTED) - DL
PENDANTS AND SCONCES - DL-1 - DL-2 - DL-3 - DL-4 RECESSED NC HALO 4 INCH LED WITH HOUSING - DL NEW!! 03-22-20
TILE AND COUNTERTOPS #1 - DL 1(ONEDRIVE LINK) - DL-2 CUSTOM WHITES WITH PAINT TOOLBAR ICONS - DL-1 - DL-2 - DL-3 - DL-4 - DL-5 - DL-6 RABS RUGS 1V1 - DL RABS STARTER KITCHEN MATERIALS PACK - DL RABS FLOORING PACK 1 - DL RABS OLD GOLDEN OAK FLOOR - DL
FIREPLACE ASSEMBLY 1 - DL ACKLES BED AND EDISON TABLE LAMP - DL-1 - DL - 2 TEAPOT MATERIAL EDITOR REPLACEMENT - DL-1 - DL-2 FINMARK TABLE FROM CB2 - DL FIREPLACE MANTLES 1 AND 2 - DL RABS STRETCHABLE PICTURE FRAMES - DL BATH SURROUND TOOLS
Many of these I have personally made or modified. Some of the content may have been created by others for which I will give credit. Many of the materials have free licensing, so no credit is needed.
Some of this content may slow down your program as I have a high powered machine and often times use complex and high resolution textures. I will try and give as much detail as possible. Use at your own peril!
No but seriously dig through and enjoy, I've spent a good number of hours ensuring the quality of these symbols and will update them periodically- so CHECK BACK IN! and PLEASE GIVE A LIKE FOR THE POST OF ANY SYMBOL YOU LIKE, IT ENCOURAGES ME TO GO BACK AND REFINE/REDUCE/OPTIMIZE THAT SYMBOL. GIVE A DOWNVOTE AND IT'LL PROBABLY ENCOURAGE ME TO DO THE SAME THING...YOU'LL JUST BE A JERK FOR IT
02-12-2019- 4:45PM: Removed the poll, migrated this thread. re-uploaded from X11 public beta 02-20-2019-2:59PM: Added a Poll for user content requests 03-30-2020-6:49PM: Deleted Video Links and added link to YouTube Channel Post 5:
02-12-2019- 4:45PM: centered the hearth on the symbol Post 18:
02-12-2019-9:52PM: Posted and fixed DL links
Here is a symbol to get you started:
@Cheryl_C_Crane Think you requested this,
RUSTIC BRICK 2.calibz
Number of Textures: 2
Map size: 1024x1024
Filesize: 3.13 MB
I'm having issues getting two joining external walls to have different materials and meet on the external corner ( pebble dash and brick) . I've checked my intersections and their mitered correctly and if i select ' through end/start' in structural for the wall it just shifts the issue to the adjoining wall. Please help?
I need to calculate room square footages to give to our supplier to order flooring. I noticed when room areas are displayed along with the room labels, it is not calculated to the interior of the walls. Walls seem to be included, and some rooms seem to be different than others on how the calculation is done. Is there a way to adjust how these room calculations are done? Or do you have other advice on how to get this information for flooring square footages? The only options I have come up with so far are drawing a bunch of polylines in all the rooms or doing the math with the dimensions, and I was hoping for something easier.